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|05-22-2012, 08:20 AM||#1|
Join Date: Mar 2009
Location: Germany / UTC+1
Reputation power: 97
A Plea for View-Export/Multi-head/TH Users.
Several Design flaws, most of them can be easily reproduced in 220.127.116.11 when you use e.g. 1280x768 windowed and the"Camera+LMFCD(on right side)" monitor setting.
And I think this need special attention of the QA Team before a final release.
This because DCS:World hit the floor and (this is a wild guess) you are probably preparing a SDK for third-party developers.
And even if you match with the modules the highest standards - there could be some improvements to things you don't notice at a single-head setup. (Some things that are present since the first DCS release)
And I think you are now "grown up" enough for focusing on this!
Because I fear, when you don't change it Now (or pretty soon)- we will probably see leftovers of it in all upcoming modules....
So please read it as open letter to:
Valery "USSR_Rik" Khomenok - Lead Tester
Ivan "Frogfoot" Makarov - Testing
Sergey "Foreman" Gusakov - Testing
Michael "Yurcha" Urevich - Testing
Andrey "Andrey Andreevich" Kryutchenko - Localization
I tried to write this summary in a way that even my boss would understand what I'm talking of, but if something isn't quite clear - please don't hesitate to ask for further explanation.
1. When you use a smaller aspect-ratio than 1 you have missing Sea-textures:
>>> More info and workaround for it: A-10c 18.104.22.168 water disappears
...But, this workaround sadly triggers another bug....
>>> Shallow water doesn't match with coastline
2. When you have additional exports in the right top corner of your whole in-game render resolution you can't use the Communication-menu properly.
Same goes to the resources management window "rearm".
This is a very big issue - as it really makes it impossible to use the simulation as intended, as some windows won't be reachable when you have build yourself a pit.
This needs urgent attention.
Edit:Partially fixed in 1.2.1 !! Thanks!
3. When you have your Center-view-port not in the same position/resolution as the whole in-game resolution the Sun-glare HDR effect doesn't match up with your In-game render,
It always covers the whole in-game resolution.
I made a "very high contrast version" of the same image to show you where sun-glare is placed:
>>> More info of it:HDR Sun Glare Missalignment Still persistent in 22.214.171.124
Possible solution: Bind HDR Sun effect to the Center-view-port and/or to which view-port the user wants.
This also influence the over-G/black-out visuals!
4. The NVG is stretched at the whole in-game resolution. Looks Odd when using Exports.
I can live with the stretching, but it should be centred at the center-view-port.
more info and a workaround:
Possible solution: Bind The focus.png to the center-view-port and/or to which view-port the user wants and use a similar function like this to have the NVG always round in the right aspect:
width = screen.height;
height = screen.height;
Please have also a look at this: NVG-Mask for DCS World 1.2.1
Maybe you get this mod implemented into DCS.
5. Please Enable the "render_purpose.SCREENSPACE_OUTSIDE_COCKPIT," for all exports by default, and switch on the possibility to export them in the appropriate *_init.lua by default.
So Threads like this will have an end:
Exported all my A-10C displays in DCS World - mostly
And add this exports to the "MonitorSetup".Lua. - so newbies will have a better time.
BTW: this relates: Annotation in frequently user-changed Files
Here is a example how a possible "FIX" can look:
I can't see any reason why this shouldn't be done by default to all modules.
It has unique names for the exports - "ED_A10C_RIGHT_MFCD" instead only "RIGHT_MFCD". As this will get more and more a problem when we get new modules and use different "monitorSetup.lua's" for each module ore even combine them like described here: http://forums.eagle.ru/showthread.ph...22#post1466722
Adding it and maintaining the unique export names for each module prevent us some headaches !
Edit: Easy Monitor Configurator makes manual edits obsolete and allows you to use only one Monitorsetup across different modules.
6. This is at a first glance a minor problem but when you use a great aspect ratio the terrain looks sometimes like a desert.
And is really a problem with stand-off weapons usage.
More info on this: DCS A-10C - How to increase districts visibility distance
Possible solution: Add a "Very High for high aspect e.g. Triplehead" view-distance setting - see attached modified "High.lua"
Attached Files High.lua
This relates: Any fix for massive lights? - ED Forums
Greater aspect ratio = bigger VASI/PAPI lights
7. The sun is ridiculous big.
Edit : Fixed in 1.2.1
...but now the HDR effect is broken . you only see it when zoomed in unnaturally...
8. Please don't take this as offend:
You advertised with fully TH-compatibility in the BS1 hard-copy.
(It had a coupon for a price-reduced TH2GO unit in it) - I bought a TH2G0 because of this....
So please have a look at this too:Triple-head/Multi-Monitor GUI and NVG Fix
And I'm a little disappointed that I had to found this all out my-self.
-never mind- this was part of the fun for me, but:
Please don't make it so hard for upcoming customers that don't have the knowledge or time to dig through the forums!
Add a TH-Setting to the "Monitors" drop-down menu, and ditch the misleading "Monitors" naming - Instead name it what it is: Simply "View-ports"
So threads like this will also have an end: "3 monitor" camera...
And don't forget to higher the Max FOV limit of each flyable to something like 140° - so it will be sufficient for a 3x16:9 set-up.
9. The whole Combined arms interface isn't usable at all when having Multi-monitors enabled.
Biggest problems are the Bino-View and the Map.
OK- some will say : "Just use a One monitor setting for CA!"
Thanks for the advise! but how about jumping between the A-10 and a commander seat?
Should I really put all my hardware in the trash-bin because of this...?!
Bino View with multi-screen Setup
Click> < Click
Map covering all monitors.
Only workaround up to now is to use SoftTH with DCS -
SoftTH has the function to draw all content that is spread among other screens at your main screen by using a hot-key : [AppKey+S]
So you can jump in a A-10 and spread everything like usual - and when you change to a commander position - you can bring everything at a single screen without much hassle.
Learn more in this thread: SoftTH NEWS
10. Please add something like this in your manual:
Dummies Guide for the “MonitorSetup.lua“
To make clear what this multi-monitor-thingy is all about in DCS.
Feel free to copy it as a whole or use portions and /or even edit it.
So not all upcoming customers will stand first clueless in the weeds as I did at the beginning of my journey on your train.
So ! Ich habe fertig!
Thanks for taking the time to read this and visit the links to gather further information/explanations !
Please don't do it because I cry out about it so loud... - I'm used to tweak files and stuff to get things working, nothing unusual for me - because I use MultiMonitors since many years....
- please do it for new customers , as today, it is nothing special any more to have more than one monitor at the desk.
... several people that use a single monitor moan about a "update dance" ...
...can you image what multi-monitor users have to do after a "update"?!
Some more nasty sentence:
If this is too much work...
Did you ever thought about a "per Monitor fee" ?!
I don't know how this should work - but I would gladly pay 2€ extra per view-port if I can make sure that it works in the end. - it would still be a barging compared to get the hardware to run this!
...sorry and never mind. Just trying to be funny...!
Maybe some of the devs get my wrong and they think that I ask for a entire fix for all of this !....
Hey I'm not nuts! - I know that this is impossible for all different kind of monitor settings ....
I'm just asking for something like a SDK that allows us to move the different GUI/post-processing items freely around and resize them on our render - so we just can make sure that it will look as nice at our home as in one of your advertisement videos on tube.
I hope you get my point.
If you have a issue that relates to this and you cant find it on my list: please PM me and I will add it to the list (to prevent cluttering) and/or post the links to it similar like I did With a small descriptions (keep in mind Pictures are more worth than thousand words) following this rule:
What is the problem?(keep in mind: When it happens also on a single screen, it's not OUR problem! )
How does it look?
Where is the related discussion?
How do you think that it can be solved?
And how to reproduce it - when not obvious.
- I don't want to discuss everything in detail in this thread -again- as it has been discussed already before!
I just want to have a summary of things that have to be implemented for a easier use of DCS with View-Export/Multi-head/TH Users.
Last edited by PeterP; 03-20-2013 at 05:27 AM. Reason: Typos, lots of ; and still many more.
|05-22-2012, 08:27 AM||#2|
ED Testers Team / Moderator
Join Date: Aug 2011
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+1 for all of what peterP has said
especially No.1 I use a dual screen 1280x1536 aspect ratio is 0.833333333 and the missing sea textures are annoying ( a two viewport camera solves this, but you loose some fps )
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|05-22-2012, 08:43 AM||#3|
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Aye, +1 to all!
|05-22-2012, 05:39 PM||#4|
Join Date: Nov 2004
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Great post , Thx pete, pretty much on the money..
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|05-22-2012, 06:42 PM||#5|
Join Date: Aug 2009
Location: Ohio, USA
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Big +1!! There are many of us who have invested a lot of time, effort and money to have some really incredible immersion. Please make sure the features you've introduced that let both multi-monitor, touchscreen and full hardware pits work don't take steps backwards!
Gadroc's Workshop - Home of Helios the Original Panel & Gauges for DCS-A10C, DCS-BS and Flaming Cliffs 2.
|05-22-2012, 06:51 PM||#6|
Join Date: Jan 2009
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|05-22-2012, 06:51 PM||#7|
Join Date: May 2012
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Very good post, and good work. I don't use multiple viewports, but for the sake of those who do, please listen to this man.
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|05-22-2012, 09:55 PM||#8|
Join Date: Apr 2011
Reputation power: 97
PeterP is an alarmist. None of this is a problem at all. Besides, it will grow on you after a while.
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|05-23-2012, 12:32 AM||#9|
Join Date: Oct 2008
Reputation power: 11
As much as I love that video and I agree that DCS is amazing, I don't believe PeterP is an Alarmist and his intentions are only to improve this already amazing product, so...
+1 for all of PeterP's suggestions. Alot of people that pick-up DCS, may be coming from MSFS background where multi-monitor setups are easy-peasy. Sadly it's anything but easy with the DCS series, in it's current form.
Last edited by MackTheKnight; 05-23-2012 at 12:39 AM.
|05-23-2012, 02:11 AM||#10|
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