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"Hornet's Nest" - SP and MP


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This is the first mission I'm "publishing" here, so don't be too harsh! This isn't an attempt at creating a realistic mission, just a SEAD/base attack mission. I've made a single player version with three wingmen, and a multiplayer version for 4 players.

In a way, it resembles the "In the Weeds" mission because terrain masking is essential, but here, you're going to take out an SA-11 site and an enemy base. I'm not sure if I made it too hard, but it's absolutely doable, and I think it might be fun to fly MP.

For the single player mission, I reccomend that the player anchors the flight before you enter the "danger zone", so you can take out the SA-11 (and some other stuff) first.

 

Hope you like it (especially those of you who like SAM hunting :) ), and all comments are welcome!

 

 

EDIT: SP mission fixed!

Hornet's Nest MP4.miz

Hornet's Nest SP.miz


Edited by Ptroinks

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Thanks inks will try later,well done im sure you put a lot of time into it! :thumbup:

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Inks i have a problem,ive loaded mission but i can not fly an a10,when i go to mission planner all the a10,s say client above them so im just watching hinds fly..

And it was the sp i downloaded.

Help plz!

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Inks i have a problem,ive loaded mission but i can not fly an a10,when i go to mission planner all the a10,s say client above them so im just watching hinds fly..

And it was the sp i downloaded.

Help plz!

 

 

Same thing happens to me. I went and in tried to add a plane as a "player" but then i had no wingmen at all

"To most people, the sky is the limit. To those who love aviation, the sky is home."-----anonymous

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Great mission inks!!!

Had lot of fun with the hinds! Love the bombers at our base, thx for your hard work.:thumbup:

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Thanks a lot :)! The Hinds weren't actually supposed to do that, though. I put them in the mission and set a "landing" waypoint at the russian FARP. They all land ok, but for some reason, they take off again when the player closes in on the FARP or when you take out some of the SAMs. I don't know what triggers them to take off...


Edited by Ptroinks

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Gave it a quick shot this morn. Now, I'm not Top Gun Tom or anything, just your average joe. So, for me it was hard. I'm sure I'll get it but it will take time. I took your advice and held Moe, Larry And Curly back till I could clear some Sams but there's the rub. I couldn't get close enough to get a lock. I think that means actually going over the hill, doesn't it? I'd pop up and have a whole world of hurt coming at me long before I could get a shot off. And if I was anywhere near the top of the ridge, flares a blazin and all, I just never got down befvore it was too late. But, I aint quittin! I'm jumpin in there again right now. Maybe this time I'll tell the boys to hit some air defence targets at the same time. And hit the rejoin button before they are all crispy critters.:megalol:

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Hehehehe :)! Use chaff, not flares (at least on the SA-11 and the other radars), and remember to use your jammer (set it to "SAM 2"). Engage the jammer just before the radar gets a clear line of sight to you, and re-engage it when it shuts off. Also, you have to clear the ridge where it's closest to the SA-11 radar. Then, you won't get so far ahead of it that you can't duck behind it after launching your Maverick. What I found out, was that the safest way to attack, was to approach the ridgeline at an angle, so the Maverick FOV was approaching the edge of the screen. You'll still be able to launch when in range, and you won't have to spend that many precious seconds turning back before you can duck behind the ridge. Hope you understood what I meant :). Good luck, and keep trying!


Edited by Ptroinks

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Thanks a lot :)! The Hinds weren't actually supposed to do that, though. I put them in the mission and set a "landing" waypoint at the russian FARP. They all land ok, but for some reason, they take off again when the player closes in on the FARP or when you take out some of the SAMs. I don't know what triggers them to take off...

You can set the ROE to not return fire and stay put at airbase if that whats your design.

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I'm at a loss. That ridge is showing at 9 or 10 miles from target. How could I ever get a lock and live?

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Ermm am i missing something here how do you engage your jammer??

I know about the switching it to sam1,2 below hud, is there a switch im missing??

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Ermm am i missing something here how do you engage your jammer??

I know about the switching it to sam1,2 below hud, is there a switch im missing??

 

You have to use the "HOTAS CMS Z-axis". Look it up in your settings/controls page. Remember that after engaging the jammer, it will disengage automatically after 10-15 seconds (something like that), and you'll have to re-engage it.

 

I'm at a loss. That ridge is showing at 9 or 10 miles from target. How could I ever get a lock and live?

 

The ridge is 10 miles from the target waypoint, but the SA-11 site is a lot closer! Here's a little walkthrough:

 

After getting to the fence waypoint and anchoring the AI flight members, I start looking for the SA-11 radar (cycling to the "target" waypoint and slaving all sensors to SPI with china hat forward long, then searching to the south).

 

attachment.php?attachmentid=51666&stc=1&d=1305980288

 

When I find the radar (above), I won't be able to get a point lock on it because the range is still to long, so I'll have to get closer. This means getting inside it's weapons engagement zone, so I go low to get cover from the ridge as I close in.

 

attachment.php?attachmentid=51667&stc=1&d=1305980288

 

Here, I have cover from the SA-11, and I can prepare to pop up and get a solid lock with the TGP (I don't really need this, though. As long as the TGP is already pointing at the radar, the Maverick will slew to that position and be able to lock on to it, but I'm a control freak, so there you go :) ).

 

attachment.php?attachmentid=51668&stc=1&d=1305980288

 

In the image above, I have already engaged my jammer, and my TGP is looking just above the trees to get a lock on the radar and set a SPI there. There's also still plenty of room between me and the ridge, so even if it launches, I have all the time I need to dive for cover.

 

attachment.php?attachmentid=51669&stc=1&d=1305980929

 

I have now turned back behind the ridge and prepared for my attack run by selecting my Maverick and slaved it to the SPI I made on the radar. Now, I'm just flying towards my target behind cover and preparing to engage my jammer and pop up over the ridge.

 

attachment.php?attachmentid=51670&stc=1&d=1305980929

 

Look at my TAD on the image above! As you can see, the ridge has a "gap" in it just to the right of my aircraft. Where I'm at now is a good spot to pop up, and you should be able to find the same spot. Here, I still have some of the ridge in front of me as the Maverick seeker head locks on to the radar. "Rifle", and I break left.

 

attachment.php?attachmentid=51671&stc=1&d=1305980929

 

One less SAM to worry about :)!

 

attachment.php?attachmentid=51672&stc=1&d=1305981773

 

With the long range SAM gone, I can extend behind the ridge to get some distance, and climb to get a good view of the target area and look for the other SAMs. My next target is the SA-15.

 

attachment.php?attachmentid=51673&stc=1&d=1305981773

 

My attack run wasn't as good here, as I crossed the ridge on the far south edge. This made me have to fly farther from cover than if I had chosen the same crossing point as my run on the SA-11. My bad, but with the jammer on, remembering to re-engage it every time it shut down, getting a lock was not a problem (although I was grinding my teeth at this point, hoping that I wasn't too far from the ridge to get back behind it before it was too late :) ). Rifle!

 

attachment.php?attachmentid=51674&stc=1&d=1305981773

 

As I was breaking right to get back, I got a launch warning from the SA-8 to the left of the SA-15. I made it back behind the ridge with time to spare, though!

 

attachment.php?attachmentid=51675&stc=1&d=1305982503attachment.php?attachmentid=51676&stc=1&d=1305982503

 

The SA-15 is out, and again I'm extending back behind the ridge to look for the SA-8. I find it, lock it up, set a SPI on it, and start my attack run.

 

attachment.php?attachmentid=51677&stc=1&d=1305982503

 

Rifle! And as I turn, I get another missile warning. I hurry back behind the ridge before it reaches me.

 

 

attachment.php?attachmentid=51678&stc=1&d=1305982811

 

Same procedure with the Tunguska. After taking out the SA-11, the only reason for flying low, is to stay as close to cover as possible. At this point, I was a little more relaxed, as the SA-8 had been taken out.

I hope this explained how you can take out the SAMs without dying in the process :). If you have any more questions, just ask!

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U DA MAN! I have renewed faith. I had not found the radar in time before and will sit back and scope it out a little more carefully. Thanks for the pictorial. It was awesome!:)

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Piece o cake.:lol: Thanks to your great step by step, I was able to get thru it all and brought 3 out of 4 of us back. Why those autobots are programmed to do bomb runs with laser guided bombs at only a couple of thousand feet is beyond my comprehension. If they took that task on from 15000, they'd all be still alive and kickin. I still had to have them stand off while I set up my final at the airfield or I'm sure all Hell would have broken loose again. I hope these -small?-hmmm, details get picked up in a soon upcoming patch. Other than that. Kickass mission. Bring em on. I anoint you the Mission King.:)

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Piece o cake.:lol: Thanks to your great step by step, I was able to get thru it all and brought 3 out of 4 of us back. Why those autobots are programmed to do bomb runs with laser guided bombs at only a couple of thousand feet is beyond my comprehension. If they took that task on from 15000, they'd all be still alive and kickin. I still had to have them stand off while I set up my final at the airfield or I'm sure all Hell would have broken loose again. I hope these -small?-hmmm, details get picked up in a soon upcoming patch. Other than that. Kickass mission. Bring em on. I anoint you the Mission King.:)

 

+1 great mission inks,thanks bud.

Intel i5 3.2 ghz

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