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#1 |
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Member
Join Date: May 2011
Location: Riverdale Big apple
Posts: 334
Reputation power: 8
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I know it's inaccurate.
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#2 |
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ED Testers Team
Join Date: Dec 2008
Posts: 3,672
Reputation power: 112
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No.
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#3 |
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Member
Join Date: Nov 2009
Posts: 320
Reputation power: 10
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how you imagine that thing to work?
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#4 |
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Member
Join Date: Jun 2011
Location: Karlsruhe, Germany
Posts: 143
Reputation power: 2
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#5 |
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Member
Join Date: May 2011
Location: Norway
Posts: 452
Reputation power: 5
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You do a half-loop over the intended target and fire upwards so the shells *fall* on the target.
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#6 |
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Veteran
Join Date: Apr 2011
Location: Woodbridge,VA,USA
Posts: 6,947
Reputation power: 58
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What would be the point then? A near miss with the gun is still a miss.
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#7 | |
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Senior Member
Join Date: Sep 2010
Location: NYC
Posts: 1,094
Reputation power: 13
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Quote:
*shouldn't a near miss be called a near hit. If you nearly miss something, you've still hit it. Right? ![]() *you don't take a sh&t, you (hopefully) leave a sh&t
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#8 |
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Member
Join Date: Apr 2010
Posts: 224
Reputation power: 5
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Now somebody needs to make a video of a LABS gun pass.
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#9 |
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Senior Member
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since the meaning of CCRP it´s a computed release point for Bombs only. If you use Rockets while beeing in CCRP Mode, it seems not to have a direct effeckt on the rockets...I guess. Same for the GAU Projectiles?!?
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#10 |
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Member
Join Date: Sep 2009
Location: Hellas
Posts: 401
Reputation power: 11
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Using fantasy, Guns CCRP, could fire only when the computed impact point hits the designated target (Ammunition saver).
Of course It is not real
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