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Old 05-23-2012, 09:31 AM   #1
Habu23
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Default Operation Bactria (MP COOP 14), Afghanistan CAS

Operation Bactria, COOP14, Afghanistan-style CAS

DOWNLOAD LINK v3.1

Release Notes v3.0 / 3.1

- Inspired by early 2000's and contemporary Afghanistan conflict
- A mission striving for pure realism with regards to tasking and loadout.
- Mountain Combat
- Completely randomized tasking.
- Modular design allowing for more tasking in future versions.
- 283 triggers, 171 custom voice recordings, excellent FPS.
- Compatible with DCS: World v1.2.3
- Multiplayer, COOP 14 players


****RELEASE HISTORY****

v3.0 - Addition of 4 ship Tusk flight to make the mission a COOP14. Drastic gameplay improvements and bug fixes.

v2.0 - Addition of new content to make the mission a COOP10 with a new 2 ship. General bug fixes and enhancements.

v1.0 - First Release







***Task***


Hawg, Pig, Boar, and Tusk flights will proceed to IP Banks, IP Adder, IP Dodge and IP Mazda respectively, where they will receive on-call tasking from AWACS. Once tasking is complete, AWACS will order each flight back to their IP's and generate new, randomized tasking. AWACS will indicate when a flight's station time is complete. Each flight will fly in a geographically distinct area and is not connected with the other in communication or organization.



***Mission Background***

This mission seeks to replicate the nature of A-10 sorties in Operation Enduring Freedom, Afghanistan. While the combatants and tasking are not direct references to real life engagements, many of the taskings in this mission were inspired by real life events (Battle of Takur Ghar, Battle of Wanat).

The enemy will sometimes exist in a more conventional form as the Taliban existed during the 2001 invasion, comprised of armor and moderate air defenses. Other times, the enemy will consist as insurgents who ambush NATO forces in an unconventional manner.

The taskings I created range from on call CAS in support of infantry or convoys, static strikes of caves or buildings, as well as assisting conventional and special forces.

The Caucuses were used to emulate the Hindu Kush, Pamir, and Arma mountain ranges of Afghanistan.

The loadouts for both flights were carefully chosen to adhere to realism as well as maintain gameplay. Pilots must use their ordnance in moderation. The loadouts were picked and setup according to real life research and photos. Combined with fuel, aircraft weight is roughly 88-90% of maximum weight allowing for excellent maneuverability at altitude. Pilots will rely heavily on their gun in CAS oriented taskings and can utilize precision guided munitions for more conventional missions.



Credits:

Everyone that assisted me in this thread.

Voice acting:
Fluffer, www.unitedoperations.net
Krause, www.unitedoperations.net
Mongo, www.unitedoperations.net
Fluffer, www.unitedoperations.net
Impulse9, www.unitedoperations.net
Boondocksaint, www.unitedoperations.net
WA Lancer, www.unitedoperations.net

The Enemy in its Various Forms:












Various Scenarios:

Snatch and Grab





CSAR



Convoy Protection








AFACs and JTACs





Tanking Support






Hope you enjoy! Questions, constructive feedback, or requests are welcome.

Habu23

Last edited by Habu23; 09-23-2014 at 06:45 AM.
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Old 05-23-2012, 01:41 PM   #2
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Thanks for the mission, Habu!

Excellent stuff. High replayability, high realism - try it out guys!
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Old 05-23-2012, 07:25 PM   #3
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Habu it looks like the DL link makes you first download some program and PC speed thing before getting the mission file, is this correct? if so is there any other way you could load it so we dont have to download anything?


Never mind, dumb dumb moment, clicked on link above correct one.
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Old 05-23-2012, 08:05 PM   #4
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Hi Blackpulpit,

I will upload the mission file to the Download section of the ED website later today. Make sure to press "Download this File". I apologize for this inconvenience.

Habu
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Old 05-24-2012, 05:29 PM   #5
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Download link updated to direct towards DCS download page. I apologize for all those vague links on the filedropper website!

http://files.digitalcombatsimulator.com/en/201633/

Habu

Last edited by Habu23; 05-24-2012 at 05:33 PM.
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Old 05-24-2012, 07:19 PM   #6
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Had some fun flying this.

Just a suggestion ... its unrealistic to expect every unit (incl all infantry units) to be killed before the task complete trigger is true. You could spend ages hunting around for a single infantry unit to kill before you can move on to the next task. There is a %dead trigger you can use instead of Group dead which is more useful imho.

Unless we missed something, we were tasked with taking out a house with an enemy general in it. Which we did. Why were we expected to take out all of the air defence units afterwards?
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Old 05-24-2012, 09:03 PM   #7
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@Druid

Which tasks are you referring to? There are only 3 tasks among 12 where you are asked to kill every unit to make way for chopper landings. These tasks are mainly concerned with vehicles. Every CAS intensive task that deals with infantry utilizes the triggers you are talking about to insure that players don't have to search for one infantry unit.

For the tasking you are referring to with the HVT in the house, your primary mission is to eliminate his compound. You are not expected to eliminate the air defenses unless they threaten the safety of your flight:

"The target is a small building with two Ural trucks parked outside. Remember, your primary mission is to eliminate this target. You are authorized to engage air defenses if they pose a threat to your flight."

During the testing phase, some of my fellow pilots were unsure of this task until I redid it with the above message. If there is more feedback on this issue from other players, I will make sure to address it for a future version.

Thanks for your input. Try out Pig Flight next time!

Habu
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Old 05-25-2012, 02:17 AM   #8
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Ok I see. Well after destroying the house we returned to the tasking point but received no further tasking. I'll take a look at your triggers and see where we went wrong with this one.

Also it would be nice if it were possible to ask for a repeat of the tasking message. You can use slmod ( or the F10 menu on host) to do this.
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Last edited by Druid_; 05-25-2012 at 07:15 AM.
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Old 05-25-2012, 02:23 AM   #9
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Looks good, I will try it out tomorrow. Thanks!
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Old 05-26-2012, 08:56 AM   #10
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Great mission setup!!!

Love to send 'em wingmen under CMS program "M", to touch the infested woods with "The Finger of God"...
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