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c-101 patrulla aguila with cockpit


peyvolt

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here you have a cockpit with the model of cshierro, the cockpit is done by me, c-101 aviojet doesn´t use HUD and MDF, all the arguments work, the cockpit is still in working, but I will finish it soon

simulator2011-03-1116-03-56-38.jpgsimulator2011-03-1116-03-04-47.jpg

simulator2011-03-1116-03-07-17.jpg

simulator2011-03-1116-03-39-88.jpg

simulator2011-03-1116-04-17-76.jpgsimulator2011-03-1116-04-58-02.jpg

 

simulator2011-03-1116-05-02-76.jpg


Edited by peyvolt
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^^^^

How did you get a functional pit in FC?

with arguments,like aircrafts has arguments, cockpits have arguments,creating cockpit its too difficult because sometimes the material goes behind othe material, but I have found many methods too create 3d cockpit, if anybody has a problem tell me

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its not that hard actually.

Says the person who's never made one. ;)

 

Not tear-your-hair-out hard, but still hard nonetheless.

 

Cockpits are no harder than aircraft (as long as you don't want hud/mfd's), I had a custom cockpit in FC2 a week (yea a week) after FC2 came out. Just takes a lot of time like any other 3d project. A LOT.

 

Nice job Peyvolt, glad to see the argument list that I gave you was useful. :)

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but if you delete a 3d cockpit and add a new one and place it in the right place, doesn't the HUD remain from the old one? and the MFD too?

 

 

I think they are trying to say that this jet does not have a hud or mfd's to worry about so all you have to do is make arguments for your texturing etc. and therefore you have a realistic cockpit. correct?

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but if you delete a 3d cockpit and add a new one and place it in the right place, doesn't the HUD remain from the old one? and the MFD too?

 

No, the HUD and MFDs is tied to the cockpit via objects named in a certain way. Recreating this object only works for .cmd models, but we do not have the capability to export .cmds, so no HUD for us.

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  • 2 years later...
  • 1 year later...

It is interesting to meet with this thread after years. :D

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