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| View Poll Results: So what do you think of the mission? (Consider also the intended purpose) | |||
| Good, like it as it is (Was there anything in particular you liked?) |
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2 | 66.67% |
| Okay, could use improvement (Kindly suggest) |
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1 | 33.33% |
| Needs work (What are the problems?) |
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0 | 0% |
| Rubbish (What are the failures?) |
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0 | 0% |
| Other, will comment in thread |
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0 | 0% |
| Voters: 3. You may not vote on this poll | |||
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#1 |
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Junior Member
Join Date: May 2012
Posts: 18
Reputation power: 0
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Hello there.
I thought I would make a little contribution to the DCS series/simulator community alongside my first appearance on the forums. I have created a new 1-4 player (2 recommended) co-operative mission named 'Blindsided'. Revision 2 is out, new forum thread: http://forums.eagle.ru/showthread.ph...69#post1549069 Download from: http://files.digitalcombatsimulator.com/en/218169/ Revision 1 of the mission can still be downloaded from: http://files.digitalcombatsimulator.com/en/181026/ Original version can still be downloaded from: http://files.digitalcombatsimulator.com/en/181010/ "Scramble! and defend Batumi airdrome against a sneak attack by well armed insurgents. Then take the battle to them." The mission is aimed at pilots reasonably comfortable with either the KA-50 or A-10C in combat tasks and start up, and has a moderate difficulty level. It is something originally created for myself and a friend to truly get into the ins and outs of combat, but it has grown a lot since. Hopefully it should be enjoyable for those learning, as well as a tightly co-operative experience for more advanced players also. It also demonstrates a feature I think would be a useful addition to the series as a whole, mobile units carrying a loadout of troops to deploy on the move. Given the feature is not fully implemented into the series, it is of course a scripted workaround for now. All in all the mission features a good few scripted events, complete with airlifted JTAC to make the battlefield come a bit more to life as well as provide a twist or two. I'd love to get some feedback, or even see a track or two of people taking the mission on. At any rate I hope you will enjoy the mission if you give it a try. Featuring:
Last edited by DragonShadow; 09-12-2012 at 04:18 PM. Reason: Revision 2 published. |
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#2 |
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Member
Join Date: Jan 2012
Location: Netherlands
Posts: 851
Reputation power: 11
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Hey DragonShadow,
It's Frett92... I suppose this is the mission I tested for you once? I will find out soon enough, as this mission is hosted right now in an online server! Looks like the mission is already popular (let's see if you took my suggestions serious )Cya on STP TS... Frett. EDIT: Just tried the mission... Got shot down and the pictures below (from Tacview). Show what happenend. A vehicle spawn 50 meters from me. I strongly suggest that you take out such close range spawns. As you can see, in the first pic I just spotted the BMD-1. As I commenced my attack, five vehicles spawn 50 meters away from me and below me (no visual possible). I was downed in the third pic. Wrong place, wrong time. But make sure the spawns do not occur when players can be right above them (or even passed them already)
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![]() Temporary fix for DCSW V1.2.4.12547 UH-1H Huey missing cockpit sounds JTAC integration for the KA-50 And KA-50 JTAC training. Version 1.4 for DCSW 1.2.4 released! Last edited by TurboHog; 05-09-2012 at 10:38 PM. |
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#3 |
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Junior Member
Join Date: May 2012
Posts: 18
Reputation power: 0
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Hey Frett.
That would be the same we beta tested some, yeah. Great to hear that it's been spotted in the 'wild' .On the note of the group that spawned on you, acknowledged. I see what happened there and I will be fixing it. I have a pretty good idea of how to keep that from happening, and to make more sure in the same that the group acts it's intended purpose as well. Though pretty unlucky certainly that you happened to be right there at the time . Spoiler: I have a few other things in the plans now as well to make the mission more friendly to unattended servers given it's scramble nature. I'll see if I can implement those in the revision also. |
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#4 |
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Junior Member
Join Date: May 2012
Posts: 18
Reputation power: 0
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Revision 1 for Blindsided is now completed, it has been uploaded to the DCS file server and can be found here:
http://files.digitalcombatsimulator.com/en/181026/ Changes include: - More informative briefing. - Relaxed F2/F10 viewing to allow allies also. - Mission events will only begin once a player enters an aircraft, better support for standalone servers. - Fixed possibility of a group spawning next to a player. - Improved placement of the deployed insurgent troops to make them more reasonable to find. - Eliminating 85% of the deployed troops is now sufficient for the victory condition. - Fixed aggressive AI to be more reliable, also some other scripting. - Moved eastern aircraft support units into better cover to lessen likelyhood of being destroyed in initial attack. - Added another group of insurgents attacking from the outpost to keep up the pacing. - Added airlifted reinforcements for players to balance out the above. - Reinforcements will help with clearing insurgent infantry incase no KA-50's are piloted. - Added in a few small non-essential insurgent camps. - Added initial situation map.
Last edited by DragonShadow; 05-12-2012 at 09:40 PM. Reason: Revision 1 moderator released, updated link. |
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#5 |
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Junior Member
Join Date: May 2012
Posts: 18
Reputation power: 0
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As the mission has been downloaded some 50 times between the original and the revision, I thought I would ask what peoples experiences with it so far have been. Given this is the first mission I have published for the simulator community I'd rather like to hear your opinions and thoughts on it. Is this something that has been enjoyed? Should I possibly consider building more missions for the community? Or has it just been so terrible that everyone is being polite as to not say anything?
I opened a poll on the subject for quick feedback. It's fine if your only feedback is that you liked or did not like the mission, but written comments and suggestions would be appreciated. For example thanks to TurboHog bringing it to my attention, the potential issue with the particular unit spawning should be resolved in the revision. |
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#6 |
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Member
Join Date: May 2009
Location: Belgium
Posts: 104
Reputation power: 6
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just hosted the mission this evening for 4 times, people liked the mission allot...
maybe you can expand the mission a bit more? but don't expand the manpads... they hate me ![]() (also saw 2 other servers run Co op - Blindsided (password) Last edited by Newspeedy; 05-17-2012 at 08:34 PM. |
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#7 |
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Junior Member
Join Date: May 2012
Posts: 18
Reputation power: 0
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Great to hear it Newspeedy, and thanks for getting it out there for people
.I'm quite glad to see theres mostly positive feedback on the mission so far, and that people have been enjoying it. Appreciate the feedback from everyone who has commented or rated the mission at this point. Hah, I know the feeling on the manpads, they give you such a warm surprise welcome. I think we can manage without any additional ones for now though , trying to keep things fun and balanced. Sure, I'll give some consideration to extending the mission a tad more. But I'll also have to be a bit careful to keep it from becoming too long or heavy for an evenings session for two players.Any chance of a track file, etc on one of those flights? I'm curious and I think it would also help to see how people react in and fly the mission. Not to mention it'd just be fun to see people flying it. It might of course be best to share it elsewhere than on the forums. |
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| blindsided, co-op, mission, multiplayer |
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