Yurgon Posted April 3, 2016 Share Posted April 3, 2016 Great video, can't wait! :thumbup: Link to comment Share on other sites More sharing options...
Rogue Trooper Posted April 3, 2016 Share Posted April 3, 2016 Thanks for the Vid it looks superb, I like the pylon selector. HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate as standard. OpenXR user, Open XR tool kit disabled. Open XR was a massive upgrade for me. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC at the mo. MT user (2 - 5 fps gain). DCS run at 60Hz. Vaicom user. Thrustmaster warthog user. MFG pedals with damper upgrade.... and what an upgrade! Total controls Apache MPDs set to virtual Reality height with brail enhancements to ensure 100% button activation in VR.. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound.... you know when you are dropping into VRS with this bad boy. Link to comment Share on other sites More sharing options...
unclejacko Posted April 4, 2016 Share Posted April 4, 2016 Nice video.....I noticed that the sand filter was installed on the helicopters. Do we know if the Polychop version will have the sand filters and will they reduce overall performance like the real version does. Nice video guy's :thumbup: Thanks for sharing, looking forward to the release. Found this on YT for those interested in the real deal in action. Link to comment Share on other sites More sharing options...
hannibal Posted April 4, 2016 Share Posted April 4, 2016 (edited) May i ask the polychop dev's, i like to know if this DCS module is going to be multicrew capable at release? if not, how far down the road... WOULD BE GREAT TO SEE A MULTICREW VIDEO of the GAZELLE!!! :) :) :) Edited April 4, 2016 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Looney Posted April 4, 2016 Share Posted April 4, 2016 Multicrew hasn't been implmented yet by ED. More than one third party developer are waiting for ED to come out of the woodworks with multi-crew. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
EagleEye Posted April 4, 2016 Share Posted April 4, 2016 Enjoy everybody. Replacing a lot of old videos with new ones to show the progress. Thank you for that vid. That constant swinging to the left and right while hovering looks a bit odd, though. All is WIP, of course, I know.:) Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals Link to comment Share on other sites More sharing options...
Dahlbeck Posted April 4, 2016 Share Posted April 4, 2016 Multicrew hasn't been implmented yet by ED. More than one third party developer are waiting for ED to come out of the woodworks with multi-crew. I thought the L-39 already had it implemented? Link to comment Share on other sites More sharing options...
flying rabbit Posted April 4, 2016 Share Posted April 4, 2016 L-39 does have multicrew. But its not working flawless right now. Maybe they wait until that happens. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted April 4, 2016 Share Posted April 4, 2016 (edited) The L-39 has it as said, but it's state isn't exactly what I'd call functional. There are a few game breaking issues that need to be resolved. They are: 1) Inability for the player to change seats if no other player is present (imagine being unable to fire the Gazelle's weapons at all if you don't have a second human with you, that's a problem). 2) Lag, so much lag. The game doesn't handle even the tiniest amount of lag elegantly, thus there are all sorts of problems ranging from jittering and teleportation to self destructing due to over G (even while stationary on the ground with the engine off). 3) No ability to boot someone out of your aircraft if they become a problem, though at least you can deny them entry in the first place. MP multicrew has been done well in other flight sims over the years, so it can certainly be done. This isn't a new thing at all, just new to DCS. RoF/BoS/BoM have it flawlessly implemented at this time and should be considered a model of how to do it right. Of course, it wasn't always so, they had the same types of problems when RoF first came out too. Back on topic, I'd actually really like to see the air assault COOP missions brought back. Those were a blast and the Gazelle fits those perfectly as they were designed for the more lightly armed UH-1 and Mi-8. A light scout with a few beefy AT missiles would fit into those far better than the Ka-50 and it's one man airforce ground attack power. Edited April 4, 2016 by King_Hrothgar Link to comment Share on other sites More sharing options...
Looney Posted April 4, 2016 Share Posted April 4, 2016 I think the biggest hurdle is the network code. It hasn't been designed to handle multi-crew and, if you ask me, also not the current state of DCS with its many users, airframes and even ground vehicles which can be all player driven. One of the things they're working on is improving the networkcode, I fully expect that to include a correct handling of multicrew as well as optimizing the current state of affairs to be morre... eeh... elegant. (and dedicated server support!). [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 4, 2016 ED Team Share Posted April 4, 2016 Its great that it works in other sims, that doesnt mean it translates to easily fixed in this sim, its a different hunk of code, so beyond knowing its been done elsewhere it offers little help in fixing issue with DCS. They will get there, as you said, its new to them, they need to smooth out the bumps. The lag, well its been stated the netcode is getting a complete re-write, and as such, is a huge task, we just need to be patient and understand its known and getting addressed. The L-39 has it as said, but it's state isn't exactly what I'd call functional. There are a few game breaking issues that need to be resolved. They are: 1) Inability for the player to change seats if no other player is present (imagine being unable to fire the Gazelle's weapons at all if you don't have a second human with you, that's a problem). 2) Lag, so much lag. The game doesn't handle even the tiniest amount of lag elegantly, thus there are all sorts of problems ranging from jittering and teleportation to self destructing due to over G (even while stationary on the ground with the engine off). 3) No ability to boot someone out of your aircraft if they become a problem, though at least you can deny them entry in the first place. MP multicrew has been done well in other flight sims over the years, so it can certainly be done. This isn't a new thing at all, just new to DCS. RoF/BoS/BoM have it flawlessly implemented at this time and should be considered a model of how to do it right. Of course, it wasn't always so, they had the same types of problems when RoF first came out too. Back on topic, I'd actually really like to see the air assault COOP missions brought back. Those were a blast and the Gazelle fits those perfectly as they were designed for the more lightly armed UH-1 and Mi-8. A light scout with a few beefy AT missiles would fit into those far better than the Ka-50 and it's one man airforce ground attack power. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
dimitriov Posted April 4, 2016 Share Posted April 4, 2016 Yeah, with the current net code, I don't think you may have a really better result. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted April 4, 2016 Share Posted April 4, 2016 By model, I meant the end result, of course the code running it is different. In any case, this feature just isn't ready yet. Its day will come, just have to be patient. On the bright side, the Gazelle looks like it should be fairly easy to operate solo with a decent HOTAS. The workload doesn't look any higher than with the Ka-50. Link to comment Share on other sites More sharing options...
dimitriov Posted April 4, 2016 Share Posted April 4, 2016 Less workload for the systems yes. Not the same about the piloting. You'll learn to mainly fly with your cyclic instead of the collective. For example, if you dive in Kamov, you'll use a lot the collective to recover, then you'll adjust with the cyclic. if you do this in Gazelle... Ehehehehe boum. Link to comment Share on other sites More sharing options...
Raven68 Posted April 4, 2016 Share Posted April 4, 2016 It's been a long road and I think of the Huey module that initiated the need for the new code to handle multi-crew, from my point of view at least . It's been over 3 years since the DCS:World video showing a sneak peek at the Huey. It pains me to think of all variables to consider when ED is developing this new code. Couple that with the integration of the new terrain engine also. I'm sure it's a very large task to bring this forward, but it does make me wonder how close are we? :noexpression: Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Fri13 Posted April 4, 2016 Share Posted April 4, 2016 Less workload for the systems yes. Not the same about the piloting. You'll learn to mainly fly with your cyclic instead of the collective. For example, if you dive in Kamov, you'll use a lot the collective to recover, then you'll adjust with the cyclic. if you do this in Gazelle... Ehehehehe boum. I don't use collective much with KA-50, especially after dives and all other hard maneuvers. It is contrary that I keep collective down to avoid blades collision and I use cyclic to do recover. Where I need to use collective is for rotations as without collective you can't turn sideways. Diving in 330-350kph and recovering is suicide with collective, it is pure cyclic recovery at that moment. Maybe it is just me but I trained for all kind maneuvers and really prefer maneuvers where I use more cyclic like in military turn. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted April 4, 2016 Share Posted April 4, 2016 It isn't just you, in a dive I'll chop collective to nothing and use cyclic only as well. Link to comment Share on other sites More sharing options...
dimitriov Posted April 4, 2016 Share Posted April 4, 2016 Wasn't talking about high speed maneuvers, just when you decide to dive a bit, even at 150 km/h... Link to comment Share on other sites More sharing options...
Cruiser18 Posted April 5, 2016 Share Posted April 5, 2016 I don't use collective much with KA-50, especially after dives and all other hard maneuvers. It is contrary that I keep collective down to avoid blades collision and I use cyclic to do recover. Where I need to use collective is for rotations as without collective you can't turn sideways. Diving in 330-350kph and recovering is suicide with collective, it is pure cyclic recovery at that moment. Maybe it is just me but I trained for all kind maneuvers and really prefer maneuvers where I use more cyclic like in military turn. Not sure I understand this. From my understanding, using the collective should only alter the pitch of the individual blades in the rotor, right? I thought pulling on the cyclic (which alters the angle of the rotor mast) while going fast was what made the rotors collide with eachother on the KA-50. Which is also the reason why when I go fast in the KA-50 I'm very careful with making cyclic inputs. Link to comment Share on other sites More sharing options...
Fri13 Posted April 5, 2016 Share Posted April 5, 2016 Wasn't talking about high speed maneuvers, just when you decide to dive a bit, even at 150 km/h... I talk about any speed maneuvers. From 15kph to 350kph. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted April 5, 2016 Share Posted April 5, 2016 Collective increases or decreases blade pitch for all blades collectively, hence the name. Cyclic can work two ways, it can change the angle of the mast (kind of unusual tbh) and/or alter the pitch of individual blades to create asymmetric lift, thus resulting in pitch/roll. Since the blades are spinning, the change in pitch is cycled through all the blades, hence the name cyclic. Regardless, I think what dimitriov is getting at is the Gazelle doesn't descend as quickly as the Ka-50 with collective decreases, so more pitch is needed to get the same result. Link to comment Share on other sites More sharing options...
microvax Posted April 5, 2016 Share Posted April 5, 2016 I would guess the dimitriov means that if you use collective to increase lift of the rotordisk, the load is simply to high, so you have to actually pitch up like with a plane to recover from a dive. At least that is my interpretation. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ? Link to comment Share on other sites More sharing options...
dimitriov Posted April 5, 2016 Share Posted April 5, 2016 @Microvax, that was exactly my point. Hard to exprime in english... Link to comment Share on other sites More sharing options...
TomCatMucDe Posted April 6, 2016 Share Posted April 6, 2016 the hype is falling, hit us with another vid please Link to comment Share on other sites More sharing options...
microvax Posted April 6, 2016 Share Posted April 6, 2016 (edited) Two days after last video release ? :D Comming soon: Best off FM code fails with funny glitches and crashes. ;D With code examples plox ! :D Edited April 6, 2016 by microvax [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ? Link to comment Share on other sites More sharing options...
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