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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign

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    When i click "take off" i see this window
    how can i fix it?
    Click image for larger version  Name:	Capture.PNG Views:	0 Size:	158.3 KB ID:	7116911

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      It's working fine. Open DCS, then open the mission editor. Load the mission called liberation_nextturn. Click flight, then fly mission. After you end the mission in DCS alt-tab and you'll be be to submit the results from that window.

      Comment


        Tested today, awesome! Now, is there a way to add the Skynet IADS script to Liberation? Maybe via the Lua plugins?
        What is the difference between a landing, a good landing and a perfect landing?
        -After a landing the A/C is back on the ground. After a good landing the pilots walks away. After a perfect one you can reuse the aircraft.

        I am good at doing landings.

        Comment


          small bug: SA-8 TELAR sites do not show range rings like the other SAM sites do.
          Click image for larger version

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          cheers!

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            Hi, first of all I absolutely love this campaign! But whenever I try to use the Hornet I get following error:

            INFO:root:Generating flight :
            2020-10-26 00:48:18,218 :: INFO :: Generating flight :
            INFO:root:airgen: for 80 at Airport(King Hussein Air College)
            2020-10-26 00:48:18,219 :: INFO :: airgen: for 80 at Airport(King Hussein Air College)
            ERROR:root:'tasks'
            2020-10-26 00:48:18,257 :: ERROR :: 'tasks'
            WARNING:root:No room on runway or parking slots. Starting from the air.
            2020-10-26 00:48:18,259 :: WARNING :: No room on runway or parking slots. Starting from the air.
            INFO:root:airgen: for 80 at 3000 at 550
            2020-10-26 00:48:18,261 :: INFO :: airgen: for 80 at 3000 at 550
            Traceback (most recent call last):
            File "gen\aircraft.py", line 862, in generate_planned_flight
            File "gen\aircraft.py", line 624, in _generate_at_airport
            File "pydcs\dcs\mission.py", line 1072, in flight_group_from_airport
            File "pydcs\dcs\mission.py", line 929, in _flying_group_from_airport
            File "pydcs\dcs\unitgroup.py", line 429, in load_task_default_loadout
            File "pydcs\dcs\unittype.py", line 153, in loadout
            KeyError: 'tasks'

            During handling of the above exception, another exception occurred:

            Traceback (most recent call last):
            File "qt_ui\windows\mission\QMissionPlanning.py", line 156, in on_start
            File "game\game.py", line 178, in initiate_event
            File "game\event\event.py", line 111, in generate
            File "game\operation\frontlineattack.py", line 39, in generate
            File "game\operation\operation.py", line 195, in generate
            File "gen\aircraft.py", line 774, in generate_flights
            File "gen\aircraft.py", line 875, in generate_planned_flight
            File "gen\aircraft.py", line 682, in _generate_group
            File "gen\aircraft.py", line 648, in _generate_inflight
            File "pydcs\dcs\mission.py", line 1173, in flight_group
            File "pydcs\dcs\mission.py", line 1030, in flight_group_inflight
            File "pydcs\dcs\mission.py", line 966, in _flying_group_inflight
            File "pydcs\dcs\unitgroup.py", line 429, in load_task_default_loadout
            File "pydcs\dcs\unittype.py", line 153, in loadout
            KeyError: 'tasks

            Is there anything I can do to fix it?

            Sent from my SpyPhone using Tapatalk

            Comment


              Hi, does anyone experiencing the carrier doesn't sail into the wind during recovery on 2.1.5? It makes it a bit harder, especially on case III. Is there anything I can do in editor to adjust it?

              Comment


                Originally posted by ZeroReady View Post
                It's working fine. Open DCS, then open the mission editor. Load the mission called liberation_nextturn. Click flight, then fly mission. After you end the mission in DCS alt-tab and you'll be be to submit the results from that window.
                Thanks bro

                Comment


                  How long does it take ground forces to capture a base? My front lines in a Syria Civil War map have been "parked" in front of near-defenseless airbases for several turns now. I've tried setting the ground AI to both "aggressive" and "breakthrough" (the northern side has been just "aggressive" throughout) but the front lines haven't moved. I am still getting the messages in the log each turn that our ground forces are "making progress" toward Hama and Al Dumayr, though. Is there anything else I need to be doing? Or is it just a matter of more turns passing? Because right now, the missions are getting pretty boring...

                  Click image for larger version

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                    Originally posted by RampantCoyote View Post
                    How long does it take ground forces to capture a base? My front lines in a Syria Civil War map have been "parked" in front of near-defenseless airbases for several turns now. I've tried setting the ground AI to both "aggressive" and "breakthrough" (the northern side has been just "aggressive" throughout) but the front lines haven't moved. I am still getting the messages in the log each turn that our ground forces are "making progress" toward Hama and Al Dumayr, though. Is there anything else I need to be doing? Or is it just a matter of more turns passing? Because right now, the missions are getting pretty boring...

                    Click image for larger version

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                    This need a bit time. In RL Groundforces have to regroup and this needs many time.

                    Comment


                      Originally posted by RampantCoyote View Post
                      How long does it take ground forces to capture a base? My front lines in a Syria Civil War map have been "parked" in front of near-defenseless airbases for several turns now. I've tried setting the ground AI to both "aggressive" and "breakthrough" (the northern side has been just "aggressive" throughout) but the front lines haven't moved. I am still getting the messages in the log each turn that our ground forces are "making progress" toward Hama and Al Dumayr, though. Is there anything else I need to be doing? Or is it just a matter of more turns passing? Because right now, the missions are getting pretty boring...

                      Click image for larger version

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                      Make sure that ALL hostile ground units guarding the corresponding base are dead. Only then your forces will automatically capture the base within the turn. If you have CA you can also additionally command a unit directly to the center of the base in order to make sure your units will capture it.

                      Comment


                        Originally posted by mcfleck View Post
                        Make sure that ALL hostile ground units guarding the corresponding base are dead. Only then your forces will automatically capture the base within the turn. If you have CA you can also additionally command a unit directly to the center of the base in order to make sure your units will capture it.
                        If I have ground unit movement turned off as the optimization setting (I fiddled with a bunch of those after having some early framerate issues in VR in Syria), will that make a difference? I keep blowing up the defending units, but of course they keep getting a trickle of reinforcements each turn.

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                          I'm seeing the exact same thing as RampantCoyote. Already on the 20th turn, all base units and surrounding units are killed and I still haven't conquered the base.

                          Note that I also disabled most of the performance options, to optimize gameplay in VR. I did not have this problem until I switched all these options of.

                          EDIT: I do notice the base still mentions some frontline units, maybe those need to be killed as well.

                          Comment


                            Couple of questions, Is it possible to have both the stennis and the supercarrier in missions, do I have any way to re-position the carriers and finally is it possible to save progress as follows:

                            1. Run liberation on my gaming PC.
                            2. Generate Miz file in liberation then close liberation (after saving the campaign file with file save as)
                            3. Load Miz file in editor on the gaming PC , save then transfer the file to my DCS Server and run on it.
                            4. Shut down the server when mission is complete (or stop the server in webgui)
                            5. Navigate to the (identically named DCS liberation install dir) in the server and copy the state.json file.
                            6. Transfer json file to the identical install folder of liberation on my gaming PC.
                            7. Fire up liberation again on the gaming pc and load the campaign via file open (campaign we saved in step 2)
                            8. Click mission planning then take off again, then submit manually and import the json file we grabbed in step 6)
                            9. Profit

                            Just want to clarify if the above is 100% the correct process or not??!

                            Thanks.

                            Comment


                              Originally posted by Badass1982 View Post
                              Couple of questions, Is it possible to have both the stennis and the supercarrier in missions, do I have any way to re-position the carriers and finally is it possible to save progress as follows:

                              1. Run liberation on my gaming PC.
                              2. Generate Miz file in liberation then close liberation (after saving the campaign file with file save as)
                              3. Load Miz file in editor on the gaming PC , save then transfer the file to my DCS Server and run on it.
                              4. Shut down the server when mission is complete (or stop the server in webgui)
                              5. Navigate to the (identically named DCS liberation install dir) in the server and copy the state.json file.
                              6. Transfer json file to the identical install folder of liberation on my gaming PC.
                              7. Fire up liberation again on the gaming pc and load the campaign via file open (campaign we saved in step 2)
                              8. Click mission planning then take off again, then submit manually and import the json file we grabbed in step 6)
                              9. Profit

                              Just want to clarify if the above is 100% the correct process or not??!

                              Thanks.
                              Bother, wrote a long list and then saw you mention "server" - mine was for single player.

                              But for - Supercarrier.

                              When you load the mission in DCS you can edit the units as you see fit in the editor. I personally add extra SAMs and start closer to the mission area. Fly, then submit the json like you suggested. I usually just accept the basic result unless I need to start again as I sometimes forget to change loadout of my plane.

                              Comment


                                LOTS OF EDITS AS I GET MORE IDEAS.

                                Some suggestions if I may.

                                *** Loving the JTAC. Works well. Could he please have a different laser code for the TGP to spot? I noticed that I was manually lasing my own target that was obviously near his. Unless I did something stupid my GBU tracked to HIS target (@1688 ) rather than mine (@1688 ). I guess his target was rather close to mine!!! (USER ERROR - need to change code on ground)

                                *** Difficult I'm sure, but.......
                                Is there a way to set our own "start" map? Load a template in the mission editor and add our own extremelly diificult airbase defences and the like? This gets saved into the already fantastic template and everything gets tracked automatically on game save?

                                *** If this isn't possible for the effort involved, can there be a scale for the amount of EXTRA factories, power plants, command centres etc for each stage of the campaign?
                                Adding to this, possibly somehow get them tagged onto the edge of towns / in towns. Sure it'll be hard to place them IN them, but having other buildings around them would be ace!

                                *** Could it be possible to program escort missions for strike packages? Or - make it manual, where you select escort in the planner, and pick a flight to ... escort?

                                *** There used to be a base attack mission? Could this be brought back? Have all ground units move to the base supported by air. Maybe set a trigger to advance them in when player craft enters a bubble // xx% of ground units destroyed.

                                *** I think I'm cheating at the moment as I set my CAPS to take off in ZERO minutes. Is there a way of tracking flights from before and forcing a 3 hour turn around? If I finish a mission the F15s are still available to task even though techinically they are still in the air. Sorry. Getting ahead of myself lol. FAR too complicated.

                                *** Another cheat: Maybe be able to load up the "enemy" side, and allocate ground forces / SAMs. That'll be cool!

                                *** Auto Mission creation. Could there be a tofgge to what is created in each pass? Maybe CAP / CARCAP only. Tick boxes so that we have to manually go in and create the ground missions. This is starting to go away from an autogenerated campaign I know, but late in the game I'm finding I just want "my" airfields planes to do the attacking, leaving another enemy base for me to have a go at "on another day". Also helps with FPS too.

                                Obviously the Carrier movement is already being worked on.


                                All very easy I'm sure, and will take 5 minutes of your time ;-) ;-)

                                Again, for the 20th time from me in the thread I just want to say thank you for the continued development. If it weren't for this, DCS would frankly be just a systems simulator for me (my opinion). If I had the know how I would try to help out !

                                Comment


                                  Originally posted by RampantCoyote View Post
                                  How long does it take ground forces to capture a base? My front lines in a Syria Civil War map have been "parked" in front of near-defenseless airbases for several turns now. I've tried setting the ground AI to both "aggressive" and "breakthrough" (the northern side has been just "aggressive" throughout) but the front lines haven't moved. I am still getting the messages in the log each turn that our ground forces are "making progress" toward Hama and Al Dumayr, though. Is there anything else I need to be doing? Or is it just a matter of more turns passing? Because right now, the missions are getting pretty boring...

                                  Click image for larger version

Name:	LiberationParked.jpg
Views:	619
Size:	14.9 KB
ID:	7119524
                                  Okay - I answered my own question with experimentation last night.

                                  The problem was the optimization setting in Liberation turning off vehicle movement. Apparently, if the vehicles don't physically move to past the enemy base in DCS, the front line will not move. This hurt frame rate quite a bit in VR, but both bases were taken in a single turn with the setting turned back on.

                                  Comment


                                    Thank you for sharing your conclusion!

                                    Comment


                                      Hey everyone - this is such a great asset to DCS World.
                                      I just bought the channel map on sale and I'm trying to generate a battle of Britain scenario. I can do everything normally, but when I click to fly mission nothing happens. I have tried previous versions of Liberation too but this has not worked.
                                      Is this a known issue or does anyone know how to fix this?

                                      Comment


                                        U have to open the mission in your Mission menu in DCS. liberation.nextturn.miz
                                        DCS Liberation have to run in the background.

                                        Have fun.

                                        Comment


                                          Hi all. Having an issue with the frequency in the Mig19. It's set to 251, but it says it's invalid when I try and load the mission. It's not a huge deal as i can manually change it in the editor, but it always does it. Just thought i'd let you know.

                                          EDIT: the error is because the Mig19's radio only goes up to 150MHz. on another note, is there a way to change the radio frequency of the AWAC in a mission? it's 225 or something but I can't tune that with the Mig19.

                                          Thanks!

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