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7570 AppCrash - a FIX!!!!!


Heli Shed

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Air Warriors all,

 

If you have been following this thread:

 

http://forums.eagle.ru/showthread.php?t=98220

 

or this one:

 

http://forums.eagle.ru/showthread.php?t=96879

 

or this one:

 

http://forums.eagle.ru/showthread.php?t=98263

 

or any of the countelss sporadic and decentralised posts about the 'Appcrash' bug, you'll know by now that it has really hampered MP connection and enjoyment.

 

After all day testing today over at the 74th (hell you've all seen my posts and probably bored of em too!) and all evening right into 0448 hrs this morning, we're confident we have found the solution.

 

It is so simple, it beggers belief.

 

Take a hammer and.................................

 

No, i jest.

 

Mission Designers should ensure that there servers are NOT forcing 'scenes' on clients; low medium or high. To be safe, LYNX has also had Civ Traffic removed from the Mission options too and refuelling, AWACS and any JTAC's.

 

The result? steady as a rock. It seems the pre-caching was perhaps conflicting with each client.

 

Thanks to all those at the 74th and members of the community who helped me on this and of course to Mustang or gave me a little poke in the right direction.

 

awesome aint he! we should all have one of him!

 

Good luck.

 

'T'

 

 

PS: The 'clue' is perhaps this line in the crash log?????:

 

E413D273 0031EE00 0000:00000000

E4152CF3 0031EE30 0000:00000000

EA415295 0031EE60 0000:00000000 ?CameraIndependedPreload@SceneManager_Implement@@U EAAXXZ()+75

3FB299EF 0031EE90 0000:00000000

E4111365 0031EEC0 0000:00000000


Edited by Tyger
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@Tyger

 

Forcing scenes ? Me don't understand ;)

 

Nice work btw. :)

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@Tyger

 

Forcing scenes ? Me don't understand ;)

 

Nice work btw. :)

 

When the mission is designed, the designer can have an option to 'force' clients to 'high' 'medium' or 'low' scenes.

 

Why would a mission designer want to do this?

 

Well.....on LYNX and over at the 74th, we specialise in moving mud about the place - Air to ground engagements. As such when missions are designed, units are 'carefully' placed to utilise cover from fire and cover from view. Forcing the clients to use 'High' scenes means that you get to see the mission as the designer had intended it to be.

 

If the scenes were not forced, you could connect with your own settings on low, not see any trees at all and see the targets from the other side of the planet with little work being done to aquire them. That's sensible for sure, but not really 'realistic' on the caucasus region map. NEVADA this aint...........yet. ;-)

 

For VFS's that specialise in A2A engagements, they care not what the ground looks like (to be frank about it), and so more often than not, do not 'force' scenes.

 

a long way of explaining it all, and i hope that has filled some gaps.

 

Bottom line? 'YOU' have to do nothing. Those that have designed missions and run servers, need to take the steps mentioned to ensure 'their' clients don't appcrash.

 

The appcrash is being instigated clientside by the server.

 

Regards

 

'T'


Edited by Tyger

 

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Crash persists :cry:

 

on which server? yours?

 

connect to the 74th.

 

You may keep getting this crash all the time you connect to a server that has not had it's mission re-edited.

 

I'm assuming that you have re-edited the mission and are aware that you will need to 're-point' the mission to its new settings in the saved version?

 

'T'

 

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Lets turn everything off..... there.. all bugs are are gone. Im missing the 'cause and effect' story through. The question is: Is the mission scenery presetbug in this thread the cause or the effect? Ill go for option number two.


Edited by BRooDJeRo
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Lets turn everything off..... there.. all bugs are are gone. Im missing the 'cause and effect' story through. The question is: Is the mission scenery presetbug in this thread the cause or the effect? Ill go for option number two.

 

?

 

its the cause mate, but clealry something ED will address in the future.

 

Lets just get online again. thats a start isn't it?

 

Scorpi - your error is not the same appcrash. your crash log has these noticeable lines:

 

E69C5150 0027F5F0 0000:00000000 ?process_@ActionDispatcher@@AEAAXUActionEntry@@W4ActionOrigin@@I@Z()+60

E69C5386 0027F630 0000:00000000 ?dispatch@ActionDispatcher@@QEAAXAEBUActionEntry@@W4ActionOrigin@@I@Z()+16

E69C5666 0027F690 0000:00000000 ?feedToDispatcher_@ActionSource@@AEAAXAEBV?$vector@VNewInputAction@@V?$allocator@VNewInputAction@@@ed@@@ed@@@Z()+D6

E69C6335 0027F6F0 0000:00000000 ?processInput_@ActionSource@@AEAAXXZ()+75

 

Perhaps you will be better off rolling back afterall. im too tired to bughunt that one. good luck.

 

As for everyone else. happy days.

 

'T'


Edited by Tyger

 

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This is Quax mission!

 

dont matter what it is Scorpster. Fact is, it's not the same cause for the Appcrash as the one this thread refers to.

 

Regards

 

'T'

 

To add - the server crashes with your mission with a 'do_Script failure'. I would suggest waiting until 'speed' returns and then re-address. In the meantime, run a mission that is less complex.

 

'T'

 

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my english is bad.

What settings should I do in the Mapoption?

 

Your settings would make no difference right now.

 

Your error is not the same as this thread has the fix for. Your error is a SL Mod error and a 7570 mismatch.

 

Sorry mate.

 

'T'

 

PS: Go onto your server now and see the crash log or the do script errors to isolate.

 

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Dear Tyger I can not comply your findings, I have changed any of my missions and the server itself to unforce scene selection and the CDT on connecting an unpaused server still persists.

Will retry it without any SLMOD function. But dear, I don't accept to redesign any of my missions right only while ED has messed a new BUG in a new Vanillia.

 

Sorry who ever wants to play non linear mission like mine need to stay on the last version. Or maybe I'm going to use my resources and time to stick to an other product. I am not in the ability to understand why ED has tester which doesn't get this to work.

 

Regards

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Dear Tyger I can not comply your findings, I have changed any of my missions and the server itself to unforce scene selection and the CDT on connecting an unpaused server still persists.

Will retry it without any SLMOD function. But dear, I don't accept to redesign any of my missions right only while ED has messed a new BUG in a new Vanillia.

 

Sorry who ever wants to play non linear mission like mine need to stay on the last version. Or maybe I'm going to use my resources and time to stick to an other product. I am not in the ability to understand why ED has tester which doesn't get this to work.

 

Regards

 

 

Your problem has nothing to do with this thread as i have clealy elluded too. You have errors. They are SLMod orientated. You have a complex mission with dynamic weather, more AI than you can shake a stick at, all dumped ontop of mission design system that we 'all' know is undergoing huge change in each patch, and 'YOU' think that it's ED's problem to get a tester to make 'YOUR' mission to work?

 

Take some time out to strip your own mission, layer by layer, and Identify those areas that may need a little tweak or rewrite.

 

 

 

To get back on track, and for everyone else, The fix works. Dont even think about hesitating on it.

 

'T'


Edited by Tyger
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so we need only to ENFORCE: F10 VIEW OPTIONS and we fine?

 

Nope, he does say (as far I undestand) that your mission designer will NOT have to enforce a scenery settings (LOW, MEDIUM or HIGH) in the mission option.

 

Or am I wrong?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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