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Old 10-25-2012, 05:31 PM   #1
PeterP
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Default Reworked Cockpit Views with proper Neck

Attached you will find the
"Proper Neck for DCS World 1.2.6 - 1.2"



V1.2 includes also new view-limits for the Mi-8MTV2 Beta and a Hot-fix:
Spoiler:


Mi-8MTV2 Beta 1.2.6 HeadMovment Hot-Fix

After you jumped in the Mi-8TV2 technician seat the view-limits will be off
and you cant lean any more to the left/right - the included mainpanel_init.lua will fix it.



Copy the DCS World folder into the your folder of your DCS Installation and overwrite.


Example target path:
H:\Program Files\Eagle Dynamics


Check after each update if a fix is still needed and/or if a new fix is needed
because other things changed too in the mainpanel_init.lua
>>> http://forums.eagle.ru/showthread.php?t=96116


Edit: New version with working "ShoulderSize" in all true* 3D cockpits since 1.2.5!
Try it - and you will be amazed!
- No need anymore to make 'funny moves' with the TrackIr to check your six. (Thanks ED!)

*= F15C, A10C, A-10A, Su-27, Ka-50, P-51D, UH-1H, Su-25(A) - ....this new feature can be also switched ON for all other old partially 2D FC3 cockpits by editing the Server.lua - just read on...


This mod enables also the Six-Degrees-of Freedom-movement in the old , partial 2D cockpits of FC3.
Don't forget to remap the TrackIR Z axis for the by deafault Non-6DOF cockpits - so you don't change the FOV when you move your head forward. >>> http://forums.eagle.ru/showthread.php?t=105515



Sorry,
no screen-shots of before/after as it cant be shown on a static image.
The initial view point is the same as the default,
but you will see/feel the change when you look around with a TrackIR.

Well, this will maybe give you a idea what is changed:



One examples what this does :

A-10C - You will see your tuned Radio Frequency without to move backwards - as it isn't hidden any more by your throttle-levers when in idle position,
and you are able to reach the back-panels, like the lightning knobs, much easier.


..and many more - the whole cockpit experience will be much more "natural" in each cockpit/module.







Here are some examples:

This schows the first beta without the 'ShoulderSize'
Quote:
Originally Posted by sumerion View Post
Thanks, you are me hero...

Works like it should, just a little tweaking with snapviews.


Thanks


Check-six feature aka "ShoulderSize" in the P-51D:





Preparation: make sure that you don't have the previous mod for 1.2.4 installed. - simply run a DCS-Repair if unsure.

Installation:

_________________________________________

1.
Copy the Server.lua into C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\...
(if the folders don't exists you have to create them)

2.
Go into DCS World>>Options>>Misc. > Check "Enable User Snap-View Saving" and use attached "All planes-modules-test 1.2.5.miz" to check the views in each module/cockpit and save a new default cockpit view as required.

And if you have not already your own SnapViews.lua:
Copy the SnapViews.lua into C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\...

You will find the needed key commands how to save a new default cockpit view here:
Spoiler:

(Yes - I know how hard it is for some of you to look it up your own in the options ...)
Disable/Pause your Track-IR/Head-tracker while doing it !

"Num/ - RCtrl - RShift" Cockpit Camera Move Back
"Num5" Cockpit Camera Move Center
"Num2 - RCtrl - RShift" Cockpit Camera Move Down
"Num* - RCtrl - RShift" Cockpit Camera Move Forward
"Num8 - RCtrl - RShift" Cockpit Camera Move Up
"Num8" Turn Cockpit Camera Up
"Num2" Turn Cockpit Camera Down
"Num/" FOV- aka Zoom-in
"Num*" FOV+ aka Zoom-out
"NumEnter" Default FOV aka Zoom

Once you are satisfied , after using above key-commands,
just use following key-command to save this view as default:

"
RAlt+Num0" Save current Cockpit view as default for this vehicle



Editing and own customisations:

You are still free to change Line #6 to #9 of the Server.lua to your liking if you want different limits and/or a different 'neck dimension' - check my annotations to know the units of a value and what it does.
Use notepad++ or equivalent for editing Lua-Script files! (MS-Notepad isn't suitable to read the syntax properly!)
And make a backup beforehand !!

Line #6 to 10# of the new C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\Server.Lua :

--/////////////////////////////////////// Global Pilot View parameters 1.2.5 - Start - PeterP ////////////////////////////////

local GlobalEyePoint = {0.16, 0.1, 0.0} -- {front/back , up/down , left/right} <- 'neck dimension' in meters
local GlobalCameraViewAngleLimits = {20,160} -- {min horiz. FOV in °, max horiz. FOV in °} <- aka Zoom
local GlobalCameraAngleLimits = {190,-75,115} -- {Max turning to back, max looking down , max looking up} <- in °
local GlobalShoulderSize = 0.15 -- move body when azimuth value more then 90 degrees
local GlobalShoulderSize_for_not_full_3D_Cockpit = 0 -- 0 = OFF - set to > GlobalShoulderSize = 0.15 or 0.2 < to turn it ON in the non fully 3D cockpits of FC3. Keep in mind that the 2D seat texture will look strange.

--/////////////////////////////////////// Global Pilot View parameters 1.2.5 - End - PeterP //////////////////////////////////


_________________________________________

This attached SnapViews.lua is set up in a way that it will look like this :

Spoiler:


HOT TIP for TrackIR users:
http://www.forum.lockon.ru/showthread.php?p=1891774




Remarks about 1.2.4 to 1.2.5 changes :


Huey:

You are now free to save a default snap-view in every seat position of the Huey , as they are now independent from each other since 1.2.5.

ShoulderSize = (new since 1.2.5) 0 = OFF , 0.15 or 0.2 = ON
edit:
after the latest DCS update 0.15 is also a legit value. - use this for a little smaller lateral movment when reaching the 90° degrees.

-- move body when azimuth value more then 90 degrees.
Enables you to easily check your six ! This is a very, very nice feature !! - Thank you ED!



If you want to post a info/bug/issue:

Sentence like "works buggy and too big- and/or cant move back" is just a waste of your and my time.- as I need to know the used module/cockpit and so on...Don't expect that I'm able to read your mind or knowing exactly what you are talking about without naming it exactly!
A picture is often more worth than thousand words.

...and don't expect me to answer things that are already explained and reachable via the first 30 posts and/or the forum-search or can be goggled within seconds.




Please Read also this before reporting 'annoyances' >>>>>


Quote:
Originally Posted by PeterP View Post
For all that are confused why the " edges of the HUD are getting cut off.":

Please make your self familiar how a real collimated HUD works
and/or just follow the links in post#1 - it's been discussed about a dozen times in this thread...or just google it... - and you will soon realizes that this absulute normal and a consequence when you have your (virtual) eyes not turning around them self any-more.

Here is a little test you can do your own and will maybe serve you as 'eye-opener' to get a idea why the things are like they are when you are not turning your eyes around themselves :
Spoiler:



Form a square with both hands in a arm's-length in front of your head and keep this 'window' static.
Now observe what's happening with things you can see in a distance inside this square when you move your head from left to right .
Now combine this 'newly learned' with the knowledge that a collimated HUD is focused to 'infinity'.

Read also here for more info:
>>> http://forums.eagle.ru/showpost.php?...7&postcount=17
and even more info how a HUD works
>>> http://forums.eagle.ru/showpost.php?...&postcount=317


It's also not possible to 'only' smaller the HUD - it has a fixed size bound to a certain FOV it is covering and the HUD is carefully calibrated to the whole cockpit-frame/fuselage. And there is only a small narrow band in which the HUD projection can be fully seen. Changing a parameter of it will de-calibrate it and make your aiming reticles useless and way-points will not be placed where they are.
You will have to move your head towards the HUD to 'smaller' it.


I'm sorry for this 'annoyance' ... welcome to reality!

...So make your self familiar how to save a new default cockpit view (...it's basically done in two steps and within seconds...) - a instruction is posted where you downloaded this mod - sorry - I can't set it up for you - you have to do it your own, as what is usable on a 16:9 display can be awful at a triple head setup and it also highly depends on the used FOV.
(BTW: This has been also discussed about a dozen times in this thread)



About : 'the constraints keep you from creating a perfectly top down view over the side consoles'

This mod uses reduced cockpit movement limits that prevents you to put your virtual Eyes at impossible places - like directly above you knees or between the HUD frame.
This affects also the ability to make a perfectly Top-down snap-view of certain cockpit elements.
BTW - a real pilot will also not have the ability to view this device in such an angle as long he respects the safety regulations and keeps sitting in the seat while flying -instead of 'wandering-around' in the cockpit or even braking his neck and/or pulling out his eyes ...



______________

All above 'restrictions' are made with realism in mind.
If this is something you are not looking for - please don't use this mod and stay with the defaults.
Because there is no way to combine the 'conveniences' of the Default view with the restrictions of this more realistic view setting.
Attached Files
File Type: rar Proper Neck for DCS World 1.2.6 - 1.2b.rar (347.2 KB, 3511 views)
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Last edited by PeterP; 11-01-2013 at 09:36 PM.
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Old 10-25-2012, 06:33 PM   #2
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PeterP, this is excellent work, and I'm looking forward to trying it. For clarity, though -- what resolution were you using when you created these? As you say, results will vary depending on FOV and aspect ratio, so I'm trying to determine ahead of time how well these numbers might work for me on my 5900x2160 setup.
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Old 10-25-2012, 06:45 PM   #3
PeterP
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I used the default 1.2.1 initial Cockpit views/EyePoint positions relative to the front-dash as template that I wanted to match with the added neck.

Resolution is almost irrelevant , it is all about Aspect-ratio.
Rechecked my edits in various resolution that the initial viewpoint (when starting the sim) will not differ from the default one.

And as you already know = There is no "one setting fits every aspect-ratio" in DCS for SnapViews. - so you will have to re-check them.

I moved the fulcrum point only for the F1 Cockpit View ( Snap[X][13] ).
But the Moved EyePoint to simulate a neck is active in every other view too.
In some of the snap-views you will barely notice a change but in others that are more tilted and very close to a panle you may have to re-fit them.
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Last edited by PeterP; 10-25-2012 at 06:55 PM.
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Old 10-25-2012, 10:02 PM   #4
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When Il-2 implemented this it was a huge change, this is one that I'll definitely be installing. Thanks PeterP!
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Old 10-26-2012, 05:00 AM   #5
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thanks pete, works perfect.
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Old 10-26-2012, 07:27 AM   #6
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damn nice work... have to try this out!
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Old 10-26-2012, 09:30 AM   #7
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ANOTHER EXCELLANT MOD FROM PeterP

Yet again , the man thinks of stuff that we havent , and brings out a real gem .

Thank you sir .....

One word "binoculars" .........................

P.S. I cant add to your rep ..... says I have to spread some around other places . I have spread a lot around , so its crap I cant rep you for this mod ..... sorry . Id rep 2 for this !!!
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Old 10-26-2012, 06:26 PM   #8
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Update/Hot-fix- only reload when you use the P-51D module.
-------------------------------------------------
Change-log for RC1:
Fixed:
Server.lua >>
P-51D 6DOF Limits - you are now able to read the left/right fuel gauge properly.
------------------------------------------------

Please revisit Posting #1 for the download.
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Old 10-26-2012, 07:08 PM   #9
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Danke Peter, as always impressive work!

Best regards,

John

EDIT:
Quote:
You must spread some Reputation ...

Last edited by xxJohnxx; 10-26-2012 at 07:10 PM.
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Old 10-26-2012, 09:59 PM   #10
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Great fix m8. now i don't look down my own neck.
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