Hammer1-1 Posted October 30, 2020 Share Posted October 30, 2020 I am trying to get a moving ship the ability to allow the UH-1H to navigate to a moving ship. Problem is that the ship only has TACAN navigation, but the Huey only uses VOR/ADF navcom, and on the LHS class you cant place any static objects on deck without it drifting off the ship. Is there a way to add navigation assistance in the FM/AM radio range? Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
shagrat Posted October 30, 2020 Share Posted October 30, 2020 Not at the moment. I need to check with statics. You should be able to place static planes, helos and personnel on the deck and lock it to the Tarawa. What I didn't try to place a radio message on a static via Trigger editor/script... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Bailey Posted October 31, 2020 Share Posted October 31, 2020 UHF ADF does not seem to work in the Huey. Nor does TACAN VOR freq pairs. Just ruling some stuff out. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Bailey Posted October 31, 2020 Share Posted October 31, 2020 Oh, if you contact the ship on VHF/UHF and and ask for Navigation Assistance, they will give you a bearing. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
randomTOTEN Posted October 31, 2020 Share Posted October 31, 2020 Yeah calling the ship and asking for a bearing is probably the best way to go. I have the same problem finding the Kuznetsov in the Mi-8 after an off shore SAR. Link to comment Share on other sites More sharing options...
Bailey Posted October 31, 2020 Share Posted October 31, 2020 Holly Molly. I found a solution. Please wait while I document it. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Bailey Posted October 31, 2020 Share Posted October 31, 2020 Here is the jist of my solution. Have a unit broadcast on a khz freq. Due to the "units sink though the deck" problem, I chose an aircraft that could operate off of the LHD. 1.2Mhz is 1200khz. You can change the freq to what you want. Also, if you just want navigation instead of Congratulations by Post Malone, you can loop a silent sound file. The AI will start up, do a circuit, land, shut off the chopper, but will keep transmitting the freq. There are ways to have the AI actually do stuff that may or may not be more believable, but that's a lesson for another time. I have been fast forwarding for a game-time of 1.5 hrs, so I'd believe that it works over a multi hour mission. Ignore the trigger zone in the pic. That was for a failed earlier test. 1 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Hammer1-1 Posted October 31, 2020 Author Share Posted October 31, 2020 Awesome! Ill give it a shot and see where this goes. Thanks for the assist, I will report back and give details. 1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
xXMustangXx Posted October 31, 2020 Share Posted October 31, 2020 Good Work Around! Link to comment Share on other sites More sharing options...
Bananabrai Posted October 13, 2022 Share Posted October 13, 2022 ADF for ships is still not possible? I think this could be a quick add on for an update. BOOST. 1 Alias in Discord: Mailman Link to comment Share on other sites More sharing options...
Scifer Posted November 5, 2022 Share Posted November 5, 2022 (edited) I implemented this function without the need to include any additional units with MOOSE Framework. 1. Generate a Morse code like TKR at https://morsecode.world/international/translator.html Pitch: 400 Character speed: 10 Farnsworth speed: 10 2. Edit the audio file to include pause by extending its duration to 10 seconds 3. In ME create a trigger SOUND TO COUNTRY (Ukraine, morse.wav) 4. Name the LHA "USS Tarawa" in the ME 5. Follow the standard procedure for MOOSE to execute the following code: carrier_unit = UNIT:FindByName( 'USS Tarawa' ) -- Carrier NDB local CarrierBeacon = carrier_unit:GetBeacon() local frequency = 0.42 -- in MHz local modulation = radio.modulation.AM local power = 100 -- Standard for VOR local file = 'morse.wav' -- Dots and Dashes: - -.- .-. CarrierBeacon:RadioBeacon( file, frequency, modulation, power ) Edited November 5, 2022 by Scifer Optimize code 3 Link to comment Share on other sites More sharing options...
Elphaba Posted November 5, 2022 Share Posted November 5, 2022 6 hours ago, Scifer said: I implemented this function without the need to include any additional units with MOOSE Framework. 1. Generate a Morse code like TKR at https://morsecode.world/international/translator.html Pitch: 400 Character speed: 10 Farnsworth speed: 10 2. Edit the audio file to include pause by extending its duration to 10 seconds 3. In ME create a trigger SOUND TO COUNTRY (Ukraine, morse.wav) 4. Name the LHA "USS Tarawa" in the ME 5. Follow the standard procedure for MOOSE to execute the following code: carrier_unit = UNIT:FindByName( 'USS Tarawa' ) -- Carrier NDB local CarrierBeacon = carrier_unit:GetBeacon() local frequency = 0.42 -- in MHz local modulation = radio.modulation.AM local power = 100 -- Standard for VOR local file = 'morse.wav' -- Dots and Dashes: - -.- .-. CarrierBeacon:RadioBeacon( file, frequency, modulation, power ) Nice! Thx given! Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted April 8, 2023 Share Posted April 8, 2023 (edited) On 11/5/2022 at 6:39 PM, Scifer said: I implemented this function without the need to include any additional units with MOOSE Framework. 1. Generate a Morse code like TKR at https://morsecode.world/international/translator.html Pitch: 400 Character speed: 10 Farnsworth speed: 10 2. Edit the audio file to include pause by extending its duration to 10 seconds 3. In ME create a trigger SOUND TO COUNTRY (Ukraine, morse.wav) 4. Name the LHA "USS Tarawa" in the ME 5. Follow the standard procedure for MOOSE to execute the following code: carrier_unit = UNIT:FindByName( 'USS Tarawa' ) -- Carrier NDB local CarrierBeacon = carrier_unit:GetBeacon() local frequency = 0.42 -- in MHz local modulation = radio.modulation.AM local power = 100 -- Standard for VOR local file = 'morse.wav' -- Dots and Dashes: - -.- .-. CarrierBeacon:RadioBeacon( file, frequency, modulation, power ) Many thanks for your detailled instructions, but homing to the beacon leads exactly to the initial point of my moving Tarawa instead to its current position. For testing purposes I've added a static Arleigh Burke right next to the movin' Tarawa and the origin of the beacon signal stays unchanged near the Arleigh Burke. Mission: CA UH-1H MovingFMHomingMOOSE.miz Track: CA UH-1H MovingFMHomingMOOSE3.trk Did I miss something in the script or in the mission setup, is there another issue or is this type of beacon for non-moving units only? Edited April 9, 2023 by AstonMartinDBS .miz and .trk replaced by smaller files [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted April 9, 2023 Share Posted April 9, 2023 (edited) I've downloaded the latest version of MOOSE from github.com and updated the mission, but the problem persists. Is there any possibility to link the beacon to the moving Tarawa? Edited April 9, 2023 by AstonMartinDBS [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Chump Posted April 9, 2023 Share Posted April 9, 2023 MOOSE uses trigger.action.radioTransmission() under the hood, which accepts a vec3 point of origin. This point does not move once created. The transmission will always emanate from that singular point in the map. Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted April 10, 2023 Share Posted April 10, 2023 Thanks for clarification @Chump. I'm just asking, why ED doesn't add the commands 'Transmit Message' and 'Set Frequency' to the advanced waypoint actions of ships? This it is already possible for ground units and makes it very easy to setup a well working beacon for such units, even if they are moving. [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
cfrag Posted April 10, 2023 Share Posted April 10, 2023 I did not realize that this was still an issue (ME's progress sometimes appears glacial). If so, DML can resolve this easily with an "NDB" zone attribute and the zone itself linked to a unit. See the "ADF and NDB fun" demo that is included with DML. And yes, the transmitter moves with the ship. 1 Link to comment Share on other sites More sharing options...
cfrag Posted April 10, 2023 Share Posted April 10, 2023 And here's the demo itself. Click on the trigger zones and loot at the attributes. A trigger zone with an "NDB" attribute is an NDB that is managed by DML. There are two moving NDB in the demo, one following a Hummer on the airfield, the second attached to a battle cruiser, steaming north off the Batumi coast. Take the Huey, set its ADF to 540 kHz, and try to find it (the cruiser) in the rain. demo - ADF and NDB fun.miz 1 Link to comment Share on other sites More sharing options...
AstonMartinDBS Posted April 10, 2023 Share Posted April 10, 2023 Thanks a lot, @cfrag! Your solution works great, and the mission file stays tiny compared to MOOSE! [Modules] A-10C, A-10C II, AH-64D, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC [Maps] PG, NTTR, Normandy, Sinai, Syria, TC [OS] Windows 11 Pro [PC] MSI Pro Z790-A, i9-13900K, 64 GB DDR5-5200, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro [Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H Link to comment Share on other sites More sharing options...
Recommended Posts