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Cold War 1947 - 1991

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    speaking personally (some of my squadron pilots, will not approve), I prefer the old "guard" MiG21 and Albatros (nostalgic for old times)
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      Well, the F-14A is a plane of the 70s and 80s, so it definitely belongs here. Also, it is one of the top three most beautiful and most sophisticated modules for DCS, so yes, please include it with MiG-29A to counter. If we ever get a MiG-23 or 25, maybe the 29 can be substituted by them then.

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        F-14A should stay, its just that we need earlier version which HB is still cooking, with older weapons.
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          Restricted (in numbers and/or by unlock actions) Tomcat and Fulcrum slots are a great addition IMHO.
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            Fine with this. Earlier 14 with older weapons and MiG-23MLA (make sure not to use the Iraqi SPO-15/ASO-2 mods, no matter how much people beg!) will come eventually and can replace the 14A-135-GR and MiG-29A.

            Tomcats seem to fare a lot worse than you'd expect (even more so if I'm flying it!) so I don't think it really affects the gameplay negatively at all.

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              Alpenwolf

              Something new to take a look at:

              https://forums.eagle.ru/forum/englis...53#post7148853

              An indication of Huey's multicrew coming closer.

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                The kind of feedback I was expecting!
                While most players talked mainly about the F-14A and how well she fits in, the MiG-29A was barely mentioned, rather the MiG-23MLA which is surely going to be added but that was not the topic. The 2 x R-27R and 4 x R-60M missiles (the latter when available) are mostly 5-6 kills if used well! Can't see the F-14A beating that even if she carried 6 x AIM-7M's. So there is that "fear" of the MiG-29A which concerns players more than the F-14A. Now you see why I wanted to hear your opinions, especially from a Blue persepctive because they're the one who face the Fulcrum!
                I'm not really sure myself to be honest.
                I'll have to sleep on it again and take a closer look at the missions.

                I hear you, Oberst.
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                Cold War 1947 - 1991
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                  Yes, I would love F14/mig29 combo, with some side mission to unlock them! As helo pilot I would love to test my skills more with slingloading... Maybe something about trying to cap cargo from the middle of the map? some kind of Capture the flag?
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                    Originally posted by Alpenwolf View Post
                    The kind of feedback I was expecting!
                    While most players talked mainly about the F-14A and how well she fits in, the MiG-29A was barely mentioned, rather the MiG-23MLA which is surely going to be added but that was not the topic. The 2 x R-27R and 4 x R-60M missiles (the latter when available) are mostly 5-6 kills if used well! Can't see the F-14A beating that even if she carried 6 x AIM-7M's. So there is that "fear" of the MiG-29A which concerns players more than the F-14A. Now you see why I wanted to hear your opinions, especially from a Blue persepctive because they're the one who face the Fulcrum!
                    I'm not really sure myself to be honest.
                    I'll have to sleep on it again and take a closer look at the missions.

                    I hear you, Oberst.
                    About the Tomcat and its weapons: Doesn't it also have the AIM-7F available? Wouldn't that one be more fitting for this server than the M?
                    I really hope we will get even older weapons for the Tomcat eventually (AIM-7E, AIM-9G/H) for 70s style missions.
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                      Originally posted by QuiGon View Post

                      About the Tomcat and its weapons: Doesn't it also have the AIM-7F available? Wouldn't that one be more fitting for this server than the M?
                      I really hope we will get even older weapons for the Tomcat eventually (AIM-7E, AIM-9G/H) for 70s style missions.
                      True, but then the MiG-29A should carry R-60's only and not the M's. It's a FC3 plane and has access to the R-60M only. Just like the Su-25's. To counter that I gave the Tomcats 24 x AIM-7M's in addition to the -7F's. The 24 M's however are wasted quickly in 2 sorties by 2-4 Tomcats (depends on whether they make it back home or not). And if shot down by SAM's or MiG's the missiles are obviously gone. So I really don't mind the F-14A much, especially because I can give it less capable missiles while the MiG-29A wrecks with its 2 x R-27R's mainly but also with its 4 x R-60M's.

                      I don't want to brag, but I do get the 5-6 kills in the MiG-29A using missiles only. At one time it was 8 kills with all 6 missiles hitting their targets and then 2 guns kills. 8 kills where aircraft are limited in numbers (Open Range)! That's tough. And I know 1-2 MiG-29A players who fly on the server and get the same results. Don't hate on me now, Blue, but I haven't seen one F-14A player doing the same or half of that. The RIO might be the issue but I'm just guessing as I don't fly the F-14's anyway. So again, if we had the R-60's and not the M's for the Fulcrum then things might be slightly different. And flying a FC3 plane is probably easier than a full-fidelity F-14A.

                      Again, I'm not sure about this. We'll see...
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                        F-14 have very narrow scanning, so in closer ranges it got real difficulty finding targets unless pilot knows where to look.

                        Btw in Open Range (i think it was called like that, the one mission with sling cargo to unlock 14/29), Mi8 got spawn on main Red airfield but there are no airframes there. So mi8 has to fly there from farp adding another 40 miles to flight
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                          Originally posted by The_Tau View Post
                          ...
                          Mi8 got spawn on main Red airfield but there are no airframes there...
                          Thanks for reporting. Fixed.
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                          Cold War 1947 - 1991
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                            I've only faced the 29 a few times, in one or two it was unaware of me and in the most recent they either sprinted away when threatened, or I got jumped by two and simply failed to defeat a second or third missile because I bit off more than I could chew. They're pretty scary but they can be killed, you just need to try and waste their R-27s and then either get too close for the R-60 to turn, or too far for it to reach. It is a lot more limited in range than most people realise, especially chasing a pursuing target.

                            On the other hand, the radar is easier to deal with, and the close combat modes are very good.

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                              I want to learn the ins and outs of ground unit commanding and how it plays into building FARPs, reinforcing and whatnot. Is there a good resource someone can link me to? (Esp. how it relates to this server). The only stuff I can find is just tutorials on the actual mission editor of how to work with ground units, but not how to play with them.

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                                Originally posted by Alpenwolf View Post
                                The kind of feedback I was expecting!
                                While most players talked mainly about the F-14A and how well she fits in, the MiG-29A was barely mentioned, rather the MiG-23MLA which is surely going to be added but that was not the topic. The 2 x R-27R and 4 x R-60M missiles (the latter when available) are mostly 5-6 kills if used well! Can't see the F-14A beating that even if she carried 6 x AIM-7M's. So there is that "fear" of the MiG-29A which concerns players more than the F-14A. Now you see why I wanted to hear your opinions, especially from a Blue persepctive because they're the one who face the Fulcrum!
                                I'm not really sure myself to be honest.
                                I'll have to sleep on it again and take a closer look at the missions.

                                I hear you, Oberst.
                                Tried the 14 couple of times. Very rarely ran into trouble unless i do something silly. Most of the time i had a successive sortie.


                                Oh BTW regarding Mig-23 and the future.fAny chance that we will have some equal plane set once we have 23 and Mirage F1? Or will it still be F5 vs 21 centric

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                                  Originally posted by Khangirey View Post
                                  I want to learn the ins and outs of ground unit commanding and how it plays into building FARPs, reinforcing and whatnot. Is there a good resource someone can link me to? (Esp. how it relates to this server). The only stuff I can find is just tutorials on the actual mission editor of how to work with ground units, but not how to play with them.
                                  What do you mean by "into building FARPs"?
                                  The Combined Arms module has a bunch of keybindings that can easily be remembered. This is how at least I did it. Then I started driving around, learning how to aim, how to fire and in time your hands become quicker.
                                  You can find loads of tutorials on how to use the ground units (one is even done by an actual tank commander) that might help - youtube.
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                                  Cold War 1947 - 1991
                                  Helicopters Tournaments
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                                  You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

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                                    Originally posted by ustio View Post
                                    ...Oh BTW regarding Mig-23 and the future.fAny chance that we will have some equal plane set once we have 23 and Mirage F1? Or will it still be F5 vs 21 centric
                                    The MiG-21 and the F-5 will always be the main modules. They're the essence of the server around which every mission is designed. Will never change that. Other modules that fit in will be added, but on the cost of the main two modules.
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                                    Cold War 1947 - 1991
                                    Helicopters Tournaments
                                    Combined Arms Tournaments
                                    You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

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                                      Highlights from an unusually successful Cold War session, with four kills. Blue won this match.
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                                        night flight is very fascinating ... you absolutely need a GCI, otherwise it becomes very difficult to spot enemy planes

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                                          I take back what I earlier said about the F-14A. It's fine when the teams are relatively even and there are enough fighters to deal with it. When 2 F-14s (flying as a pair) and 2 F-5s are facing a single MiG-21, as the only player on the entire of red team, it's not quite so fun.

                                          Honestly I think the 4th gen slots should be locked until the server either hits a minimum number of players total, or the opposite team does. And yes, I could've got in a MiG-29... but 2 R-27s against 4-6 AIM-7Ms and 2-4 AIM-9Ls is still an ask. When balancing out missiles means the 29 gets a single pair of medium range missiles just to avoid the 21s taking R-60Ms, and the F-14s can bring their full load, I think it's a good sign that either the entire mission (S&D in this case) needs to be set all-aspect or the 4th gens need to be reconsidered. On other missions where it does have its R-60Ms, it's fine.

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