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    Bf109 troubles

    I can take off and land with this plane but combat is damn hard. I have to nose trim down all the way to just to keep my plane from nosing up in the air and even then depending on airspeed I still have to stick forward a bit. With lack of rudder trim I am always on it the rudder, which isn’t a problem asi can fly the spitfire and p51 just fine and the spit uses a lot of rudder to stay stable, and sometimes I just can’t keep up with how much this plane changes in various flight modes. I do combat at combat ata 1.35 but feel like I am sluggish and unable to climb. Any tips or suggestions?

    #2
    Another thing....sometimes the bf109 just refuses to roll to the right. I can have plenty of speed and stick all the way right and she just doesn’t want to go. I’m sure it has to do with the slip of the aircraft but this plane just seems way more sensitive to rudder issues than the spitfire or p51

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      #3
      Originally posted by GR00VYJERRY View Post
      I can take off and land with this plane but combat is damn hard. I have to nose trim down all the way to just to keep my plane from nosing up in the air and even then depending on airspeed I still have to stick forward a bit.
      I think that you would must read few threads in the forum prior to start a new one.
      Such as these;

      - [CLOSED]Bf-109 Trim controls; (Yo-yo stated that elevator trim tabs "are blocked" in 2015)
      https://forums.eagle.ru/showpost.php...5&postcount=58

      - Trimming issue?
      https://forums.eagle.ru/showthread.php?t=273119

      - Bf 109 elevator trim
      https://forums.eagle.ru/showthread.php?t=232749

      - Center of Gravity: "I keep the full nose down setting at all speeds"
      https://forums.eagle.ru/showthread.php?t=206431

      - nose down trim to low?
      https://forums.eagle.ru/showthread.php?t=177535

      - Horizontal Stabilizer; "when "trimming" it fully down, the aircraft still wants to climb"
      https://forums.eagle.ru/showthread.php?t=175714

      There are a lot of more virtual pilots claiming about this issue, but I want not waste more time searching.
      I wonder about why a lot of people are claiming for this issue. Anyone wonder this too or only me?
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      visit the III/JG52 virtual squad forum

      Comment


        #4
        Originally posted by III/JG52_Otto_+ View Post
        I think that you would must read few threads in the forum prior to start a new one.
        Such as these;

        - [CLOSED]Bf-109 Trim controls; (Yo-yo stated that elevator trim tabs "are blocked" in 2015)
        https://forums.eagle.ru/showpost.php...5&postcount=58

        - Trimming issue?
        https://forums.eagle.ru/showthread.php?t=273119

        - Bf 109 elevator trim
        https://forums.eagle.ru/showthread.php?t=232749

        - Center of Gravity: "I keep the full nose down setting at all speeds"
        https://forums.eagle.ru/showthread.php?t=206431

        - nose down trim to low?
        https://forums.eagle.ru/showthread.php?t=177535

        - Horizontal Stabilizer; "when "trimming" it fully down, the aircraft still wants to climb"
        https://forums.eagle.ru/showthread.php?t=175714

        There are a lot of more virtual pilots claiming about this issue, but I want not waste more time searching.
        I wonder about why a lot of people are claiming for this issue. Anyone wonder this too or only me?

        Thanks for the links. The thing I find odd is that I can fly this plane well if I am not in a dogfight but as soon as I have to make more than a few turns it starts to lose control too much.

        Comment


          #5
          Try not to be too fast in combat, your controls will only stiffen up and hinder you from fighting. The only time when fast is being good, is when you want to run.

          Also, for cruising, there is cruise power (don't know the exact value). When you set that, it should in theory balance the plane out in level flight. Might be useful.

          You have 10 mins of 1.8 ATA available. Use it, it's there for a good reason.

          Perhaps its a good idea to practice some of the maneuvers or low speed handling before in combat just to learn or feel how the K4 is handling there.

          Comment


            #6
            You MUST always use the nose trimming when you turn, at ALL speeds, because the stick itself is not enough. You will break a lot of buttons in doing so, but that's the only way if you want to turn efficiently.
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              #7
              1. Bear in mind that with MW50 in the tank the CoG will be towards it's aft most limit. This will tend to make the aircraft tail heavy.

              2. The 109, like the Spitfire suffers from high AoA power-on nose lift; what this means is when you're turning tight (and thus generating significant AoA) a proportion of the thrust the prop is generating is being vectored to lift the nose; this feels as if the aircraft is "self-tightening" the turn; as speed drops this will become even more pronounced.

              3. As amazingme suggests, use the elevator trim - a benefit of the trimmable stab is that it actually increases the authority of your control surfaces; if you have any curves set to your joystick input it will also give you better control resolution around the critical AoA region.

              4. Don't let the airframe get too slow - the power-on pitch up can overwhelm you elevator authority and the tremendous torque the rudder authority at high AoA low speed regime. Use what speed you have and the stability imparted by the slats to generate shooting opportunities but as soon as the speed starts getting down to ~250kph unload and use the excellent acceleration to get speed and altitude back quickly; disengage briefly then re-engage when you have some more energy and repeat.
              Try not to get in sustained slow speed turn-fights; whilst there are some guys who can do this well in the 109 I suspect they use flaps, which commits you to a blinkered knife-fight. That's ok if you are sure it's just a 1-v-1 but if there is a chance any of his buddies might turn up, not a great idea.
              250kph sounds fast but it really isn't - it's 155mph. As primarily a Spitfire guy, even I don't really want to be sustained turnfighting below 150mph, and I prefer 160, so as a 109 you definitely don't want to be down below that.

              Comment


                #8
                Originally posted by GR00VYJERRY View Post
                I can take off and land with this plane but combat is damn hard. I have to nose trim down all the way to just to keep my plane from nosing up in the air and even then depending on airspeed I still have to stick forward a bit. With lack of rudder trim I am always on it the rudder, which isn’t a problem asi can fly the spitfire and p51 just fine and the spit uses a lot of rudder to stay stable, and sometimes I just can’t keep up with how much this plane changes in various flight modes. I do combat at combat ata 1.35 but feel like I am sluggish and unable to climb. Any tips or suggestions?
                It takes a bit of getting used to the 109. Its best to fly fast. Use trim and rudder to assist manuevering at high speeds. Reducing fuel to 70 or 80% will also greatly assist manuevering. Without MW50 you can't dogfight the spitfire. Don't know exactly how it matches up vs the P51D without MW50. Some people tell me the P51D turns better others say the 109 turns better. Sounds like it's fairly close though the P51D is faster.

                With MW50 the 109K4 is great fun to fly. Just fly it full throttle in combat. It can dogfight any of the allied planes in DCS.

                Comment


                  #9
                  I was flying the bf109 for a few hours tonight and seemed to have gotten a better handle on it. Thanks for the advice. I think one of my issues with control was that I was moving to slow. When that bird gets slow she gets a little loose. I had much better time keeping the speed a bit higher.

                  A couple quick questions. The governor automation switch...... when is the proper time to move the switch from manual (forward position) to automatic (rearward position)? Second, when is the appropriate time to enable the MW-50 switch? And do you leave it on for the entire flight or do you turn it off and on when needed? Third, is it best to keep radiation mode in automatic? Lastly, what ATA do use for combat?

                  Thank you

                  Comment


                    #10
                    According to manual, you should put it in manual on takeoff / ground, but in dcs, you can leave it always in automatic. You could also use manual in air for a bit of extra speed i guess, but not worth the effort IMO.

                    MW50 always on, unless you got additional fuel in that tank. MW-50 gets injected / activated at a certain throttle position.

                    Rads always auto for me, except on ground or when very slow.

                    That depends on the situation. Like, i dont dive with 1.8 ATA on a target, but neither do I sneak up on one with 1.2 ATA. This one is dynamic. You can use up to 10 min of 1.8 ATA (and then cool 10min combat power and then you can go again 1.8 ATA and so forth until the tank is empty). Adapt your power according to the situation. You don't need to know when do you need a certain power, but you need to know the limits.

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                      #11
                      On ground do you leave raiding or open and then just switch to auto when in air?

                      Comment


                        #12
                        Yes, on ground open, once in air Auto

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                          #13
                          Thanks. Good job interpreting what I wrote. Must have misspelled something and my phone autocorrect decided to make its own words. Lol

                          Comment


                            #14
                            IRL plane, coolant radiators doors tend to open not synced, if you get this during take of you are dead, so they leave them in manual not always wide open, depends on outside temps.
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