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New Road Textures for FC2.0


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I think this deserves a new thread of it's own, it was getting mixed up and buried within the Buildings mod discussion :D

 

I present to you all a whole bunch of new road textures for FC2.0 (and DCS Black Shark)

 

Road Textures Black v2.0 Semi-Markings *High Resolution*

 

This mod replaces all default road textures with semi-marked, dirtied, black tarmac ones.

 

IMPORTANT: Please be aware that this version features very high resolution texturesets, they range from 2048x2048 for the road junctions, to 2048x8192 for the longer lengths of road, so a good PC specification IS required!

 

Anisotropic Filtering level of 8x or more recommended for best results.

 

4GB+ of system RAM recommended.

 

http://files.lockon.ru/en/454/

 

screenshot819.jpg

 

screenshot822.jpg

 

screenshot827.jpg

 

Road Textures Black Semi-Markings v2

 

New Road textures, v2.0 Semi Road Markings

 

Replaces the default road textures with tarmac ones, road markings are only drawn on main roads (see thumbnail screenshots)

 

This version features texture resolutions ranging from 512x512 to 512x2048, so most PC's can run this mod with no noticeable FPS loss or resource usage.

 

Anisotropic Filtering level of 8x or more recommended for best results.

 

Now MODMAN 7.3.0.0 compatible.

 

http://files.lockon.ru/en/449/

 

screenshot815.jpg

 

Road Textures Black v2.0 *High Resolution* Full Markings

 

This mod replaces all default road textures with fully marked, black tarmac ones.

 

IMPORTANT: Please be aware that this version features very high resolution texturesets, they range from 2048x2048 for the road junctions, to 2048x8192 for the longer lengths of road, so a good PC specification IS required!

 

Anisotropic Filtering level of 8x or more recommended for best results.

 

4GB+ of system RAM recommended.

 

http://files.lockon.ru/en/397/

 

screenshot789.jpg

 

screenshot781.jpg

 

Road Textures Black v2.0 Full Markings

 

New Road textures, v2.0 Full Markings

 

Replaces the default road textures with tarmac ones, now with full road markings.

 

This version features texture resolutions ranging from 512x512 to 512x2048, so most PC's can run this mod with no noticeable FPS loss or resource usage.

 

Anisotropic Filtering level of 8x or more recommended for best results.

 

http://files.lockon.ru/en/396/

 

screenshot771.jpg

 

screenshot773.jpg


Edited by Mustang
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Nice one! As always :) especially the newer ones at top!

 

Greets

S@uDepp


Edited by S@uDepp
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Thanks guys, happy you're all enjoying the mods :thumbup:

 

Great work Mustang! :)

 

I agree with S@uDepp, that the version shown in the 3 shots at the top looks the best- most natural and blends in well with the texturing style of the existing Lockon environment.

 

Yeah, i agree that version is the best one out of all of them so far :)

 

On a sidenote, i've just released that version for DCS Black Shark if anyone wants to try it out:

 

http://files.lockon.ru/en/584/


Edited by Mustang
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Dito - unfortunately, anything but really for this region :music_whistling:.

 

What do you mean?

 

edit: had a think about what your post means, if you think the roads don't look real enough for the roads in this region, give me some examples to examine i can get them to look more accurate :)


Edited by Mustang
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I'm using the Semi version and it looks great! Main roads and country roads work good and look good. No FPS hit at all. Vehicles show better against the next texture. Of course, there's no potholes, etc, but hey, I can live without that added detail.

[sIGPIC][/sIGPIC]

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