TurboHog Posted May 23, 2012 Share Posted May 23, 2012 Hi, I can't hear impact sounds when firing the Avenger. That's how simple it is. Reproduction steps: No way this is too simple to reproduce. :smilewink: 'Frett' Link to comment Share on other sites More sharing options...
EtherealN Posted May 23, 2012 Share Posted May 23, 2012 What is the situation? Do you mean hearing them from the cockpit of your plane, or hearing them when F7'd to the target? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 23, 2012 Share Posted May 23, 2012 A known Bug. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
diveplane Posted May 23, 2012 Share Posted May 23, 2012 yep the audio file is ImpactsGAU.wav does not play back. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
TurboHog Posted May 23, 2012 Author Share Posted May 23, 2012 Ok guys! Was there a way to find out? I did try the search button. If yes, sorry for wasting your time :noexpression: But glad that it is a known bug! 'Frett' Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 23, 2012 Share Posted May 23, 2012 No probs - better reported twice rather than not at all. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Megagoth1702 Posted August 10, 2012 Share Posted August 10, 2012 This still seems to exist in 1.2 as well... [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming! Link to comment Share on other sites More sharing options...
Keshman Posted August 11, 2012 Share Posted August 11, 2012 And I am also wrote about this problem here http://forums.eagle.ru/showpost.php?p=1516705&postcount=1 and similar problems about the sound. We need this sound! :) Thanks. Не говорите что мне надо делать и я не скажу куда вам надо идти… | Asus Z390 | Core i5 9600K | HyperX Fury 32Gb | RTX 2070 | 1TB HDD + Intel Optane memory 32Gb | Thrustmaster F-16C Viper Add-on Grip+TWCS Throttle | Dell WMR | Oculus Quest 2 | Link to comment Share on other sites More sharing options...
marcos Posted October 21, 2012 Share Posted October 21, 2012 What is the situation? Do you mean hearing them from the cockpit of your plane, or hearing them when F7'd to the target? F7 - no sounds unless they hit. Link to comment Share on other sites More sharing options...
Megagoth1702 Posted November 9, 2012 Share Posted November 9, 2012 Meh. 1.2.2 STILL not fixed. There are TONS of impact sounds missing! 30mm, 23mm ZU23 impacts, impacts for tunguska and shilka weapons, so much stuff is missing man! The only thing that works for sure are the explosions of the tank rounds. This is not cool. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming! Link to comment Share on other sites More sharing options...
Crash * Posted November 24, 2012 Share Posted November 24, 2012 The impact sounds are still missing. Please ED fix this!! I (We) need the sounds. Another idea: When i am firing the GAU8, turn the colors to black and white, a piano ist playing and the the words appear: BUMM, BANG, PAFF. Then Charlie Chaplin looks stunnend into the camera. :music_whistling: System Specs: AMD Ryzen 5 3600, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base VR: HP Reverb G2 Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis / F-16C / F-15E / F-4E (soon) WWII: Spitfire / WWII Assets Pack Tech.: Combined Arms / NS430 / Supercarrier Maps: Nevada / Persian Gulf / Normandie / Syria / South Atlantic Waiting for: BO-105 / OH 58D / CH-47 Chinook / G.91R / Tornado IDS / A-7E Corsair II Link to comment Share on other sites More sharing options...
206 Burner VR Posted November 24, 2012 Share Posted November 24, 2012 and smoke behind the aircraft before gun run is still missing ... cam shaking too . [sIGPIC]http://vlep.pl/u14oct.jpg[/sIGPIC] PILOT: " B U R N E R " Link to comment Share on other sites More sharing options...
TurboHog Posted December 22, 2012 Author Share Posted December 22, 2012 A known Bug. Nate Was just watching a replay and felt the need to revive my thread. Apparently I am not the only one to report this for DSCW 1.2.2... Dear ED, I appreciate all your efforts and DCSW and the modules are heading in the right direction. But please fix this bug that was introduced with the first beta of DCS World. It has been more than six months now. Six months a known bug and no fix? Thank you. 'Frett' Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted December 22, 2012 Share Posted December 22, 2012 Six months a known bug and no fix? Thank you. It is on the list with a million other known bugs. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Watari Posted December 22, 2012 Share Posted December 22, 2012 It is on the list with a million other known bugs. Nate :D time to put some on the christmas letter :-D maybe it works :matrix: =SPEED IS LIFE=:matrix: http://www.planeandpilotmag.com/speed-is-life.html Link to comment Share on other sites More sharing options...
TurboHog Posted March 1, 2013 Author Share Posted March 1, 2013 Don't have a lot of time so haven't been able to test myself yet. Was this bug fixed? I suppose yes since it's a known bug for 8+ months now :lol: 'Frett' Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted March 1, 2013 Share Posted March 1, 2013 Don't have a lot of time so haven't been able to test myself yet. Was this bug fixed? I suppose yes since it's a known bug for 8+ months now :lol: Doubt it, at least not that I know of.... Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
TurboHog Posted March 4, 2013 Author Share Posted March 4, 2013 Doubt it, at least not that I know of.... Nate :huh: All... Right. Should I PM all the devs or something? Surely this is 20 minutes work or less... There have been a lot of 20 minutes since the announcement of the new patch and the actual release... :doh: Do they have a bet on this or something? Let's see how long we can keep this bug alive! 'Frett' Link to comment Share on other sites More sharing options...
Corrigan Posted March 6, 2013 Share Posted March 6, 2013 This really needs a fix. At the very least some info. Does anyone (ED) know why a) the GAU-specific sounds do not play? To my knowledge they never have. b) we no longer get generic explosions for the GAU instead? This really breaks immersion :( Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
EtherealN Posted March 6, 2013 Share Posted March 6, 2013 Surely this is 20 minutes work or less... I love it when non-programmers say how much work something would be... :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
KLR Rico Posted March 6, 2013 Share Posted March 6, 2013 ^^ Please, all you have to do is change "C:\game\gunsound.wav -off" to "C:\game\gunsound.wav -on" and send it off to the autoupdater. ;) i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS Link to comment Share on other sites More sharing options...
Corrigan Posted March 6, 2013 Share Posted March 6, 2013 While it might be a bit naïve to assume it's a 20 minute job, there's only room for naïve speculation in the absence of ED telling us why it's not been fixed/why it can't be fixed. I mean, it worked a few versions ago (just confirmed in the last standalone A10 version), and it doesn't seem like something difficult to reinstate. Was it perhaps decided that individual cannon round impacts would lead to too many sound clips needing playing? If so, wouldn't it be possible to randomly select 1/4 or whatever impacts to play a sound? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
TurboHog Posted August 7, 2013 Author Share Posted August 7, 2013 My favourite (known :megalol: ?!) bug survived DCSW 1.2.5. So proud! No offence ED, you're doing a great job on DCSW. It's just that a very small bug like this is known for over a year now and is always ignored. Just like the Black Shark's Skhval and pulse doppler sensor that cannot be repaired. 'Frett' Link to comment Share on other sites More sharing options...
ED Team Wags Posted August 7, 2013 ED Team Share Posted August 7, 2013 Hmm, I've been working on an A-10A video and I certainly heard the 30mm impacts. Perhaps it's fixed on the dev side but has not been merged to a release yet. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
TurboHog Posted August 7, 2013 Author Share Posted August 7, 2013 Hmm, I've been working on an A-10A video and I certainly heard the 30mm impacts. Perhaps it's fixed on the dev side but has not been merged to a release yet. Fingers crossed it is then. Hopefully I will not be required to revive this thread again. Thanks Wags! 'Frett' Link to comment Share on other sites More sharing options...
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