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[ALL MODULES][SP/CO-OP] The Round Table - Dynamic Sandbox

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    [ALL MODULES][SP/CO-OP] The Round Table - Dynamic Sandbox





    Ty Nassault for giving me the permission to use your video here

    ★ USER GUIDE ★

    ★ FULL CHANGELOG ★






    Since i started to work on this kind of mission a long time ago, my main goal was to just create a training environment for me and my squadron, but i don't like to "know" from where to bad guys are going to come from... then i found MOOSE and started learning the code.

    This is the result (and im still learning)

    You are just NO ONE in an "ongoing confrontation" the tasks pops up over time, every time a group of ground targets spawns, you can use your radio menu to select the TASK you want to join. There are a lot of options to "control" what you do, you can even ask to "mark the target location" on the F10 map and not joining that task, there is no restrictions on how you want to fly this mission.

    FOX Missile Trainer, has some "MOVING SAFE AREAS" around the carriers, when u are inside them, you're safe OFC, any incoming missile is going to be detonated at a safe distance, when you're outside those safe zones, and alert will pop up telling you from where the missile it's coming and going to suggest you with the best notching course to evade that missile. (custom radio messages will play on each event: entering safe zone/ leaving safe zone / missile fired at you)

    The "smart SAM system" is just another MOOSE function, any SAM site in the operation area checks when you shot something at them, if is a SEAD missile, there is a chance that they'll shut their radars off and move a little to evade the incoming missile, making SEAD tasks more "harder".

    ZEUS works just like the TTI one
    To create a new spawn just place a map marker on the F10 MAP then type: -create nameofunit_color (Ie: -create fob1_red) then click on the red X of the map marker box
    to delete units: place the map marker over the units you want to disappear and type: -destroy then click on the red X of the map marker box

    JTACS units are spawned above every task targets groups (except naval ones) but you can use ZEUS to spawn your own JTAC anywhere and it will use to good old JTAC auto lase script.

    When u don't need that jtac spawn anymore, just place a map marker anywhere and type -delete jtac then click on the red X of the map marker box.

    I think i covered all the usable planes and helicopters, but if i forgot to add something, ask for it and i'll add it when possible.

    Main features are:

    ✈ Fully Modular, enable, disable & tweak functions of the mission opening it in the mission editor before playing
    ✈ MOOSE mission using automatic and endless units generation.
    ✈ Dynamic task generation for BAI / SEAD / ANTI SHIP
    ✈ AI CAPs
    ✈ AIRBOSS
    ✈ Smart SAM systems
    ✈ FOX missile trainer
    ✈ Custom version of ZEUS (the same one from TTI - TY deadly for letting me use it)
    ✈ CTDL
    ✈ CSAR

    I tried to make all versions the most "performance friendly" possible, it only spawns something if a previous group got totally wiped out.

    Any suggestion would be appreciated, I've worked on this one for quite some time privately for my squadron and today i decided to make a public version...

    Hope you guys have fun in it.-

    EDIT: if u wanna add some MOD planes, just copy any client group and change the plane for the one you want, my script recognizes the "dingbat font" (the little plane in front of each client group name) to add it to the set of clients planes ready for tasking...



    ★★ CREDITS / THANKS ★★
    ★ DeadlyFishes And Topper (for zeus script)
    ★ NoLove for his FSM scripts
    ★ Pikey for sharing his no detection dynamic tasking script
    ★ FunkyFranky for AIRBOSS!
    ★ FlightControl for MOOSE!
    ★ Surrexen for tips, tricks and heads ups
    ★ Ciribob for all his work in CTLD / CSAR
    YOU for playing my mission




    *issue #1

    AV-8B (Tarawa only) If you see this, what you need to do is to select another slot of the same group, rinse and repeat till you can finally enter the cockpit of your plane...




    18
    Cold Start
    72.22%
    13
    Hot Start
    27.78%
    5

    The poll is expired.

    Last edited by Mith86Arg; 05-29-2020, 07:02 PM. Reason: Mission Update Ver. 2.1.5

    #2
    This sounds great! Thanks for sharing. I'll give it a whirl as soon as I'm able. Cheers.

    Sent from my SM-G930W8 using Tapatalk
    3570K w/ 16GB, 1070 w/ 8GB @ 1440p, VKB Gunfighter/MCG-Pro & T-Rudder Mk.IV, CH ProThrottle, TrackIR 5, HTC Vive, UniversRadio, VoiceAttack, TacView Pro, DCS Menu Nav
    F/A-18C, F-5E, F-86F, A-10C, AV-8B, AJS-37, MiG-21bis, MiG-15bis, UH-1H, Mi-8MTV2, Ka-50, SA342, P-51D, Spitfire Mk.IX, Bf109, Fw190, FC3, CA, Persian Gulf, NTTR, Normandy, WW2 Assets

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      #3
      Do you by chance have it with out the mod. Me and my buddies would love to try this out.
      TFP Kane"Sticks"



      The Flying Pandas Info

      Website: www.tfpgaming.com
      Teamspeak: 66.150.214.230
      Discord: https://discord.gg/EdVprTy
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        #4
        Originally posted by TFP Kane View Post
        Do you by chance have it with out the mod. Me and my buddies would love to try this out.
        Yup, i was thinking about it, wanted to be "inclusive" adding as many aircraft possible to select from start but not everyone likes having those mods installed... i'll update both versions removing the mods, and the script lines where they are present




        EDIT: DONE! no mods requirements!
        Last edited by Mith86Arg; 09-11-2019, 11:06 PM.

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          #5
          Thank you sir im going to try it out
          TFP Kane"Sticks"



          The Flying Pandas Info

          Website: www.tfpgaming.com
          Teamspeak: 66.150.214.230
          Discord: https://discord.gg/EdVprTy
          sigpic

          Comment


            #6
            I like it a lot. But sadly I get a lot of stutters when running the mission. Usually I get short lag when a new global message comes up. Has this something to do with the scripting in background?

            Comment


              #7
              Awesome mission, I recently tried this out with some lads from my group and we had some awesome fun.

              One request, is there any way to tone down the friendly AI? We found the friendly AI would keep completing tasks before we even got to them. They were a tad OP, if the setting is already in where would i find it?

              Comment


                #8
                Hey there shifty, yeah i can do that, balancing the IA is the most hard part on this mission, i assume that you are referring to the IA with Air to Ground Task right?

                Originally posted by DerFangzahn View Post
                I like it a lot. But sadly I get a lot of stutters when running the mission. Usually I get short lag when a new global message comes up. Has this something to do with the scripting in background?
                Short answer: yes.

                The script uses a detection system that can be quite heavy on some machines.... sry, i keep trying to get better frames too. It's RLY far from being perfect but ... it works quite well on most pc's.-
                Last edited by Mith86Arg; 09-25-2019, 10:23 AM.

                Comment


                  #9
                  Hello, It's possible remove allied BAI and Sead?
                  101^Squadrone Multiruolo Ariete - Acta Non Verba

                  sigpic

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                    #10
                    Hey Mith86Arg,

                    I'm really enjoying these missions and the immersion is fantastic, well done. I am also experiencing stutters and pauses too, but that is to be expected with so much going on in my modest PC. I just push through.

                    I was tasked with SEAD001 which was to take out the Patriot on the hill. I did a "create jtac" which made a Reaper appear overhead, it also reported it was designating targets. I could not find which laser frequency it was using (1688 default?) as I took LMavs, which could not lock on. Is there a way to find this?

                    Also, are those units set to invincible? After I couldn't fire the LMavs, I laid a heap of M61 lead into them. Mission debrief said they were hit many times, with no apparent damage.

                    Cheers!

                    Scotch


                    Sent from my SM-G950F using Tapatalk
                    W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM

                    Comment


                      #11
                      Originally posted by Scotch75 View Post
                      Hey Mith86Arg,

                      I'm really enjoying these missions and the immersion is fantastic, well done. I am also experiencing stutters and pauses too, but that is to be expected with so much going on in my modest PC. I just push through.

                      I was tasked with SEAD001 which was to take out the Patriot on the hill. I did a "create jtac" which made a Reaper appear overhead, it also reported it was designating targets. I could not find which laser frequency it was using (1688 default?) as I took LMavs, which could not lock on. Is there a way to find this?

                      Also, are those units set to invincible? After I couldn't fire the LMavs, I laid a heap of M61 lead into them. Mission debrief said they were hit many times, with no apparent damage.

                      Cheers!

                      Scotch


                      Sent from my SM-G950F using Tapatalk
                      I'm afraid that task dispatcher for humans was directing you to one of the EWR units part of the detection script, which is funny... i removed the whole system for now till i find something more user friendly.

                      Originally posted by Debo87 View Post
                      Hello, It's possible remove allied BAI and Sead?
                      Yeah it's possible, but why u want 'em removed?

                      Comment


                        #12
                        We are a large flight group and I noticed that when HQ assigns many tasks, the AI interfere by eliminating most ground units. In any case, thank you for making this magnificent mission public.
                        101^Squadrone Multiruolo Ariete - Acta Non Verba

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                          #13
                          Originally posted by Debo87 View Post
                          We are a large flight group and I noticed that when HQ assigns many tasks, the AI interfere by eliminating most ground units. In any case, thank you for making this magnificent mission public.
                          i'll see what i can do about it. Your Sqn have this problem even on ver. 1.6?

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                            #14
                            I'll try to use the latest version, thanks for the support
                            101^Squadrone Multiruolo Ariete - Acta Non Verba

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                              #15
                              Really fun, just what I was looking for to have for re-familiarization/training. Many thanks for saving me months or reading and dire attempts.

                              For me, the F-14B and F/A-18C slots seem to block CAT 1/2, where the E-2's trying to takeoff from. Would it be possible to make it so all naval selections (Tomcat/Hornet) start in one the elevators to not slow that E-2 down?
                              "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

                              Modules - Damn near all of them
                              System - i7-8700K, 32Gig DDR4 RAM, GTX-1080Ti, 3 32" monitors at 5760 x 1080, default settings of High (minor tweaks)

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