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    Better Smoke

    UPDATED TO V8



    Here's my attempt at improving smoke. This mod may eventually expand to other particle effects like explosions.
    Aim was to create feeling of flying through a battle zone.

    Changed in v8
    1. Cluster bomb explosion/smoke (Single Player Only)
    2. Carrier catapult steam (Single Player Only)
    3. Water explosion adjusted


    Cluster Bomb




    Carrier Catapult Steam




    INSTALL:Extract to main DCS install path. OvGME or other Mod Managers recommended.

    If you have any other mod that modifies particles, you must install this mod last and overwrite.

    DOWNLOAD:

    Single player: Better Smoke V8 SP

    Multi player: Better Smoke V8 MP



    Below is beta version with missile trail fix discussed here

    This version works for me without problem but I cannot test all missile trails as I do not have all modules.
    If you'd like to help test, please try and report any issues with missile trails.

    Single Player Beta: Better Smoke V8 SP Beta
    11-03-2020: Fixed contrails
    11-12-2020: Fixed airshow smokes
    Last edited 11-12-2020, 06:15 PM.

    #2
    Looking great Taz!!
    Thank you for improving the realism side of the game along with the eye candy

    I use an old mod made by KUKY and later modified by Mustang,

    https://www.digitalcombatsimulator.c...files/2161594/

    and I like it has variable smoke heights and random burn times,
    so it looked more natural in this way.
    Maybe it can be added here as well?

    Cheers

    Comment


      #3
      Oh yes!
      I remember this old mod of smoke for DCS 1.5 and used it as "must to have".
      Its next good idea of Taz now, thx a lot for this work again!

      GBU smoke (after hit):



      Fire smoke:



      So maybe more darker?
      Last edited 08-27-2020, 11:28 PM.
      Webmaster of www.yoyosims.pl
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      Win 10 64, i9 9900k, GTX 2080Ti 11Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] HP Reverb v2 VR only

      Comment


        #4
        Originally posted by ron533 View Post
        Looking great Taz!!
        Thank you for improving the realism side of the game along with the eye candy

        I use an old mod made by KUKY and later modified by Mustang,

        https://www.digitalcombatsimulator.c...files/2161594/

        and I like it has variable smoke heights and random burn times,
        so it looked more natural in this way.
        Maybe it can be added here as well?

        Cheers
        Yes I think it's possible.

        And @YoYo I think those thick smoke are from buildings or factories aren't they? I think there are different smoke for those in DCS which I was planning to edit as well.
        Plan in the long run is to do full particle overhaul... without hurting fps.

        Comment


          #5
          Originally posted by Taz1004 View Post
          l... without hurting fps.
          Necessarily , thanks!
          Webmaster of www.yoyosims.pl
          sigpic
          Win 10 64, i9 9900k, GTX 2080Ti 11Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] HP Reverb v2 VR only

          Comment


            #6
            Sir, you are the wizard.

            Comment


              #7
              Actually Ron, did Kuky's randomizing work before?

              I just tried his and all smoke are pretty same.



              Then I tried Mustang's and same way.



              Then I made each of the smoke variant different color and what happened is each emitter put out the variants in sequence. Not random.



              Maybe it worked before and ED changed particles IDK but doesn't seem possible to vary the duration as it seems there's only 1 emitter. Whatever randomness you see is coming from random velocity which my smoke already has.

              I may use this technique to give different color and opacity to the smoke as they age however. Credit to Kuky and Mustang...
              Last edited 08-28-2020, 01:26 AM.

              Comment


                #8
                Taz,
                I may have mistaken randomness for different smoke duration/length...not really sure now...
                Vehicles exploding at different times created different smoke columns, probably that was the source of me thinking ‘randomness’...



                Anyway, I am glad to see you taking over this neglected and highly important area in DCS!
                (Vehicle dust too maybe?)

                [I think you Mustang and Barthek should be employed by ED!!]
                Last edited 08-28-2020, 12:16 PM.

                Comment


                  #9
                  Hi Taz.
                  Great job!
                  The burn time of unit after hit is in DCS World / Config / World / world.lua

                  P.S. sorry for my English.
                  Last edited 08-28-2020, 12:50 PM. Reason: Уточнение расположения файла

                  Comment


                    #10
                    Thanks a lot Taz
                    sigpic


                    http://www.cruzdesanandres.com/

                    Windows 10 Pro - Asus maximus VII Hero - I7 4790K oc 4,800 Mhz - Ram 16 GB G.Skill Ripjaws X DDR3 2133 Mhz - Samsung 840 EVO 500GB - RTX 2070 8Gb - Acer predator XB270H 1920x1080 144Hz - Hotas Saitek Rhino X56 - Saitek pro flight rudder pedals - Track IR 5 - VR Lenovo Explorer

                    Comment


                      #11
                      Tested and .... like it! A lot better than defaults.

                      Webmaster of www.yoyosims.pl
                      sigpic
                      Win 10 64, i9 9900k, GTX 2080Ti 11Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] HP Reverb v2 VR only

                      Comment


                        #12
                        Thanks for suggesting age variation Ron. Smokes are now slower and lighter as they age. I increased the wind influence of the smoke as well and created fake turbulence. Helps to quickly see wind direction and strength for bomb/rocket runs.

                        2m/s ground wind.



                        8m/s ground wind.

                        Last edited 08-29-2020, 11:18 PM.

                        Comment


                          #13
                          Originally posted by ChYuriy View Post
                          Hi Taz.
                          Great job!
                          The burn time of unit after hit is in DCS World / Config / World / world.lua

                          P.S. sorry for my English.
                          Thanks for that info ChYuriy. I saw that after looking into Kuky's. But unless I'm mistaken, I think those are just duration and not randomization. And looks like Kuky just lengthened couple of them which had very low duration.

                          Comment


                            #14
                            Great, I`m waiting your v2 thanks Taz
                            sigpic


                            http://www.cruzdesanandres.com/

                            Windows 10 Pro - Asus maximus VII Hero - I7 4790K oc 4,800 Mhz - Ram 16 GB G.Skill Ripjaws X DDR3 2133 Mhz - Samsung 840 EVO 500GB - RTX 2070 8Gb - Acer predator XB270H 1920x1080 144Hz - Hotas Saitek Rhino X56 - Saitek pro flight rudder pedals - Track IR 5 - VR Lenovo Explorer

                            Comment


                              #15
                              Updated to v2

                              Thanks everyone for comment and feedback.

                              Improvements in v2

                              Comment


                                #16
                                Nice work, you're on a roll. What are you going to improve next?

                                Comment


                                  #17
                                  Originally posted by Dave317 View Post
                                  Nice work, you're on a roll. What are you going to improve next?
                                  Plan is always just play. Until something bothers me...

                                  Comment


                                    #18
                                    Seems to be compatible with the 2.5.5 as well.
                                    Looks superb, thank you!

                                    Last edited 08-29-2020, 12:32 AM.
                                    - Dmitriy

                                    Comment


                                      #19
                                      Don't you think it's the devs' duty to make these changes?
                                      Current smoke looks like ps2 graphics.
                                      My two cents about the turn this community is taking
                                      https://forums.eagle.ru/showthread.php?t=284141

                                      Comment


                                        #20
                                        Very good, definitely an improvement! TY

                                        Win10 Pro x64 | Intel i7 10700KF | 32GB DDR4 (3466MHz CL16) | RX 5700 XT 8GB | 256GB(OS) + 500GB SSDs | 1TB + 3TB HDDs | 650W PSU (Seasonic 80+Gold) | 32'' 1080P 75Hz (IPS) | M-Audio USB + HD-668B | X52 Pro + TrackHat (w/OpenTrack)

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