T-Bone Posted March 26, 2010 Author Share Posted March 26, 2010 I am still tweaking the colors and sharpness. I think with the current terrain engine, higher altitudes look a little hazy and lower altitudes are fuzzy. I'm trying to get the higher altitudes to look more crisp and vibrant and lower altitudes more clear. [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted March 26, 2010 Author Share Posted March 26, 2010 The terrain looks great at high altitude, but the biggest issue is it loses a lot of detail down low. The terrain engine compensates for this by using a noise texture, as you can see in the lower shot. I think the best fix would be to increase the visibility of the noise texture in the graphics.cfg file, which is what I did for the lower pic. [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
GGTharos Posted March 26, 2010 Share Posted March 26, 2010 That looks more real, but yeah - it does lose a lot of stuff down low. Are you able to fix this by using LODs, or would that be impossible or plain impractical? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
T-Bone Posted March 26, 2010 Author Share Posted March 26, 2010 (edited) It's blurry down low, and its more obvious with a diverse terrain like Manchuria vs something which doesn't have as much variation like Nevada or something set in the desert where the terrain is mostly monochromatic... the only way to make it less blurry would be to use higher resolution imagery, which is not available to the general public for this region right now. Then again I think the Black Sea map also has this problem, especially for the farmland so they created farm textures... which I'll probably modify and use on the farmland areas too. Edited March 26, 2010 by T-Bone [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted March 26, 2010 Author Share Posted March 26, 2010 (edited) Looks like a lighter color noise texture works better for this new set of satellite imagery, and the color blending is better. Edited March 27, 2010 by T-Bone [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted March 26, 2010 Author Share Posted March 26, 2010 Problem was the old texture was dark, which worked for the old satellite terrain set just didnt work for the new set... [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted March 27, 2010 Author Share Posted March 27, 2010 Some high altitude shots: [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) Vibrant and balanced colors from all altitudes: Angels 1 Angels 4 Angels 10 Angels 25 Using the FC 1.12 engine. I'm waiting on a new computer rig for FC 2.0. Edited March 30, 2010 by T-Bone 3 [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted March 30, 2010 Share Posted March 30, 2010 (edited) Excellent progress, T-Bone! In that last batch, the low and medium altitude shots in particular look great. You've got the noise texture working for you very well. However, the 25K shot is still quite bland and blurry, IMO, especially if you look at the bottom right corner. I hope this is something that can be improved, but I'm not sure how easy that would be with these resolutions of satellite imagery. Edited March 30, 2010 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
T-Bone Posted March 30, 2010 Author Share Posted March 30, 2010 The satellite data is landsat7 which is only 15m x 15m per pixel. There are higher resolution satellite images but those are either classified, or they aren't continuous throughout the whole region, and also have other problems like they were taken during different dates, and would have portions of missing data at their resolution. The satellite imagery looks better at higher altitudes when you turn up the color contrast and saturation, but down low clashes with the terrain textures as seen below: It is a tradeoff, and I'll have to keep tweaking it to get the best results. I think however that the LOMAC/DCS series put a lot of emphasis into ground pounders so I'd prioritize the appearance of terrain at lower altitudes more. 3 [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
Pilotasso Posted March 30, 2010 Share Posted March 30, 2010 Incredible work T. Cant rep you more... [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
T-Bone Posted March 30, 2010 Author Share Posted March 30, 2010 (edited) I've been doing some research into what the actual colors should look like and what kind of terrain to use. Apparently most of this region is Polar and Alpine desert and Steppe Tundra. Real life comparison: Obviously with the limitations of our game engine, we can't reproduce 100% accurate colors, but I'm shooting for a good representation. Edited March 30, 2010 by T-Bone 1 [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
luckybob9 Posted March 30, 2010 Share Posted March 30, 2010 The satellite imagery looks better at higher altitudes when you turn up the color contrast and saturation, but down low clashes with the terrain textures Have you tried changing the contrast and saturation for ONLY the LOD2 textures? Those textures only show up at a distance, so in theory, you could increase the contrast and saturation for those while leaving the contrast and saturation for the LOD0 textures as they are. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
T-Bone Posted March 30, 2010 Author Share Posted March 30, 2010 This is just a test of the LOD0 textures, so I have no idea how the LOD2 will effect them yet. I'm thinking about messing with some of the entries in graphics.cfg for the noise distance. Also I don't have FC 2.0 installed yet because I am going to get a new computer for everything soon. It seems like FC 2.0 makes the terrain look bolder, so I'm going to wait and see if it has any effect before modifying the satellite textures any further. [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 9, 2010 Author Share Posted April 9, 2010 I created a new noise file with more detail and more color contrast. Also I tweaked the satellite imagery. Once again this is the FC 1.12 engine... I'm still waiting on a new computer to test this terrain in the FC 2.0 engine. [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 9, 2010 Author Share Posted April 9, 2010 [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
Napa Posted April 9, 2010 Share Posted April 9, 2010 Looking good there T-bone. When are you planning to add 3d objects? (cities, villages, roads, railroads, airfields, trees, power stations, power lines, dams if there are any and rivers?) Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
T-Bone Posted April 9, 2010 Author Share Posted April 9, 2010 Yes [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
Achurro Posted April 11, 2010 Share Posted April 11, 2010 Mamma mía T-Bone!! I'm ... well, I don't know!! Excellent work ! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Major SNAFU Posted April 11, 2010 Share Posted April 11, 2010 Looks really good. Link to comment Share on other sites More sharing options...
T-Bone Posted April 22, 2010 Author Share Posted April 22, 2010 (edited) I'm making good progress on finding a way to present terrain realistically from all altitudes in the FC2 engine: Angels 6 using a new low level noise texture: Angels 30: Not bad considering this was what we had just a few weeks ago: Edited April 22, 2010 by T-Bone [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 26, 2010 Author Share Posted April 26, 2010 [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 26, 2010 Author Share Posted April 26, 2010 Welcome to the People's Republic of China. [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 28, 2010 Author Share Posted April 28, 2010 Here's the same terrain rendered at 4x the detail of the last few screenshots and the default LOMAC terrain: [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
T-Bone Posted April 28, 2010 Author Share Posted April 28, 2010 And medium to low altitude in the A-10: Medium and low alt with the A-10: [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
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