UWBuRn Posted March 28, 2010 Posted March 28, 2010 I've imported the Simmod A-10 in FC2, i manually edited the .lua to move pylons accordingly to the values in 1.12 meinit.xml. Everything seemed to be ok, but once in cockpit it seems that the cockpit is positioned too after, and part of the external 3d model is visible in fornto of the cockpit, giving a bad visual effect. I've attached some screnshot to show the glitch. Somebody knows how (and if) is possible to fix this? In the meanwhile, this is the .\Script\Database\planes\A-10A.lua section regarding Pylons position corrected with values for the Simmod model: pylon(1, 0, -0.22, -0.062, -5.522, { FiZ = -3.3, }, { { CLSID = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, } ), pylon(2, 0, -0.69, -0.133, -4.526, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" }, } ), pylon(3, 0, -0.615, -0.267, -3.468, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB28}" }, { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" }, { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}" }, { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" }, { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" }, } ), pylon(4, 0, -0.35, -0.355, -1.585, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, -- { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, -- { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, } ), pylon(5, 0, -0.615, -0.405, -0.587, { FiZ = -3.3, }, { { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, } ), pylon(6, 0, -0.615, -0.41, 0.000000, { FiZ = -3.3, }, { } ), pylon(7, 0, -0.615, -0.405, 0.587, { FiZ = -3.3, }, { { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, } ), pylon(8, 0, -0.35, -0.355, 1.59, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, -- { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, -- { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, } ), pylon(9, 0, -0.615, -0.27, 3.459, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB27}" }, { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" }, { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}" }, { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" }, { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" }, } ), pylon(10, 0, -0.69, -0.133, 4.520, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" }, } ), pylon(11, 0, -0.22, -0.057, 5.54, { FiZ = -3.3, }, { { CLSID = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" }, { CLSID = "{3C0745ED-8B0B-42eb-B907-5BD5C1717447}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, } ) 2
UWBuRn Posted March 28, 2010 Author Posted March 28, 2010 Found by myself. :smilewink: In .\Config\View\Server.lua change the CockpitLocalPoint[PlaneIndex.iA_10] line to: CockpitLocalPoint[PlaneIndex.iA_10] = {4.201, 1.55, 0.0}
159th_Viper Posted March 28, 2010 Posted March 28, 2010 :thumbup: Any chance of uploading/releasing a Mod/Modman pack? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
104th_Crunch Posted March 28, 2010 Posted March 28, 2010 159th_Viper said: :thumbup: Any chance of uploading/releasing a Mod/Modman pack? PLEASE!
Kuky Posted March 28, 2010 Posted March 28, 2010 sweet... gonna have to get the SIMMOD A-10A now installed myself too :) No longer active in DCS...
Distiler Posted March 29, 2010 Posted March 29, 2010 FC2 SIMMOD A-10A compatibility patch v1 by TomWeiss http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=267&lid=1706&title=FC2%20SIMMOD%20A-10A%20compatibility%20patch%20v1#dldetails AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
AustinN360 Posted March 29, 2010 Posted March 29, 2010 Distiler said: FC2 SIMMOD A-10A compatibility patch v1 by TomWeiss http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=267&lid=1706&title=FC2%20SIMMOD%20A-10A%20compatibility%20patch%20v1#dldetails I have done this myself and I can tell you that it looks really nice now: Also check out the other 1.12b mods that I have running: http://forums.eagle.ru/showthread.php?p=863095#post863095
Esac_mirmidon Posted March 29, 2010 Posted March 29, 2010 (edited) I had installed also the Simmod A-10 and it works fine but i have the same problem with the front cockpit view. EDIT: UWBUrN find the solution. Works perfect. Thanks.... Edited March 29, 2010 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
McDaniel Posted March 29, 2010 Posted March 29, 2010 I posted this also in the lockonfiles Forum: Ok here are some "nitpicking" observation, dont get it wrong I just want to ask if its possible to tweak those things 1. If you shoot the GAU-8 it looks like the trace come out above the cannon, in RL the rounds leave the GAU-8 at 9 hrs position of the cannon. (lined up with the center of the hog) 2. the heat blur (great to have it) is a little to deep, look like its coming from the under part of the exhaust. Again those are really just details, Thanks again for the work! McDan out |AMD 7800x3D | 64GB DDR5-3600| GTX 4090 | Virpil Stick, Collectiv, WW MIP, WW Throttle, MFG Crosswind V2 | Windows 11 64-bit | SSD Samsung | 4K LG Oled 48 | Oculus Q3 | Simlab based Cockpit
Mustang Posted March 29, 2010 Posted March 29, 2010 (edited) Well done UWBuRn! Yep, we've finally got the SIM-MOD A-10A working, a well deserved rep inbound :thumbup: edit: AH i've just noticed, the AIM-9's aren't properly fixed to the pylons, hmm.... Edited March 29, 2010 by Mustang
Postal2 Posted March 29, 2010 Posted March 29, 2010 Yeahh great job !!! Yout confirm compatibility ti A-10 Simmod whith the new F15 model (Gys) ?? please . [sIGPIC][/sIGPIC] == http://www.3rd-wing.net == Extremmmmmmmmmmeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!
Mustang Posted March 29, 2010 Posted March 29, 2010 Postal2 said: Yeahh great job !!! Yout confirm compatibility ti A-10 Simmod whith the new F15 model (Gys) ?? please . No problems or conflicts with the F-15C model here, so it's all good i think :thumbup:
Esac_mirmidon Posted March 29, 2010 Posted March 29, 2010 One problem i have found is that there is no numerals and no Squadron signals in the A-10 in any skin. Somebody knows how to add this markings on the Hog? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Mustang Posted March 30, 2010 Posted March 30, 2010 So, is there a way to correct the alignment of the AIM-9's? anyone?
UWBuRn Posted March 30, 2010 Author Posted March 30, 2010 Will take a look tomorrow, probably the positions for the LAU must be edited, in that case i think the best thing would be stick with the original lau 3d model, there may be the risk of running in integrity check failure editing entries related to weapons, and i'm not sure if the LAU is considered as a weapon or if there's a launcher category. Anyway, now it's too late to run into lua files. :D
Maverick322 Posted March 31, 2010 Posted March 31, 2010 The solution said by UWBuRn works (CockpitLocalPoint[PlaneIndex.iA_10] = {4.201, 1.55, 0.0}) But in one mission, I believe it's Firing Range, the problem still exists.. How do I fix this?
UWBuRn Posted April 1, 2010 Author Posted April 1, 2010 Fixed the Sidewinders position. In .\Script\Database\db_weapons.lua find the entry launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), and edit as follows: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000) ), } ), @Maverick, only in one mission you get it wrong? In other mission is it ok?
Skypat Posted April 1, 2010 Posted April 1, 2010 i'am actualling testing a A-10 mod packed by myself. thx for the tweaks stay tuned for release
GunSlingerAUS Posted April 1, 2010 Posted April 1, 2010 Maverick322 said: The solution said by UWBuRn works (CockpitLocalPoint[PlaneIndex.iA_10] = {4.201, 1.55, 0.0}) But in one mission, I believe it's Firing Range, the problem still exists.. How do I fix this? It seems to show up in a few of the single A10 missions, yet not in the A10 campaign. Weird? Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
Nate--IRL-- Posted April 1, 2010 Posted April 1, 2010 Missions can have their own Server.lua that will over-ride your own. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Mustang Posted April 1, 2010 Posted April 1, 2010 (edited) UWBuRn said: Fixed the Sidewinders position. In .\Script\Database\db_weapons.lua find the entry launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), and edit as follows: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000) ), } ), @Maverick, only in one mission you get it wrong? In other mission is it ok? Thank you very much for this info UWBuRn, i'd rep you again if i could :thumbup: edit: found a little problem remaining, the rear fins of the AIM-9 cut into the LAU pylon. Edited April 1, 2010 by Mustang 1
Esac_mirmidon Posted April 1, 2010 Posted April 1, 2010 Ans also please check the missing weapons when this mod is installed. All S-8 rockets for Helicopters are missing within the fuel tanks, and the gun pod changes to a weird 3D resolution. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
UWBuRn Posted April 1, 2010 Author Posted April 1, 2010 Umh, thoose missile looked somewhat weird on the pylons, but i didn't saw the real cause until you posted that screen, the missiles must be rotated of 90 degrees on the attach points axis. Going to take a look at it Mirmidon, can you post a screen? I doubt is related to A-10, anyway i manually installed files extracting them form the zip, i don't use modman so maybe i skipped something is in the default package.
Skypat Posted April 1, 2010 Posted April 1, 2010 i'am not using these values in modman package (based on DCS package) http://forums.eagle.ru/showthread.php?t=51915 { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.400000, -0.043000, -0.351000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9", 0.400000, -0.043000, 0.341000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), }
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