Kaiza Posted May 11, 2011 Share Posted May 11, 2011 OK, had a search about, found a couple of threads, but nothing that deals with this directly, so I guess its something that probably only happens to me. When my NWS is not engaged the nosewheel veers right. This makes takeoff pretty exciting and means I have been leaving it engaged for the whole takeoff role. When my NWS is engaged, the nose wheel straightens. I can sit on the ground turning nose wheel steering on and off and watch my nose wheel turn and then straighten. As it is straight when NWS is engaged it would suggest that my pedal calibration is correct, so I am confused at what the problem is here? Here is a pic with me on the ground and my NWS off, as u can see rudders are central. Uploaded with ImageShack.us [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
Kaiza Posted May 11, 2011 Author Share Posted May 11, 2011 Perhaps it is some castering logic or something? I made a track, this time it occurs to the left. It appears that it is this way when I enter the game. http://www.2shared.com/file/hyBbLznz/NWS.html [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
mikey Posted May 11, 2011 Share Posted May 11, 2011 When NWS is disabled it is loose so it turns to the direction the plane is going which is good for taking off. The reason for the nose wheel drifting to the left or right when NWS is off and you're standing still is just bad tire physics model when the vehicle is standing still I think. Lot's of games have that problem. I've got 99 problems but my Ekran ain't one Link to comment Share on other sites More sharing options...
fael097 Posted May 11, 2011 Share Posted May 11, 2011 happens to everyone. thats how the game is Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas Link to comment Share on other sites More sharing options...
Slothface Posted May 17, 2011 Share Posted May 17, 2011 I know when NWS is disco'ed it becomes like a caster wheel, free moving. Would cross wind be the cause of the wheel to veer left or right? If no input is made from stationary to take off roll then I guess it would want to caster into wind due to the weather cock effect on the rudder surface. (Wind from right pushes on rudder surface to swing nose right into wind, therefore castering nose wheel will point into direction of swing and wind.) I guess only ED could comment as to how its all actually modelled. Anyhooo... just a thought. :) Sloth "You get enough sleep when you're dead!" -------------------------------------------------------------------------- TM WH HOTAS, TM Cougar MFDs, TrackIR 5 Pro Processor: i5 2.67Ghz Board: Intel DP55WB Video: Nvidia GTX650 Ti Boost RAM: 8Gb DDR3 1333MHz OS: Win7 Link to comment Share on other sites More sharing options...
Snoopy Posted May 23, 2011 Share Posted May 23, 2011 Real world the jet on average weighs 46,000 pounds. When we marshal the jet into cholks and shut her down the wheel stays straight. It takes a lot to turn the wheel left or right without hydraulics. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted May 26, 2011 ED Team Share Posted May 26, 2011 I know when NWS is disco'ed it becomes like a caster wheel, free moving. Would cross wind be the cause of the wheel to veer left or right? If no input is made from stationary to take off roll then I guess it would want to caster into wind due to the weather cock effect on the rudder surface. (Wind from right pushes on rudder surface to swing nose right into wind, therefore castering nose wheel will point into direction of swing and wind.) I guess only ED could comment as to how its all actually modelled. Anyhooo... just a thought. :) Of course, YES. You can check it at any supermarket using a cart. Push it in front of you then stop and try to turn it - take a look at the front wheels... If plane has a castering nosewheel there is a compulsory arm between axis of the nose leg (vertical) and the wheel axis. If the nose goes right the pair of forces tends to turn the wheel right. Or - the leg goes right and the point of wheel contact stands at its place. As the point is behind the leg it turns... Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
Rainmaker Posted May 26, 2011 Share Posted May 26, 2011 I haven't checked this in a while, but I do know that the wheel used to pivot to the right on me at engine start if i started the #2 engine first. Once I activated NWS, the wheel would straighten back up. I haven't flown for a couple weeks but if someone wants to check this out again feel free. It was repeatable from what I can remember but may have been fixed at some point. Link to comment Share on other sites More sharing options...
Laud Posted June 4, 2011 Share Posted June 4, 2011 Could it be you have set up L/R wheelbrake to your rudder pedals maybe? I had to setup a deadzone or better said (as it's configured as a slider) modify the X/Y saturation, because once I let the pedal loose, it didn't travel fully back to it's zero position, causing one of the two brakes to remain pushed by some 2-5%. This also causes the jet to pull to the side where the brake is not fully free. [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5 Link to comment Share on other sites More sharing options...
toby23 Posted June 22, 2011 Share Posted June 22, 2011 Since 1.1.0.8, I've been having this problem too. Nosewheel defaults to right turn on entering level. During engine start up, plane will pull and turn to the right. Engaging and disengaging NWS straightens the wheel. Ryzen 5800X, 32GB RAM, RTX 3060 Link to comment Share on other sites More sharing options...
Kaiza Posted June 22, 2011 Author Share Posted June 22, 2011 Yeah, I have just put it down to over modelled (IMO) castering. [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
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