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3D modeling in general


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THIS TOPIC IS ABOUT 3D MODELING IN GENERAL. Not linked to any DCS modules.... but it can be if you want..

 

This is an open thread to show your stuff and hints and tips for those at all levels.

 

BLENDER: now in 2.81

 

website > http://www.blender.org/

download > http://www.blender.org/download/get-blender/

tutorials > http://www.blender.org/education-help/tutorials/

> http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro < for an older version of blender

http://www.blenderguru.com/

 

AUTODESK: Mod Tool 7.5 the free version

 

Softimage website > http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571168

Softimage >>>>>> http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112

Mod Tool 7.5 >>>>> http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75

tutorials >

 

AUTODESK YOU TUBE VIDEO LINKS

http://www.youtube.com/user/Autodesk

http://www.youtube.com/user/3dsMaxHowTos

http://www.youtube.com/user/MayaHowTos

 

GIMP In Version 2.10.14

Website > http://www.gimp.org/

Bit like Photoshop but free

 

other web sites

 

primeportal - for referance pics?

dish models - walkarounds for aircrafts

the blueprints - good selection of blueprints of anything that moves.

game artist - Loads of articles and other stuff.

military meshes - blueprints/models of military and civivie stuff.

Clay render in 3DSMAX - How to setup a clay render.

Clay Render Mental Ray - The clay render technique

3d Buzz- great video tutorials most free plus a forum.

Colacola - a good tutorial on modeling, texture and rigging a P47

techtut - Tutorials in 3D programs and photoshop aswel as others

Digital Tutors - great site with loads of tutorials for various design programs, payware but worth it.

CGSociety - Loads of CG stuff plus a forum

blueprints - more blueprints.

CG Tuts - massive online tutorials in 3d and 2d

cgcookie - tutorials in 3d programs

Drawing Database - Plans of planes, Boats, cars and weapons

 

Artists Websites/Portfolios

 

Daniel Simon - fantastic artwork by the cosmic motors artist.

 

Tutorials

making a grill in 3dsmax

Simple office chair

Nissan 350z using the spline/sufacing methord

Mustang fastback

Trans Am

making a 3d plane simple Biplane

3D tutorial - Modeling a FIAT 500 using Polymodelling By - Karabo Legwaila

Car Nums - Car Nurms modelling tutorial

 

 

Video Tutorials

how to make a Bf 109 in Max YouTube.

 

Fundamentals - 3ds Max Introduction Video Tutorial

 

Anything link you would like me to add you can post them or PM me the links..


Edited by joey45
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The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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It's a bit early but I'll have a guess.:dunno:

I'll go out on a limb and say "The Buccaneer."

Good luck.

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some more... found the clone image thingy tool....

 

having some probs with the Canopy...

buc-6.thumb.jpg.5c8955fced727e8b7b8f4c3018bc964e.jpg

buc-7.thumb.jpg.808b78e904062ab3a3a4f1dddb27ffbd.jpg

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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I don't know how long you're doing 3D graphics, but I get much better results with Blender (it's open-source, so you can download it from blender.org for free).

There are 2 pictures attached showing a WIP of a jet I've done in 2008.

As you can see, i get softer forms and I tried to only use one object for the structure of the jet.

cockpitrender17.jpg.4035581a8d4ae11f9698e8101b90b9e3.jpg

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not long..

 

Softimage Mod Tool is also free..

 

I couldn't get my head around blender...

 

EDIT: model sort of buggerged up had to start again...

 

if i had/have better blueprints it would be better.

buc-10.thumb.jpg.bab4dfcb7d5b21d0abcb999125cadad0.jpg

buc-11.thumb.jpg.7d4ccf578a943e8ae0d64b0e68c4cf9d.jpg


Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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I have some Qs for you modders???

 

1- I see from the screenies that you leave out the canopy..

Do you modle it then delete it of not?

 

2- how do you smooth out the model?

I'll add some more later...


Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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having a go at the Jet Provest T5 aka strikemaster...

 

try 1

strikemaster.jpg

try 2

strikemaster2.jpg

just the windows and the intakes im having probs with..mainly due to the blueprint quailty.... I'm not gonna even think about the lading gear...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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I have some Qs for you modders???

 

1- I see from the screenies that you leave out the canopy..

Do you modle it then delete it of not?

 

2- how do you smooth out the model?

I'll add some more later...

 

 

I'll have a go at question number 2, but take my answer with a grain of salt as i'm not a professional modeler.

 

smoothness is mainly achieved with good modeling technique, which means your mesh flows appropriately, vertices terminate properly and connect properly. With applications such as 3ds max, one is able to put a "turbosmooth" or "meshsmooth" (more intensive) modifier on their model which increases the mesh density... however... it's not wise to slap that on your model, and then "convert -->poly/nurbs/etc" your mesh to this new higher density because that increases your workload - as obviously now you have many more vertices to fudge with however sometimes it helps or is required. the normal procedure would be to keep that event procedural, so that you can "toggle" the meshsmooth on and off, but always return to a less dense model to tweak. (same as using symmetry so you don't have to model the whole thing :P)

 

that being said there are some problems with just slapping a meshsmooth on your model if you require really exact straight lines (the cockpit windows on the ka50 would be a good example), if you don't provide the extra mesh density around these items the meshsmooth will give your object a "melted" look. and the windows (as an example) would become more round. usually you can overcome this by spacing a repetitive mesh very close to the object that you want to maintain it's shape. a little confusing to explain.

 

overtime one's model can get a little overworked, and vertices don't align etc etc down a fuselage this can look a little bumpy, it's important to learn all the tools available in programs such as 3ds max, because at the sub-object level it is possible to align vertices according to x y or z coordinates which speeds up manually placing each one in space - which has the fudge factor. another useful tool is constrain - when you can move vertices but constrain them to an edge etc.

 

in any case a GREAT tutorial on solid object modeling is digital tutors automotive modeling in 3ds max. I know you don't use that app, but just the technique the guy uses could be used in any application. You will see him make good use of symmetry modifiers, as well as turbo smooth and mesh smooth, while adding line/mesh density to maintain structural shape.

 

I hope that helps!


Edited by oakdown
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Those digital tutor videos are awsome for beginners. Im using it myself at the moment. My car is coming along nicely, i will upload a few pics when I nearly finished it. Once thats done ill try doing an aircraft. Probz the eurofighter lol. Might take make me a long time to do.

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please do...its an open thread.

 

gonna update the first thread with stuff like 3d website/forums and stuff soon.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Ok here is my car model so far. Aint don alot of work to it for a while. There isnt a tutorial for the bonnet of the car, so i had to try and do that myself. Still some work to do on it. Just trying to complete the car, then add details to it at a later date. I think it is turning out rather good compared to before. :D scarleft.th.jpg scarfront.th.jpg


Edited by samuel150892
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  • 2 weeks later...

Hey just stumbled over this thread, i've been trying to get into 3D modeling and blender lately by doing a J-35. I'm not very far yet and i'm pretty slow because i have to learn things on the go, but i think i'm getting there. :book::)

14.thumb.jpg.fb434a0b1433bab6c61bff82f96b053e.jpg

15.thumb.jpg.b268d5f77dc369b03bd2323dcfa6b49d.jpg

16.thumb.jpg.417f2ac2e6fc80c63f10b27e1757e81d.jpg

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  • 2 weeks later...

looking good. Im goona show some of the Jag im trying to do... and don't laugh when I do.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Here's a few weapons I did for ArmA:

 

zykGal.jpg

 

zykG36.jpg

 

zykAK103.jpg

 

All done in Blender, I prefer it to 3DSMax and Maya.... plus i'm all for open source.

 

Currently looking to build a decent Mig-29 for flightgear once I have some free time. Got all the reference material

Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC

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I never released then to the public though... I was never 100% happy with the texture work... specifically the transparent mag on the G-36.

 

DCS team can have them for their upcoming FPS module for blackshark ;)

Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC

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  • 2 weeks later...
  • 2 weeks later...

anyone else want to show their work....

 

 

here's more of my bored stuff

 

Q- the greyed out pics you lot post.. is that rendered or is it something else?

fuck-around-005.thumb.jpg.70a09e1695bf1b7d326c0d2bd7152b81.jpg

fuck-around-006.thumb.jpg.780b500d3a33a88805817d223b5ef04e.jpg


Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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