rockwelder Posted May 26, 2012 Posted May 26, 2012 (edited) Link to DTAC Hires Trees with no grass textures for current tree models. This is the best I can do for now until I get some tools and assistance from ED. Link to DTAC Ground Textures INSTRUCTIONS : Back up the .zip files mentioned below before you do anything (if you have backed up once prior to initially modifying these files then this all that is required). Place each season texture in its proper .zip file. Located in the C:\Program Files\Eagle Dynamics\DCS World\Bazar\Terrain\vfstextures. When asked to replace and overwrite do so. LandTexturesSpringOther LandTexturesSummerOther LandTexturesWinterOther LandTexturesAutumnOther Edited April 23, 2013 by rockwelder
Nate--IRL-- Posted May 26, 2012 Posted May 26, 2012 Interesting - more info please :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Corrigan Posted May 26, 2012 Posted May 26, 2012 Looks pretty enough for an FPS! I imagine there's either some aggressive scaling with distance or pretty poor performance? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
skouras Posted May 26, 2012 Posted May 26, 2012 great [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
rockwelder Posted May 26, 2012 Author Posted May 26, 2012 Corrigan said: Looks pretty enough for an FPS! I imagine there's either some aggressive scaling with distance or pretty poor performance? Actually there will be a couple of different options...Close to default spec. for performance, and muscle rig settings, for horse power. Everyone can get a piece...lol
grandsurf Posted May 27, 2012 Posted May 27, 2012 Rocky, throw a look at the FPS right near your grass surfaces if you are using many of them in the DCS Engine ;).
Boberro Posted May 27, 2012 Posted May 27, 2012 For what game is it? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
59th Ducky Posted May 27, 2012 Posted May 27, 2012 grandsurf said: Rocky, throw a look at the FPS right near your grass surfaces if you are using many of them in the DCS Engine ;).
badger66 Posted May 27, 2012 Posted May 27, 2012 That looks brilliant , but Im not sure if flying at 300 kts , you need that much detail .
Nate--IRL-- Posted May 27, 2012 Posted May 27, 2012 badger66 said: That looks brilliant , but Im not sure if flying at 300 kts , you need that much detail . ;) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team BIGNEWY Posted May 27, 2012 ED Team Posted May 27, 2012 Dont knock it, I know a few KA-50 pilots that would like some detailed terrain to blow dust over in that flying egg whisk. :music_whistling: Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ALDEGA Posted May 27, 2012 Posted May 27, 2012 59th Ducky said: New Terrain feature from Nevada ;)I prefer Rockwelder's tree textures/models, they look more natural, and there's more variation. The trees in the Nevada screenshot have a single dominant green shade, even the tree trunk is green ... They do seem to have shadows though.
rockwelder Posted May 27, 2012 Author Posted May 27, 2012 Cornbread said: More information please! I am remodeling the tree lines and forests for all seasons. I have eliminated symmetrical ugliness and added variety in the trees. Better blending of the trees for faster rigs (looks a lot better). Texture enhancements have been made to add depth and fullness ( tree lines are much more lush looking). Looking for testers soon... as I have a low end rig, FPS performance testing will be needed by a spectrum of systems.
rockwelder Posted May 27, 2012 Author Posted May 27, 2012 Does any one know if the current grass at low level has a model name?
Moa Posted May 27, 2012 Posted May 27, 2012 That scenery looks excellent rockwelder. Did you create the trees yourself? use a tool (eg. SpeedTree)? or is there a library out there with tree textures? I'm curious since I'm looking at generating tree textures myself.
59th Ducky Posted May 27, 2012 Posted May 27, 2012 rockwelder said: Does any one know if the current grass at low level has a model name? Bazar/Terrain/Structures/SmallShit/grass.blk ? :megalol:
rockwelder Posted May 27, 2012 Author Posted May 27, 2012 59th Ducky said: Bazar/Terrain/Structures/SmallShit/grass.blk ? :megalol: Yes I found that too, but what will export to that? .blk is not open for edit or use yet...Love the name :)
rockwelder Posted May 27, 2012 Author Posted May 27, 2012 (edited) Moa said: That scenery looks excellent rockwelder. Did you create the trees yourself? use a tool (eg. SpeedTree)? or is there a library out there with tree textures? I'm curious since I'm looking at generating tree textures myself. XFROG and C4D to render the tree models. Modeled the in game tree models out of planes in 3dmax... Edited May 27, 2012 by rockwelder
ED Team BIGNEWY Posted May 27, 2012 ED Team Posted May 27, 2012 I would be happy to help test, if you need more :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Recommended Posts