ED Team Wags Posted May 4, 2012 ED Team Share Posted May 4, 2012 (edited) Open Beta Patch Change Log FEATURES • Integration into DCS World • Implemented several measures to prevent network DoS-attacks. • Implemented initial resource manager. • Added third-party models: watchtower and corrected power lines pylon. COMMUNICATIONS • The easy communication radio menu is now opened with the [\] key. • The realistic communication radio menu is now opened with the [RAlt - \] key. A-10C Fixes • Ground shadow z-fighting when viewed from within the cockpit. • JTAC's IR pointer misses the target. • Constantly repeated radio reports from wingmen, particularly after leader landing. • A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground. • Some buttons became non-clickable when view is zoomed. • JTACs sorted by range in radio menu. • IFFCC Weapon Release Data Menus will work correctly now for all kinds of weapons. • SPI position on TAD will be shown correctly for ripple releases when SPI source is IFFCC. • Fixed CCRP behavior when the aircraft flies below entered hot elevation, and SPI elevation remains below ownship altitude. • CCIP CR symbology logic adjusted for ownship altitude less than entered hot elevation. • INVALID FUZING HUD message will account for WCMD height of function parameter. • Reduced the probability of WCMD to overshoot the target at low altitude deliveries. GENERAL Fixes • AXIS TUNE button sometimes not being active after assignment. • Periodic crash when changing gameplay options. • Mouse cursor sometimes being invisible in game. • Crash after a collision with a civilian traffic object. • Crash when a ship is destroyed. • Possible crash on mission load if civilian traffic is present in the mission. • Multiplayer chat key stops working. • "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment. • Su-33 flight leader doesn't taxi on the deck. • After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE". • Modifier Switch Function missing. • MLRS M270. Strange aiming logic. • BGM-109B Tomahawk. Incorrect flight model. • MBT Leopard-2. Inaccurate collision model. • E-3 model that resulted in refueling error. • Tanks don't open fire when on the move. • Possible client hang after connect to server. • MP client slots stay unusable for a long period of time if the previous client timed out. • Terrain object incorrect water reflections. • The Tu-160 and Tu-22 landing without landing gear. • SA-11. After a salvo launch from two launchers, the missiles collide. • JTAC use of "TERMINATE" communication. • Simulator hang when a mission contains a Chaparral SAM. • Tornado IDS. GUI error when the set bombing point is a waypoint actions. • Possible crash when a SAM missile hits a Su-33. • Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint. • JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign. • Missing tunnel entrance texture. • Nalchik airbase runway defects. • Mineralnye Vody airbase runway and taxiway problems. • Tuned AI aircraft refueling behavior. • Ctrl+S calls SAVE AS dialogue instead of saving file immediately. • Rockets are removed from fuselage hardpoints of Su-27/30/33/34. • Minvody airbase, tuned lights on the western edge of runway (RW 12). • APC and AAA not attacking ships. • APC MTLB firing sound continues after unit has stopped firing. • Ships open fire on infantry at distance of 15 km. • PAPI lights at Batumi were in the wrong position. • Aircraft shelters' self shading is tuned. • Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4. • SA-9 target detection has been adjusted. • Air defense re-target to priority target. • LVTP-7 large aiming errors. • FSG Molniya gun barrel jitter when aiming. • Multiplayer. Water starts flickering when mission is restarted. • Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course. • Multiplayer. Possible client not hearing response from Tanker. • Several minor bugs in Mission Editor. • Possible situation of SAMs not engaging targets if ships are present in the mission. • Kuznetsov aircraft carrier deck lighting. Edited May 20, 2012 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Speed Posted May 4, 2012 Share Posted May 4, 2012 Quick question, will this be an open beta patch, for DCS World, or an officially finished and released patch? Anyway, looking forward to it regardless :) Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
Grimes Posted May 4, 2012 Share Posted May 4, 2012 He ninja'd "Integration into DCS World" :D The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
sorcer3r Posted May 4, 2012 Share Posted May 4, 2012 Multiplayer crash on map change fixed? :) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 4, 2012 Share Posted May 4, 2012 Quick question, will this be an open beta patch, for DCS World, or an officially finished and released patch? Anyway, looking forward to it regardless :) Beta patch AFAIK. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Speed Posted May 4, 2012 Share Posted May 4, 2012 Beta patch AFAIK. Nate Right, it's clear now but I'm pretty sure Matt ninja edited the post after I asked the question :D Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted May 4, 2012 Share Posted May 4, 2012 • Fuel Quantity Gauge is always on. • Altimeter ELECT/PNEU switch inoperable. Does this mean, that the fuel quantity gauge is now always on or after this fix? Same with the altimeter switch - is it now inoperable or after the fix? Didn't fly the Hawg for 3-4 months ... :( kind regards, fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 4, 2012 ED Team Share Posted May 4, 2012 Will this eliminate being able to use our Steam installed copies? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 4, 2012 Share Posted May 4, 2012 Will this eliminate being able to use our Steam installed copies? You can still use that if you like. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Snoopy Posted May 4, 2012 Share Posted May 4, 2012 Does this mean, that the fuel quantity gauge is now always on or after this fix? Same with the altimeter switch - is it now inoperable or after the fix? Didn't fly the Hawg for 3-4 months ... :( kind regards, fire I hope not because that will be very incorrect. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
E61-v1T1 Posted May 5, 2012 Share Posted May 5, 2012 Does this mean, that the fuel quantity gauge is now always on or after this fix? Same with the altimeter switch - is it now inoperable or after the fix? Didn't fly the Hawg for 3-4 months ... :( kind regards, fire Maybe reference is made as follows: The error is called: "Fuel Quantity Gauge is always on." or "Altimeter ELECT/PNEU switch inoperable" If shown on this list, that means they have been adjusted? :huh: :dunno::dunno: [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits Link to comment Share on other sites More sharing options...
Snoopy Posted May 5, 2012 Share Posted May 5, 2012 I'm thinking that's a list of what was wrong and now fixed...funny because I don't recall the fuel gauge always being on. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Tailgate Posted May 5, 2012 Share Posted May 5, 2012 I believe I've used the ELEC/PNEU and the switch worked but I don't remember if it was functional. I think Pneumatic is used in case of power failure. Link to comment Share on other sites More sharing options...
E61-v1T1 Posted May 5, 2012 Share Posted May 5, 2012 ..funny because I don't recall the fuel gauge always being on. True :huh: [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits Link to comment Share on other sites More sharing options...
YakobeGrizzlyLepotyv Posted May 5, 2012 Share Posted May 5, 2012 this is going to allow us to start A-10C in DCS world I think as the patch number in the bottom left hand corner is the next patch number. SU-25T vs A-10C here we come _________________________________________________ [sIGPIC][/sIGPIC] Vipers 406 http://www.vipers406.com/ 62nd Fighting Falcons http://www.62ndfightingfalcons.asn.au/ Jesus is coming, Look busy. Link to comment Share on other sites More sharing options...
Modulus Posted May 5, 2012 Share Posted May 5, 2012 (edited) No fix for the CBU-97/105 terrain altitude problem? That one really needs to get fixed. I basically avoid using the CBU-97 because of it. Edited May 5, 2012 by Modulus CBU not GBU Link to comment Share on other sites More sharing options...
Barrakooda Posted May 5, 2012 Share Posted May 5, 2012 Curious if this will bork .lua files for exporting images again? Link to comment Share on other sites More sharing options...
Eddie Posted May 5, 2012 Share Posted May 5, 2012 No fix for the GBU-97/105 terrain altitude problem? That one really needs to get fixed. I basically avoid using the GBU-97 because of it. What terrain altitude problem? Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Modulus Posted May 5, 2012 Share Posted May 5, 2012 (edited) What terrain altitude problem? The one where the CBU-97s release their sub-munitions too early if the terrain height is anything above sea level. It might not be the weapon model, but maybe the release point calculation. See: http://forums.eagle.ru/showthread.php?t=84124 also http://forums.eagle.ru/showthread.php?t=85050 Edited May 5, 2012 by Modulus CBU not GBU Link to comment Share on other sites More sharing options...
ENZIFER Posted May 5, 2012 Share Posted May 5, 2012 Thanks TEAM ! Thanks a Lot ! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted May 5, 2012 Share Posted May 5, 2012 The one where the CBU-97s release their sub-munitions too early if the terrain height is anything above sea level. It might not be the weapon model, but maybe the release point calculation. See: http://forums.eagle.ru/showthread.php?t=84124 also http://forums.eagle.ru/showthread.php?t=85050 See Viper's final post in the second thread you linked to. 1 Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Modulus Posted May 5, 2012 Share Posted May 5, 2012 See Viper's final post in the second thread you linked to. Oh, so the fix will be in the next version? Great! I didn't see it in the change log, so I assumed it wasn't going to be in there. Thanks! Link to comment Share on other sites More sharing options...
Eddie Posted May 5, 2012 Share Posted May 5, 2012 Oh, so the fix will be in the next version? Great! I didn't see it in the change log, so I assumed it wasn't going to be in there. Thanks! The change logs are never exhaustive, especially when it comes to minor tweaks and fixes. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted May 5, 2012 Share Posted May 5, 2012 I'm thinking that's a list of what was wrong and now fixed...funny because I don't recall the fuel gauge always being on. Me too. Maybe, one of the devs can help us? kind regards, fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ralfidude Posted May 5, 2012 Share Posted May 5, 2012 By the fuel gage, do they perhaps mean that the fuel gage is always showing what the fuel state is even when starting from cold start? Because in that case yes, that gage was always showing your fuel status no matter if your A10 was on or not. But now it seems this will not be so. On a similar note, APU requires fuel to turn on?? Because there was a MP mission I played where the jet was cold, and no fuel. APU would not start, then the admin told me to take refuel first, after refueling I got the APU to work. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
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