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    Originally posted by renatostrianese View Post
    WOW Thank Miguel!!!! Is WIP but here is the link: https://1drv.ms/u/s!AhVhRhCaYZkTjowx...DAGWQ?e=ddzkhC

    Let me know if you encounter any problem downloding!

    Thank again
    Strange, the first mission starts well from the parking lot (according to the mission file).

    Can you give me a mission file from where you start in flight?
    FAQ DCE (Cef & Miguel'version)


    In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
    • - the mission
    • - the tacview
    • - a screenshot of the bug window
    • - Give the name of the campaign
    • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

    Comment


      Originally posted by Niehorst View Post
      I experienced one issue:

      Escort mission of an anti ship strike (Viggens) from Al Dafra AB.
      The strike package never spawns. Had a look in the ME. There is simply no Viggen strike group created. Other escort missions worked fine.
      On which campaign, on which version?

      Moreover, in the case of a problem mission, try to transmit the mission to us.
      Thank you
      FAQ DCE (Cef & Miguel'version)


      In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
      • - the mission
      • - the tacview
      • - a screenshot of the bug window
      • - Give the name of the campaign
      • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

      Comment


        Originally posted by Miguel21 View Post
        On which campaign, on which version?
        Hornets over PG Super Carrier in Open Beta

        Latest Script mod version I think.
        NZXT H400i case
        i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull)
        Asus RoG Maximus XI Gene with 32GB G.Skill CL14
        Samsung M.2 970Pro 1000GB
        ZOTAC RTX 2080ti Triple Fan 11GB
        34" RoG Swift Curved TFT

        runs smooth like Beck's Gold

        HTC VIVE pro eYe (still freaking out!)
        Thrust Master HOTAS Warthog on MONSTERTECH table mounts
        15cm Stick Extension + red spring by SAHAJ 8 (<-- love them)
        (TM F-18C ordered)
        TPR (Thrustmaster Pendular Rudder)
        T.Flight USAF Headset

        Comment


          Originally posted by Niehorst View Post

          Hornets over PG Super Carrier in Open Beta

          Latest Script mod version I think.
          Bug confirmed, thanks
          FAQ DCE (Cef & Miguel'version)


          In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
          • - the mission
          • - the tacview
          • - a screenshot of the bug window
          • - Give the name of the campaign
          • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

          Comment


            Originally posted by Miguel21 View Post
            Strange, the first mission starts well from the parking lot (according to the mission file).

            Can you give me a mission file from where you start in flight?
            Thanks Miguel21 for taking the time to review. When you check the mission planning it seems you start from the hot parking lot, but when you start the mission the plane is in flight I think it's something with the programmed times for the waypoints, in fact when you execute the firstmission.bat the ETA is at 0, from what I understand from ATO_Timing.lua removes waypoints that don't make sense and places you in the waypoint that enforces the flight time. What you think?

            Comment


              one more:

              F-16 AI SEAD Flights use the AGM-45 Shrike instead of the AGM-88C HARM missile.
              What I observed is that those flights fire one Shrike at the SAM site, turn around and leave the AO.
              When I changed their loadout to HARMS they stay and supress the SAM's as long as they got missiles.

              another one: (perhaps more DCS bug related)
              During a longer mission (escort for a strike mission) I saw a Hornet on the deck of the SC stuck somewhere in the wires.
              It should roll to a cat but instead it blocked the hole deck of the carrier. More and more flights were spawning and waiting with running engines on the deck.

              a last one:
              Don't think it has much to do with your work.
              AI Tomcat crashed (really slow) into a S-3B tanker while trying to refuel. It looked like the cat was trying to push the tanker forward.
              NZXT H400i case
              i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull)
              Asus RoG Maximus XI Gene with 32GB G.Skill CL14
              Samsung M.2 970Pro 1000GB
              ZOTAC RTX 2080ti Triple Fan 11GB
              34" RoG Swift Curved TFT

              runs smooth like Beck's Gold

              HTC VIVE pro eYe (still freaking out!)
              Thrust Master HOTAS Warthog on MONSTERTECH table mounts
              15cm Stick Extension + red spring by SAHAJ 8 (<-- love them)
              (TM F-18C ordered)
              TPR (Thrustmaster Pendular Rudder)
              T.Flight USAF Headset

              Comment


                Originally posted by renatostrianese View Post

                Thanks Miguel21 for taking the time to review. When you check the mission planning it seems you start from the hot parking lot, but when you start the mission the plane is in flight I think it's something with the programmed times for the waypoints, in fact when you execute the firstmission.bat the ETA is at 0, from what I understand from ATO_Timing.lua removes waypoints that don't make sense and places you in the waypoint that enforces the flight time. What you think?
                I don't know, I have to do some tests.
                Maybe ED has changed things, I won't have time to look before this weekend.

                But I repeat myself, give me a mission generated by your DCE for me to look at...
                FAQ DCE (Cef & Miguel'version)


                In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
                • - the mission
                • - the tacview
                • - a screenshot of the bug window
                • - Give the name of the campaign
                • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

                Comment


                  Originally posted by Niehorst View Post
                  one more:

                  F-16 AI SEAD Flights use the AGM-45 Shrike instead of the AGM-88C HARM missile.
                  What I observed is that those flights fire one Shrike at the SAM site, turn around and leave the AO.
                  When I changed their loadout to HARMS they stay and supress the SAM's as long as they got missiles.

                  another one: (perhaps more DCS bug related)
                  During a longer mission (escort for a strike mission) I saw a Hornet on the deck of the SC stuck somewhere in the wires.
                  It should roll to a cat but instead it blocked the hole deck of the carrier. More and more flights were spawning and waiting with running engines on the deck.

                  a last one:
                  Don't think it has much to do with your work.
                  AI Tomcat crashed (really slow) into a S-3B tanker while trying to refuel. It looked like the cat was trying to push the tanker forward.
                  Thanks, I'll ask Cef for the first problem, the others look like DCS bugs.

                  For the second bug, the F18 had landed or was trying to position itself for catapulting?
                  FAQ DCE (Cef & Miguel'version)


                  In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
                  • - the mission
                  • - the tacview
                  • - a screenshot of the bug window
                  • - Give the name of the campaign
                  • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

                  Comment


                    Originally posted by Niehorst View Post
                    one more:

                    F-16 AI SEAD Flights use the AGM-45 Shrike instead of the AGM-88C HARM missile.
                    What I observed is that those flights fire one Shrike at the SAM site, turn around and leave the AO.
                    When I changed their loadout to HARMS they stay and supress the SAM's as long as they got missiles.
                    Yes this is a loadout mistake : I used an old Mbot first campaigns loadout and forgot to change it. I will fixe it with the next version or may be sooner with a file
                    All known Dynamic Campaign Engine Campaigns

                    Comment


                      Originally posted by Miguel21 View Post

                      I don't know, I have to do some tests.
                      Maybe ED has changed things, I won't have time to look before this weekend.

                      But I repeat myself, give me a mission generated by your DCE for me to look at...
                      Hello Miguel21 there is no rush for this. Thanks for your help. Here the link for the mission: https://1drv.ms/u/s!AhVhRhCaYZkTjoxI...65Kag?e=xr5aKQ

                      Comment


                        HI,

                        How difficult or easy would it be to convert the existing A10C campaigns to the use the A10CII? I have had a quick scout through the related DCE files but can't see anything obvious. Is it a simpe change or a major rework?

                        Regards,

                        Ross.
                        Last edited 10-22-2020, 09:00 AM.

                        Comment


                          Originally posted by zildac View Post
                          HI,

                          How difficult or easy would it be to convert the existing A10C campaigns to the use the A10CII? I have had a quick scout through the related DCE files but can't see anything obvious. Is it a simpe change or a major rework?

                          Regards,

                          Ross.
                          Well it should not be very difficult : Change the aircraft type in oob_air_init.lua (in Init folder) from A-10C to A-10C_2 then create a loadout set for the A-10C_2 in the db_loadouts.lua (same folder) To do that I use mission editor renaming an existing A-10C_2 loadout or creating one and giving it a new name. You will find this new detailled loadouts in the MissionEditor/UnitsPayloads/A-10C_2 folder in your Saved Games/DCS(or DCS.OpenBeta) folder. Inspire you from A-10C loadout to create the new sets. Be careful : AI are not able to manage different kind of weapons in DCE in the same mission : they use Rockets OR Bombs OR Guided Bombs OR ASM etc ... look other aircrafts sets to find variable you need to put to attack each kind of targets ! You must look at the Hard point numbers : the first number must be changed to be the same as the one at the end of the line :
                          By defaut it's :
                          [1] = {
                          ["CLSID"] = "LAU-105_2*CATM-9M",
                          ["num"] = 11,
                          },
                          Change it to :
                          [11] = {
                          ["CLSID"] = "LAU-105_2*CATM-9M",
                          ["num"] = 11,
                          },
                          I will try to put a more complete example here ...
                          one last thing use Notepad++ to make your changes
                          All known Dynamic Campaign Engine Campaigns

                          Comment


                            One simple example for an upcoming campaign :
                            ["A-10C_2"] = {
                            ["Anti-ship Strike"] = {
                            ["CAS-2-mixte"] = {
                            minscore = 0.3,
                            support = {
                            ["Escort"] = true,
                            ["SEAD"] = true,
                            },
                            attributes = {"soft", "Parked Aircraft", "SAM"},
                            weaponType = "ASM",
                            expend = "Auto",
                            day = true,
                            night = true,
                            adverseWeather = true,
                            range = 130000,
                            capability = 1,
                            firepower = 1,
                            vCruise = 120,
                            vAttack = 125,
                            hCruise = 5200,
                            hAttack = 5100,
                            standoff = nil,
                            tStation = nil,
                            LDSD = false,
                            --- --- self_escort = false,
                            sortie_rate = 2,
                            stores = {
                            ["pylons"] = {
                            [11] = {
                            ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",
                            ["num"] = 11,
                            },
                            [1] = {
                            ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
                            ["num"] = 1,
                            },
                            [10] = {
                            ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
                            ["num"] = 10,
                            },
                            [9] = {
                            ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}",
                            ["num"] = 9,
                            },
                            [2] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}",
                            ["num"] = 2,
                            },
                            [8] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 8,
                            },
                            [3] = {
                            ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}",
                            ["num"] = 3,
                            },
                            [4] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 4,
                            },
                            }, -- end of ["pylons"]
                            ["fuel"] = 5029,
                            ["flare"] = 120,
                            ["chaff"] = 240,
                            ["gun"] = 100,
                            },
                            },
                            },
                            ["Strike"] = {
                            ["CAS-1-soft"] = {
                            minscore = 0.3,
                            support = {
                            ["Escort"] = true,
                            ["SEAD"] = true,
                            },
                            attributes = {"soft", "Parked Aircraft", "SAM"},
                            weaponType = "ASM",
                            expend = "Auto",
                            day = true,
                            night = true,
                            adverseWeather = true,
                            range = 360000,
                            capability = 1,
                            firepower = 1,
                            vCruise = 120,
                            vAttack = 125,
                            hCruise = 5200,
                            hAttack = 5100,
                            standoff = 9000,
                            tStation = nil,
                            LDSD = false,
                            --- --- self_escort = false,
                            sortie_rate = 2,
                            stores = {
                            ["pylons"] = {
                            [11] = {
                            ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",
                            ["num"] = 11,
                            },
                            [1] = {
                            ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
                            ["num"] = 1,
                            },
                            [10] = {
                            ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
                            ["num"] = 10,
                            },
                            [9] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20A}",
                            ["num"] = 9,
                            },
                            [2] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}",
                            ["num"] = 2,
                            },
                            [8] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 8,
                            },
                            [3] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}",
                            ["num"] = 3,
                            },
                            [4] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 4,
                            },
                            }, -- end of ["pylons"]
                            ["fuel"] = 5029,
                            ["flare"] = 120,
                            ["chaff"] = 240,
                            ["gun"] = 100,
                            },
                            },
                            ["CAS-2-mixte"] = {
                            minscore = 0.3,
                            support = {
                            ["Escort"] = true,
                            ["SEAD"] = true,
                            },
                            attributes = {"soft", "Parked Aircraft", "SAM"},
                            weaponType = "ASM",
                            expend = "Auto",
                            day = true,
                            night = true,
                            adverseWeather = true,
                            range = 130000,
                            capability = 1,
                            firepower = 1,
                            vCruise = 120,
                            vAttack = 125,
                            hCruise = 5200,
                            hAttack = 5100,
                            standoff = nil,
                            tStation = nil,
                            LDSD = false,
                            --- --- self_escort = false,
                            sortie_rate = 2,
                            stores = {
                            ["pylons"] = {
                            [11] = {
                            ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",
                            ["num"] = 11,
                            },
                            [1] = {
                            ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
                            ["num"] = 1,
                            },
                            [10] = {
                            ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
                            ["num"] = 10,
                            },
                            [9] = {
                            ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}",
                            ["num"] = 9,
                            },
                            [2] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20 M282}",
                            ["num"] = 2,
                            },
                            [8] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 8,
                            },
                            [3] = {
                            ["CLSID"] = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}",
                            ["num"] = 3,
                            },
                            [4] = {
                            ["CLSID"] = "{LAU-131x3 - 7 AGR-20A}",
                            ["num"] = 4,
                            },
                            }, -- end of ["pylons"]
                            ["fuel"] = 5029,
                            ["flare"] = 120,
                            ["chaff"] = 240,
                            ["gun"] = 100,
                            },
                            },
                            ["Strike-1-8*GBU-12"] = {
                            minscore = 0.3,
                            support = {
                            ["Escort"] = true,
                            ["SEAD"] = true,
                            },
                            attributes = {"ship", "Structure", "soft", "SAM"},
                            weaponType = "Guided bombs",
                            expend = "Auto",
                            day = true,
                            night = true,
                            adverseWeather = false,
                            range = 360000,
                            capability = 1,
                            firepower = 1,
                            vCruise = 120,
                            vAttack = 125,
                            hCruise = 5200,
                            hAttack = 5100,
                            standoff = nil,
                            tStation = nil,
                            LDSD = false,
                            --- self_escort = false,
                            sortie_rate = 2,
                            stores = {
                            ["pylons"] = {
                            [11] = {
                            ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",
                            ["num"] = 11,
                            },
                            [10] = {
                            ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
                            ["num"] = 10,
                            },
                            [1] = {
                            ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
                            ["num"] = 1,
                            },
                            [9] = {
                            ["CLSID"] = "BRU-42_3*GBU-12",
                            ["num"] = 9,
                            },
                            [3] = {
                            ["CLSID"] = "BRU-42_3*GBU-12",
                            ["num"] = 3,
                            },
                            [8] = {
                            ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
                            ["num"] = 8,
                            },
                            [4] = {
                            ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
                            ["num"] = 4,
                            },
                            [3] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20A}",
                            ["num"] = 2,
                            },
                            }, -- end of ["pylons"]
                            ["fuel"] = 5029,
                            ["flare"] = 120,
                            ["chaff"] = 240,
                            ["gun"] = 100,
                            },
                            },
                            ["Strike-2-GBU-10-GBU-12"] = {
                            minscore = 0.3,
                            support = {
                            ["Escort"] = true,
                            ["SEAD"] = true,
                            },
                            attributes = {"ship", "Structure"},
                            weaponType = "Guided bombs",
                            expend = "Auto",
                            day = true,
                            night = true,
                            adverseWeather = false,
                            range = 360000,
                            capability = 1,
                            firepower = 1,
                            vCruise = 120,
                            vAttack = 125,
                            hCruise = 5200,
                            hAttack = 5100,
                            standoff = nil,
                            tStation = nil,
                            LDSD = false,
                            --- self_escort = false,
                            sortie_rate = 2,
                            stores = {
                            ["pylons"] = {
                            [11] = {
                            ["CLSID"] = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",
                            ["num"] = 11,
                            },
                            [1] = {
                            ["CLSID"] = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",
                            ["num"] = 1,
                            },
                            [10] = {
                            ["CLSID"] = "{A111396E-D3E8-4b9c-8AC9-2432489304D5}",
                            ["num"] = 10,
                            },
                            [2] = {
                            ["CLSID"] = "{LAU-131 - 7 AGR-20A}",
                            ["num"] = 2,
                            },
                            [9] = {
                            ["CLSID"] = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}",
                            ["num"] = 9,
                            },
                            [3] = {
                            ["CLSID"] = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}",
                            ["num"] = 3,
                            },
                            [8] = {
                            ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
                            ["num"] = 8,
                            },
                            [4] = {
                            ["CLSID"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
                            ["num"] = 4,
                            },
                            }, -- end of ["pylons"]
                            ["fuel"] = 5029,
                            ["flare"] = 120,
                            ["chaff"] = 240,
                            ["gun"] = 100,
                            },
                            },
                            },
                            },
                            All known Dynamic Campaign Engine Campaigns

                            Comment


                              Can we get a Hornet over Caucasus with the new scripts please? Not that TF-71 start 130 miles away from an SA-10 site BS!

                              Would me much appreciated!! S!
                              -SnakeShit

                              sigpic

                              Peace through Superior Firepower

                              EVERYTHING YOU'LL EVER NEED FOR LOMAC:
                              http://flankertraining.com/ironhand/news.html

                              Comment


                                Had one more problem with my Wingmen during anti-ship strikes. (Hornets over PG Supercarrier 20.38.01 in OpenBeta)
                                When I give the order "Attack mission target and rejoin" they will not "allways" attack the intended shipgroup. It seems that they fire their harpoons at a random hostile ship anywhere on the map.

                                I have a really hard time to take out that frigate, patroling near Queshm Island or what it's called...

                                BTW: Will there be a ground invasion into Iran, after air defences and strategic targets are eliminated?
                                NZXT H400i case
                                i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull)
                                Asus RoG Maximus XI Gene with 32GB G.Skill CL14
                                Samsung M.2 970Pro 1000GB
                                ZOTAC RTX 2080ti Triple Fan 11GB
                                34" RoG Swift Curved TFT

                                runs smooth like Beck's Gold

                                HTC VIVE pro eYe (still freaking out!)
                                Thrust Master HOTAS Warthog on MONSTERTECH table mounts
                                15cm Stick Extension + red spring by SAHAJ 8 (<-- love them)
                                (TM F-18C ordered)
                                TPR (Thrustmaster Pendular Rudder)
                                T.Flight USAF Headset

                                Comment


                                  Many thanks, I will have a "play" with this. Ultimately I just want to allow my friend and I to use the A10C-II in DCE campaigns, not too worried about AI using the new model etc. I will have a read through now I understand (I think) the locations and files involved

                                  Comment


                                    Originally posted by renatostrianese View Post

                                    Hello Miguel21 there is no rush for this. Thanks for your help. Here the link for the mission: https://1drv.ms/u/s!AhVhRhCaYZkTjoxI...65Kag?e=xr5aKQ
                                    airodromeID instead of airdromeId in its db_base ^^
                                    FAQ DCE (Cef & Miguel'version)


                                    In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:
                                    • - the mission
                                    • - the tacview
                                    • - a screenshot of the bug window
                                    • - Give the name of the campaign
                                    • - Give the version of the script (saying the latest version is not enough, it is written at the beginning of the DOS window)

                                    Comment


                                      Originally posted by Miguel21 View Post

                                      airodromeID instead of airdromeId in its db_base ^^
                                      Thank you very much Miguel21 ,now it is working, something so silly made me despair! Miguel21, PB0 CEF, MBot and all this community are amazing, you're an extraordinary community and I want to thank you for making this possible, and to help a lot of people to have so much fun!

                                      Comment


                                        I wanted to give the TF71 80's Super Carrier a try.
                                        No matter what I do Iam not able to use unguided bombs due to a failure of INS alignment I guess. Searched the forum on how to do it properly but no way!
                                        The CCIP bomb fall line does not go straight down. AUTO (CCRP) mode is not usable as well. Tried Inflight Alignment, navigation seems to be good, but not the weapon delivery modes.

                                        What am I missing here?
                                        NZXT H400i case
                                        i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull)
                                        Asus RoG Maximus XI Gene with 32GB G.Skill CL14
                                        Samsung M.2 970Pro 1000GB
                                        ZOTAC RTX 2080ti Triple Fan 11GB
                                        34" RoG Swift Curved TFT

                                        runs smooth like Beck's Gold

                                        HTC VIVE pro eYe (still freaking out!)
                                        Thrust Master HOTAS Warthog on MONSTERTECH table mounts
                                        15cm Stick Extension + red spring by SAHAJ 8 (<-- love them)
                                        (TM F-18C ordered)
                                        TPR (Thrustmaster Pendular Rudder)
                                        T.Flight USAF Headset

                                        Comment


                                          is the carrier turning into the wind?
                                          if it is and your start up is already on and going it can mess up your alignment. used to happen a lot to me on the f14. id just wait until the ship completed the turn.
                                          that didnt affect ccip/rp though, it affected navigation itself..

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