RogueRunner Posted October 15, 2010 Share Posted October 15, 2010 Disable anti skid and the wheels will lock up but do not burst yet in the BETA. Hopefully in the final :music_whistling: With the price of ammunition these days do not expect a warning shot. Link to comment Share on other sites More sharing options...
diveplane Posted October 15, 2010 Share Posted October 15, 2010 Here's one i expected (and would be cool) to happen but it didn't. I like to taxi with the canopy open. Just out of curiosity i took off with the open canopy. Nothing happened! At 300 knots it would still work and closing perfectly :dontgetit: canopy damage model is to be tweaked. canopy would sure rip off with those forces slamming it. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted October 15, 2010 Share Posted October 15, 2010 canopy damage model is to be tweaked. canopy would sure rip off with those forces slamming it. Will be in next beta release I think. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Joe Kurr Posted October 15, 2010 Share Posted October 15, 2010 Disable anti skid and the wheels will lock up but do not burst yet in the BETA. Hopefully in the final :music_whistling: They already do :) One of my last flights I landed with anti-skid off, and blew both main tires. Trying not to skid off the runway, and correcting the sideways motion too hard, I also blew the nosewheel tire. Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award Link to comment Share on other sites More sharing options...
diveplane Posted October 15, 2010 Share Posted October 15, 2010 You can hear the wind resistance when you lower your gear. Also, the pitch of the aircraft drops from the drag of the landing gear. not very realistic as the pilots helmet would cancel these sounds out, maybe in external views hear these effects more, real life pilot only hear radio chatter static , and ever so slight engine whine inpit. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted October 15, 2010 Share Posted October 15, 2010 In A-10C Sim mode when you fire the cannon your plane rears up quite a bit! aircraft does indeed slow down in flight when the real gattling fires. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Kaiza Posted October 15, 2010 Share Posted October 15, 2010 No I disagree- at least in my own experience. Buffeting of the gear also buffets the airframe. [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
Blaze Posted October 15, 2010 Share Posted October 15, 2010 not very realistic as the pilots helmet would cancel these sounds out, maybe in external views hear these effects more, real life pilot only hear radio chatter static , and ever so slight engine whine inpit. But as simmers we don't have all the extra senses you get IRL, so these little things help tell us more about what our aircraft is doing, since we don't have that "seat-of-the-pants feel" you have IRL. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Headspace Posted October 15, 2010 Share Posted October 15, 2010 I found it. It's 0.75 mach. It really does tend to want to pitch down after you pass this mach number in the game. That's pretty cool. Link to comment Share on other sites More sharing options...
Niehorst Posted October 15, 2010 Share Posted October 15, 2010 noticed some guys hanging around on the bridge... well, wasnt their lucky day :music_whistling: NZXT H400i case i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull) Asus RoG Maximus XI Gene with 32GB G.Skill CL14 Samsung M.2 970Pro 1000GB ZOTAC RTX 2080ti Triple Fan 11GB 34" RoG Swift Curved TFT runs smooth like Beck's Gold :D HTC VIVE pro eYe (still freaking out!) Thrust Master HOTAS Warthog on MONSTERTECH table mounts 15cm Stick Extension + red spring by SAHAJ 8 (<-- love them) (TM F-18C ordered) TPR (Thrustmaster Pendular Rudder) T.Flight USAF Headset Link to comment Share on other sites More sharing options...
Succellus Posted October 15, 2010 Share Posted October 15, 2010 I noticed a important little thing for mission builders: If you set the start-waypoint of a convoy to "on road", the convoy will automatically jump on the road. This was the behaviour in BS also. But now the vehicles will start at the exact same position they was set in the editor. If they was set automatically on the road with a distance of 1m they will appear in the mission with this distance. The behaviour of the convoy is now very awesome! The first vehicle will start and the others will wait till the normal distance is given. The fast vehicles will drive slowly if a slow vehicle is in the convoy so they will stay together. If there is a space the vehicles on the front will drive slow and the vehicles on the end will drive faster to close up. If you attack a convoy the vehicles will leave the road and "hide" in the ditch. If you attack e.g. a T-80 with the GAU-8 it will drop smoke. If you drop bombs on a (in my case) static Strela it will move so the bomb will miss. Damn i ve been waiting for a responsive AI for decades ... would it be the beginning. Would they stop being simple seated ducks and move forward backward to avoid being hit, would they "engage devensive" manoeuvers ? HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD. Link to comment Share on other sites More sharing options...
leafer Posted October 15, 2010 Share Posted October 15, 2010 noticed some guys hanging around on the bridge... well, wasnt their lucky day :music_whistling: RIP. Guy was probably your wingman though. Oh well... :D ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Quid21 Posted October 15, 2010 Share Posted October 15, 2010 Has anyone seen any birds in this sim, I see there's a percentage for birds in the options page? Link to comment Share on other sites More sharing options...
diveplane Posted October 15, 2010 Share Posted October 15, 2010 Has anyone seen any birds in this sim, I see there's a percentage for birds in the options page? no 3d birds modelled in the sim. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
leafer Posted October 15, 2010 Share Posted October 15, 2010 please lets not add tracers.... Ahh. Guess they don't carry them then... ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Tango Posted October 15, 2010 Share Posted October 15, 2010 Hi, According to the manual, tracers were not required due to the accuracy of the pipper. Best regards, Tango. Link to comment Share on other sites More sharing options...
Niehorst Posted October 16, 2010 Share Posted October 16, 2010 Not really a "small detail" but I love the fact that you can throw your head around to the engines (with the trackIR of course) and watch the bad guy's tracers come closer after strafing some ground units...:thumbup: Always a reason to spare at least one tank! NZXT H400i case i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull) Asus RoG Maximus XI Gene with 32GB G.Skill CL14 Samsung M.2 970Pro 1000GB ZOTAC RTX 2080ti Triple Fan 11GB 34" RoG Swift Curved TFT runs smooth like Beck's Gold :D HTC VIVE pro eYe (still freaking out!) Thrust Master HOTAS Warthog on MONSTERTECH table mounts 15cm Stick Extension + red spring by SAHAJ 8 (<-- love them) (TM F-18C ordered) TPR (Thrustmaster Pendular Rudder) T.Flight USAF Headset Link to comment Share on other sites More sharing options...
Blaze Posted October 16, 2010 Share Posted October 16, 2010 Also not sure how many people have noticed since I haven't seen it mentioned but ED also revamped the A-10A model. Set an AI one and look at the brand new A. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
JG-1_Vogel Posted October 16, 2010 Share Posted October 16, 2010 Also not sure how many people have noticed since I haven't seen it mentioned but ED also revamped the A-10A model. Set an AI one and look at the brand new A. :) How does it compare the SIMOD A-10A in FC? Interesting find :). Link to comment Share on other sites More sharing options...
Blaze Posted October 16, 2010 Share Posted October 16, 2010 Well it's the same level of quality as the C model. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
MainSail Posted October 16, 2010 Share Posted October 16, 2010 (edited) The oxygen low light comes on at exactly 0,5L just as the real thing. Pretty amazing ! It would be even better if the oxygen blinker/flow indicator was always indicating flow when switching to emergency or test-mask. Edited October 16, 2010 by MainSail Win10-X64, I5,-8600K oc-4,8Ghz, 16GB DDR4, MSI RTX 2080ti, HOTAS Warthog, MFG crosswind pedals, KW-908 Jetseat , HTC Vive with lens mod. Link to comment Share on other sites More sharing options...
SonofEil Posted October 16, 2010 Share Posted October 16, 2010 It's not really a detail, but something to do to enjoy many of the details. Take off on a sunset/dusk flight and play Wagner's Vorspiel from Das Rheingold. Loud. My eyes were wet. 1 i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder... Link to comment Share on other sites More sharing options...
Blaze Posted October 16, 2010 Share Posted October 16, 2010 Early morning takeoffs in Nevada are breathtaking to say the least. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Focha Posted October 16, 2010 Share Posted October 16, 2010 Smoke particles respond to environmental changes like wind for example. Wind direction and strength alters smoke particles. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
evilnate Posted October 16, 2010 Share Posted October 16, 2010 When you scale the birds probability to >95%, white goup occasionaly appears on the canopy. :lol: Link to comment Share on other sites More sharing options...
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