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Shaders mod for better VR performance (experimental)

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    Originally posted by walleye62 View Post
    Thanks, Whitav8! That's what it was. Needed to copy that folder over the old one. Duh...cant belive I didn't think of that..haha!

    Here... the reply to you in the very next post after your last one...
    Win-10 x64

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      Had a go with it yesterday. Its only when my cpu isnt tasked too much, that I see a solid gain. So in free flights Id often hit 90 fps down on the deck, which Id only reach pre-mod, when looking at the sky. In missions with many units, or object dense areas, the gain was little to none. Nothing I could notice at least.

      So Im certainly CPU limited.
      - See sig for specs.
      - Jack of many DCS modules, master of none.
      - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.


      | MSI Z87-G45 Gaming | i5-4670K @ 4.3Ghz | 16Gb DDR3 1600 | Asus GTX 1070 Strix OC | Samsung 850 Evo 250 & 500Gb | 40" Sony FullHD | Oculus Rift CV1 | Thrustmaster Warthog Stick (19.5cm extension) & Throttle | MFG Crosswind | Windows 7-64 |

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        I experienced a very noticeable increase in VR performance with these shaders.
        Great job, Kegetys! You are definitely on to something here. Keep up the good work!

        Comment


          I think Im getting a pretty good bump on fps with this mod but I cant seem to get rid of the artifacts at the borders. Im using the rift and I’ve gone as high as .980 on mask size and still see the artifacts. Any ideas? Can i go to like 1.500 maybe? Am I nullifying the effect by going really high on mask size?

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            I had to go to .605 for the mask size to accommodate Rift; .9xx seems super huge. It almost seems like your setting isn't taking for some reason.
            Sorry, no cool signature here.

            Comment


              I use 0.60 Masksize for the Rift.
              Are you using Notepad ++?
              https://notepad-plus-plus.org/download/v7.5.7.html

              Did you save the file, after editing?

              Comment


                Cool stuff! Need to check this out tonight
                A warrior's mission is to foster the success of others.
                i7-8700K | Asus RTX 2080Ti Strix OC | 32 GB Ram 3200 MHz DDR-4 | Asus Maximus Hero X | Samung EVO 960 Pro SSD | VKB Gunfighter Pro | MFG Crosswind | Rift S
                RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

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                  same here, I'm using a masksize of .600 for my Rift. as noted, make edits via Notepad ++
                  Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, GTX1080SC, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, WD 2TB HDD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Rift "S", Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, Seasonic Prime 750W Titanium PW Supply, PointCTRL, Buttkicker 2

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                    Originally posted by nicka117 View Post
                    I think Im getting a pretty good bump on fps with this mod but I cant seem to get rid of the artifacts at the borders. Im using the rift and I’ve gone as high as .980 on mask size and still see the artifacts. Any ideas? Can i go to like 1.500 maybe? Am I nullifying the effect by going really high on mask size?
                    I had to go to .65 something for the rift and still can see occasionally artifacts. It is always also a matter of Balance between performance and quality.
                    But, strange is what you see on the 2d screen and not in the oculus.
                    There are actually 2 versions of the scene rendered. The original and the new one on top. The on top version is slightly compacted, so you will see at the edge the same part of the scene twice.
                    I have no idea what is causing this and why the new version is more compact.
                    As if the camera has a different aspect than the standard view.
                    Sorry, cannot explain this in words and I’m in a train and cannot post a picture until Monday.
                    Im a bit worried that this new compact version is causing distortion in the oculus.
                    My Rig: AMD Ryzen 9 3950X | 64GB DDR4-3200 Ram | NVIDIA GeForce RTX 2080 Ti | Thrustmaster Hotas Warthog | MFG Crosswind rudder pedals | HP Reverb

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                      Originally posted by Goblin View Post
                      I use 0.60 Masksize for the Rift.
                      Are you using Notepad ++?
                      https://notepad-plus-plus.org/download/v7.5.7.html

                      Did you save the file, after editing?
                      That was it, I wasn't saving. Thanks! Working now.

                      Comment


                        I did a quick update to the mod to fix the compile error with DIFFUSE_UV (thanks to Flighter). I also slightly clarified the install instructions, everything else is otherwise the same. Updated link is in the first post.
                        As a cyborg, you will serve SHODAN well
                        http://www.kegetys.fi

                        Comment


                          Originally posted by Kegetys View Post
                          I did a quick update to the mod to fix the compile error with DIFFUSE_UV (thanks to Flighter). I also slightly clarified the install instructions, everything else is otherwise the same. Updated link is in the first post.
                          Thanks!

                          So to clarify, is it recommended to activate MSAA in combination with this mod? I saw, you use off in your DCS settings. Would that mean, no AA at all or is MSAA done automatically within the "mask area"?
                          A warrior's mission is to foster the success of others.
                          i7-8700K | Asus RTX 2080Ti Strix OC | 32 GB Ram 3200 MHz DDR-4 | Asus Maximus Hero X | Samung EVO 960 Pro SSD | VKB Gunfighter Pro | MFG Crosswind | Rift S
                          RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

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                            Originally posted by funkyfranky View Post
                            So to clarify, is it recommended to activate MSAA in combination with this mod?
                            If you want to use MSAA or not is up to you, even with the masking it still has quite large performance impact so I ended up not using it anyway myself, and rather use a higher pixel density.
                            As a cyborg, you will serve SHODAN well
                            http://www.kegetys.fi

                            Comment


                              This MOD is real game changer for me as VR user. The only thing is Integrity check when trying to get myself logged into servers...ED should really take closer look at this modification and implement some if not all of the items from the list of changes.
                              Great job!
                              HP Reverb, Intel I7 9700K, Zotac GTX 2080Ti, 32GB Ram @4000Mhz Corsair, SDD M.2 500GB Samsung 970 PRO

                              Comment


                                Originally posted by Kegetys View Post
                                I did a quick update to the mod to fix the compile error with DIFFUSE_UV (thanks to Flighter). I also slightly clarified the install instructions, everything else is otherwise the same. Updated link is in the first post.
                                Ok, so I just tried with this updated version, followed all the steps and DCS becomes unresponsive during the initial loading screen...

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                                  Originally posted by coach View Post
                                  Ok, so I just tried with this updated version, followed all the steps and DCS becomes unresponsive during the initial loading screen...

                                  It takes awhile to compile again. It will become unresponsive during the compile, just wait it out.

                                  Comment


                                    What exactly is being recalculated? The shaders folder does not grow in size, and the terrains/metacache folders remain empty.
                                    And its been like this for about 5 minutes before I killed it, was I too quick?

                                    EDIT: I ended up running DCS in non-VR mode for this first time compilation, and it worked in less than 5 minutes.
                                    Last edited 07-13-2018, 05:56 PM.

                                    Comment


                                      Yeah, the initial loading of DCS, and the first mission load for each theater, takes a loooong time!

                                      Comment


                                        Cool. This might bring me back to VR again. Been staying away because I’m not happy with the frame rates in Persian Gulf map, too much compromise to get steady 45 FPS (Vive Pro, 7700k, gtx1080).


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                                        PC: 9900K/2080Ti, 32GB RAM.
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                                          What do we need to do I if anything) in order that an editing change to a shader source file will definitely get recompiled? Where is the result of a shader compile placed? Does the folder C:\Users\USERNAME\Saved Games\DCS.openbeta\fxo have the shader compiled files?

                                          Also, I renamed the C:\DCSWorld\DCS World OpenBeta\Mods\terrains\Caucasus\misc\metacache\dcs as per the author's directions but never saw any new files generated.

                                          Dave W.
                                          Last edited 07-13-2018, 07:54 PM.
                                          PC HW 9700K@5.0Ghz
                                          Win 10 (Build 2004 ) with WMR
                                          VR - Reverb
                                          RTX2070 with Nvidia 451.48
                                          DCS 2.5.6 (latest)

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