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    And paste the code eight proposed AFTER the livery {} not inside the livery {} because that breaks the code and the livery does not show up in game or the model viewer

    Originally posted by Eight Ball View Post
    I assume you don't want any bort numbers to show on that livery.
    If so, all you have to do is add this at the very bottom of your description.lua:
    Code:
    custom_args = 
    {
     
    [1000] = 1.0,
    [1001] = 1.0,
    [1002] = 1.0,
    [1003] = 1.0,
    }
    Originally posted by Zer07 View Post
    Hey, I'm thinking about using the new board numbers. Can one of you tell me if these numbers can go from three to four digits?
    I don't think you can have a 4th digit
    sigpic
    ***Livery Catalog*** ***Livery downloads***

    Comment


      Originally posted by Santus View Post
      And paste the code eight proposed AFTER the livery {} not inside the livery {} because that breaks the code and the livery does not show up in game or the model viewer





      I don't think you can have a 4th digit
      Hey. on the side numbers
      1. There are three-digit numbers on the plane. some have an extra 4 bit, but it is not animated and is used as a decal.
      2. Registration of board numbers is as before. the material with the tail number must register your main texture in channel 0, the roughness texture if it differs from the default in channel 2 and your texture number in the DECAL channel.
      3. animation arguments are needed to hide unnecessary numbers or switch between types. we used to write an empty texture for numbers that are not needed on the skin, now this is not necessary, although this still works.
      4. and wish. For a single-color texture of the side number of the aircraft, you need to make the main background fill with the color of the number digits. this is necessary for the correct switching of mip maps when the model is removed from the camera.
      " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."

      Comment


        Originally posted by Zer07 View Post
        Hey, I'm thinking about using the new board numbers. Can one of you tell me if these numbers can go from three to four digits?
        we have an animation of only three digits of the number. therefore, all numbers are three-digit. if there is a need for the fourth category, then it can be drawn in the skin.
        " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."

        Comment


          Pity. A fourth digit would have been interesting for this kind of skins. It would have saved a lot of work.
          Attached Files
          My F-16 Livery

          Comment


            Okay! That worked. Odd because I've attempted this before as it is shown in post 76. Thank you! I 'm not sure why it wouldn't work for me before, but the game did just patch.

            Comment


              Is the bort loop over now? Or is there another update?

              Comment


                I think it’s settled now. I saw a post -don’t remember where- that said nothing was planned on that matter anymore.

                Found it, it’s post #77 on this topic: https://forums.eagle.ru/showpost.php...7&postcount=77
                Last edited 05-28-2020, 05:56 PM.

                Comment


                  there will no longer be such changes that greatly affect the skins. If numbers are added, then by default they will be turned off and to activate them, you will need to register a couple of lines in the file
                  " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."

                  Comment


                    I'm trying to implement white and black bort numbers for my skin.

                    Now I want to color the refuel door numbers in white and the nose numbers in black. The problem being that both number placements use the same texture or description line to call up the texture.

                    So that it is not possible to have both numbers in a different color, except for the first digit of the nose numbers. The line for that would be:
                    Code:
                    F16_bl50_MAT1_BORT_NUMBER_X100
                    to color the first digit in black, the remaining 3 stay white.

                    Am I missing something or is it not possible to color the whole 4 digit number on the nose in a different color than the refuel door numbers?

                    It surprises me since on actual F-16's with the two gray tone paint scheme the top numbers aren't the same color as on the nose.
                    DCS Livery Art Group Cinematic

                    - Skins/Liveries
                    - DCS Screenshots

                    Texac on YouTube

                    Comment


                      Hey there Texac.

                      Love your ROAF skins mate.

                      As far as I can understand. Currently there is no option to paint those two numbers differently since as you say, they use the same code to load the texture.
                      sigpic
                      ***Livery Catalog*** ***Livery downloads***

                      Comment


                        Originally posted by Santus View Post

                        Love your ROAF skins mate.
                        I think you mixed something up there.

                        So there is no way to color these numbers differently. Perhaps it is planned to change that and give the front numbers a separate texture or their own line of code?

                        Or tell me the reason to have the first digit colored, the rest 3 not.
                        DCS Livery Art Group Cinematic

                        - Skins/Liveries
                        - DCS Screenshots

                        Texac on YouTube

                        Comment


                          Originally posted by DGambo View Post
                          over time, we will improve the template and fix the errors. if there is a problem with masks then convert them to simple objects. we just did not have time to do this. This should eliminate errors. Textures were drawn in another program and exported to psd, so errors are possible. we’ll fix it over time

                          Okay. When?

                          Pic_1 - Before saving

                          https://ibb.co/mvDmJ8C

                          Pic_2 - After saving (dds file)

                          https://ibb.co/Lz9shpc
                          sigpic

                          Comment


                            Does anyone know how to create a custom number with a transparent background? bort tga

                            new patch seems to have changed the way

                            Comment


                              Originally posted by leonsilver View Post
                              Okay. When?

                              Pic_1 - Before saving

                              https://ibb.co/mvDmJ8C

                              Pic_2 - After saving (dds file)

                              https://ibb.co/Lz9shpc
                              I had the same issue. The problem is that the main_2-template uses a custom RGB color profile. Convert it to sRGB IEC61966-2.1 profile and it will work better.

                              Comment

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