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Shaders mod for better VR performance (experimental)

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    Gotta say thanks and WOW! This is a real step forward for VR! I have always had intermittent stutter problems but this is working great! MASKSIZE 0.625f MSAA_MASKSIZE 0.45f
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      With steamVR's ASW On, I can now reach 90 fps while flying in the Caucasus valleys while I used to be locked at 45.

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        best thing about this mod, it tunes down those stupid reflections on the glass
        'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

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          To the OPer, and all those that have tried it out, thanks. ED is looking into it.

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            visual quality

            For people running the Oculus, is there a noticeable visual quality drop in exchange for the higher frame rates? What do you notice as the biggest quality difference stock vs this mod? thanks.
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              Originally posted by NineLine View Post
              To the OPer, and all those that have tried it out, thanks. ED is looking into it.

              great news! thanks!
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                Originally posted by Kegetys View Post
                I did a quick update to the mod to fix the compile error with DIFFUSE_UV (thanks to Flighter). I also slightly clarified the install instructions, everything else is otherwise the same. Updated link is in the first post.
                Thank you for your time and efforts for this great mod. Are you also able to enable the new RAIN DROPS? It never worked like it does on 2D monitor.


                Thanks in advance!!!
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                  What mask size are people using with a Samsung Odyssey? Good thing ED is looking into it, because of integrity check.
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                    Originally posted by NineLine View Post
                    ED is looking into it.

                    Really good news

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                      Originally posted by Kegetys View Post
                      If you want to use MSAA or not is up to you, even with the masking it still has quite large performance impact so I ended up not using it anyway myself, and rather use a higher pixel density.
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                        Originally posted by coach View Post
                        With steamVR's ASW On, I can now reach 90 fps while flying in the Caucasus valleys while I used to be locked at 45.
                        wait.. SteamVR has a spaceware implementation?????
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                          Originally posted by hannibal View Post
                          wait.. SteamVR has a spaceware implementation?????
                          Yes in steam VR settings under developer tab its called synchronized reprojection...or something similar to that.
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                            Holy freaking crap!!!!!... this is outstanding!!!... just tested 4k and GPU load is down from 62-83% to 40-54%... time to test some MSAA... nice work with this!!...
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                              Ok just tested it on my rig (Vive Pro, 7700k, 1080), very impressive indeed and kudos to the mod creator. I can actually play with high water, flat shadow, PD1.3, and maintain 45 FPS in downtown Dubai.

                              I still prefer the silky smooth and crisp 90+FPS on ultrawide monitor at high settings, but I don’t mind playing in VR now.


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                                Vive Pro, 1080ti, Nevada solid 90 fps, 1.5-pixel density
                                this should be implemented for multiplayer yesterday!

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                                  I tried this mod with the F-86F and my computer froze hard when I zoomed in to monitor the engine core gauge while starting up the bird. No crashlog was produced, since the whole system froze and I had to power cycle. No probs whatsoever with the vanilla shader pack though, so the culprit has got to be this mod. Ideas?

                                  PS. Oh and this was in 2D, not VR.
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                                    Originally posted by wrl11 View Post
                                    For people running the Oculus, is there a noticeable visual quality drop in exchange for the higher frame rates? What do you notice as the biggest quality difference stock vs this mod? thanks.
                                    Tonemapping and HDR was missing, so the light bounce / reflections / speculars / glare, or what ever you want to call it, was minimal. Contrast was flatter too. That was the first thing I noticed, and it effects every surface, just to various degrees. Ground was a little flatter too, and so where trees - helped trees imo. But those things I could certainly live without, when the the price is more fps in VR. I honestly cant remember if canopy reflections/glare were gone too? I was very focused on fps.
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                                      Originally posted by NineLine View Post
                                      To the OPer, and all those that have tried it out, thanks. ED is looking into it.
                                      Thanks NineLine for the heads up.
                                      Hopefully I'll be able to finally retire 1.5.8 and move on up to version 2.5, if Kegetys mod can be implemented as an "official option or update" .
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                                        Hi (all comments relate to Spitfire in instant action Normandy free flight)
                                        I tried this and noticed significant improvement in smoothness (I never monitor framerates, as for me I'm happy if its smooth). I was able to increase MSAA to 4x which has reduced jaggies by 60% (subjective) and I am running PD at 1.4 with my Rift. Load times are tedious, but only because I am impatient. The lettering and overall cockpit clarity is much improved and the 'popping' of the trees has disappeared. I have my settings as per OP apart from above. Overall this takes my personal VR experience into a very pleasant place. Very many thanks you have made my day!

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                                          Originally posted by msalama View Post
                                          I tried this mod with the F-86F and my computer froze hard when I zoomed in to monitor the engine core gauge while starting up the bird. No crashlog was produced, since the whole system froze and I had to power cycle. No probs whatsoever with the vanilla shader pack though, so the culprit has got to be this mod. Ideas?

                                          PS. Oh and this was in 2D, not VR.
                                          sometimes you will get a big slow down in missions when you do something for the first time.

                                          for me I got a massive pause in the harrier when I dropped my first bombs. and its all to do with the continued rebuilding of the shadders. lasted long enough for me to take off my HMD.

                                          the next time I dropped mk82 everything went fine.

                                          so if you zoomed in on something and it went into melt down. I would have waited to see if it finished. because I zoomed in just as my bombs hit and got a 20 second pause.

                                          the OP does mention this as well as the length of the first load.
                                          Last edited 07-14-2018, 03:37 PM.
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