leafer Posted January 10, 2008 Share Posted January 10, 2008 Just a friendly reminder. :D ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
CAT_101st Posted January 10, 2008 Share Posted January 10, 2008 Yea... Id like to see another one. or the keybinds for the pit Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/ Link to comment Share on other sites More sharing options...
ED Team Wags Posted January 10, 2008 ED Team Share Posted January 10, 2008 Well, there is good news and bad news about this... The good news is that in the last build we changed the render from DX8 to DX9 to primarily solve the full shadow setting issue. With the latest card drivers, DX8 just would not cut it anymore. The bad news is that this broke several other things (z-fighting and lighting issues primarily). Once we get a new build in working order, I'll be making the next note then. Now before any of you ask, I really don't know exactly what DX9 will bring beside a fix to the full shadow issue. So while not out of the question, please don’t automatically expect new explosion, fire and smoke effects just yet. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
ED Team Wags Posted January 10, 2008 ED Team Share Posted January 10, 2008 Yea... Id like to see another one. or the keybinds for the pit The keycommand list is not final. When it is, I'll see about getting it released early. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Kuky Posted January 10, 2008 Share Posted January 10, 2008 Well my guess is that deciding to go from Dx8 to Dx9 can only be a good thing... beside fixing the shadows, which is really one of the more noticeable issues right now, is that if you do break something else...you will fix it and maybe in process make it even better? Hopefully the better base (first DCS module) you make the more benefit we can expect in next modules... No longer active in DCS... Link to comment Share on other sites More sharing options...
rocketeer Posted January 10, 2008 Share Posted January 10, 2008 The keycommand list is not final. When it is, I'll see about getting it released early. This is really great news. Is it possible to also have an early release on part of the manual explaining the cockpit switches? I'm not expecting the whole 500-600 pages of the manual. Appreciate your producer's note on the start up procedure. But some more info about the cockpit would be really useful for the few of us attempting to build the BS pit. Can't read Russian and guessing a lot right now. Some info will help as it takes months to build a pit, even a partial one. My A10C cockpit thread Link to comment Share on other sites More sharing options...
leafer Posted January 10, 2008 Author Share Posted January 10, 2008 Thanks for the heads up. Just wondering. Why not DX10? ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Azrayen Posted January 10, 2008 Share Posted January 10, 2008 My guess'll be that lots of people (me in the first place) still use XP / Dx9 and don't want to move to Vista / Dx10 if they can avoid it. As there is no problem with Dx9 (shadows...), and no use for Dx10 for BS (if you don't want to re-code entirely the graphic engine)... ;) Cheers, Az' Link to comment Share on other sites More sharing options...
kiss4luna Posted January 10, 2008 Share Posted January 10, 2008 I think D3D 9.0c will make huge contribution to the DCS graphics http://msdn2.microsoft.com/en-us/xna/aa937787.aspx http://www.microsoft.com/downloads/details.aspx?FamilyId=4B78A58A-E672-4B83-A28E-72B5E93BD60A&displaylang=en http://creators.xna.com/ I don't know exactly how you make the smoke effects in LockOn, but I could feel that it sucks the CPU's energy. I seem to be remembering some info about the D3D 9.0c that it could send some jobs to GPU so that CPU will have more energy to do what CPU should do. For example, the smoke: CPU will caculate the vertex for smoke, then GPU will do culling,mapping, coordinate transforming,etc. I remember that when I saw Medal of Honor in 2001, I saw grass and tree branches floating with wind.And it's a DX8.0 game. I heard many people complained about the DCS's ground texture. They said DCS has high detailed objects, but the terrain looks like some kind of baby's paper toy.;) You ED guys should go to MSDN for DirectX 3D 9.0 SDK if you want to take advantage of the D3D 9 API 1 RTX 3070 Link to comment Share on other sites More sharing options...
kiss4luna Posted January 10, 2008 Share Posted January 10, 2008 My guess'll be that lots of people (me in the first place) still use XP / Dx9 and don't want to move to Vista / Dx10 if they can avoid it. As there is no problem with Dx9 (shadows...), and no use for Dx10 for BS (if you don't want to re-code entirely the graphic engine)... ;) Cheers, Az' Yeah,Azrayen is right. Most people still don't want to change to Vista and DX10 is only available in Vista with DX10 compatible GPUs. And DX10 has huge difference to DX9.0c, I don't think it's a good idea for you to change DCS render to DX10 so early. Look Crysis, it still has amazing graphics in DX9. And I think DX10 is a transition like DX7, they will quickly go to DX11. So I think you should directly jump from DX9 to DX11 in future DCS platform update. Now DX9.0c is super good for most LockOn player. RTX 3070 Link to comment Share on other sites More sharing options...
Flyby Posted January 10, 2008 Share Posted January 10, 2008 Leafer, you trouble maker! Well Leafer, you've gone and done it again! Great question, and a lightning response form Wags too!:thumbup: The info is very interesting and a bit titillating. I do now wonder what explosions will morp into going from dx8 to dx9. Maybe if someone at ED can get to it, it would be nice to post before and after shots which show the implementation of dx9? If ya don't ask...;) Oh, I read about a config change in Crysis that allows the high settings to be rendered in winxp/dx9. I think I came across it at Tom's hardware. To that note, I too am staying with winxp/dx9 for now, though my next card will support dx10. I quess this means all things have been pushed back a bit to give ED time to find and reconcile any relaed issues. Better to find and fix now, I'm sure we all agree. :) Anyway, more info always help. good post. S~ Flyby The U.S. Congress is the best governing body that BIG money can buy. :cry: Link to comment Share on other sites More sharing options...
leafer Posted January 10, 2008 Author Share Posted January 10, 2008 Me? But I didn't doooit...it was Bubu! Bubu bad! 1 ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Flyby Posted January 10, 2008 Share Posted January 10, 2008 who's gonna shoot Bubu now? Me? But I didn't doooit...it was Bubu! Bubu bad! Leafer!!!!:megalol::megalol::megalol::megalol: The U.S. Congress is the best governing body that BIG money can buy. :cry: Link to comment Share on other sites More sharing options...
CAT_101st Posted January 10, 2008 Share Posted January 10, 2008 LMAO:thumbup: Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/ Link to comment Share on other sites More sharing options...
kiss4luna Posted January 11, 2008 Share Posted January 11, 2008 ... Oh, I read about a config change in Crysis that allows the high settings to be rendered in winxp/dx9. I think I came across it at Tom's hardware. To that note, I too am staying with winxp/dx9 for now, though my next card will support dx10. I quess this means all things have been pushed back a bit to give ED time to find and reconcile any relaed issues. Better to find and fix now, I'm sure we all agree. :) Anyway, more info always help. good post. S~ Flyby high settings is available in XP with DX9,it is the very high setting that is normally only available in Vista with DX10. Yes, that mod works, it can get "very high" class quality in XP with DX9,it's good. RTX 3070 Link to comment Share on other sites More sharing options...
Flyby Posted January 11, 2008 Share Posted January 11, 2008 very high settings? thanks for correcting me, kiss4luna. Always best to get such things right.;) Do you have Crysis? If so, what' your system spec? Flyby The U.S. Congress is the best governing body that BIG money can buy. :cry: Link to comment Share on other sites More sharing options...
Avimimus Posted January 11, 2008 Share Posted January 11, 2008 It is nice to see that there is room for some development without having to make the DX10 jump to vista (which btw. is not practicable for a lot of people who have lower incomes or live in less well off countries) Link to comment Share on other sites More sharing options...
Shaman Posted January 11, 2008 Share Posted January 11, 2008 This time all the special effects should be on GPU shoulders! ED you better do it right this time. Lock On shaders... explosions and smoke effects are totally unoptimized - CPU dependent? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
joey45 Posted January 11, 2008 Share Posted January 11, 2008 we wont see the full effect of any DX10 games for the next 3-4 years.... DX11..? havent heard of DX10.1.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
kiss4luna Posted January 12, 2008 Share Posted January 12, 2008 thanks for correcting me, kiss4luna. Always best to get such things right.;) Do you have Crysis? If so, what' your system spec? Flyby my gears are: AMD X2 3800+ Kingstone DDR667 1GB with Kingmax DDR667 1GB Duo Channel ATi 1950GT with 256MB GRAM @ 500MHz Core and 1400MHz GRAM WD 80GB SATA in Crysis, i could run 30fps in the jungle with massive battles. but in the end, on the Carrier with Alien Boss, fps will drop to 10. The fps also drops down when the alien ships freezes the island. In total, it's amazing, explosions and physics hardly affects the fps. i run Crysis on 1024x768, no AA, no AF, all settings medium, and i use autoexec.cfg to change physics to very high which trees can be damaged piece by piece. and below is the parameters in my autoexec.cfg for Crysis, put the cfg file to your Crysis folder, it will load the marameters when game starts: e_particles_thread 1 //this will use CPU "1" to proccess the particles.if you have multi CPUs,for example,2 cores,then core 1 will be CPU "0". e_vegetation_static_instancing 1 // I remember that in DX9c,if you have many objects need to be rendered,and most objects are the same model,then system could just load one model only,render it to various objects. This technology could help rendering forests without sucking too many hardware resources. IF DCS uses Geometry-Instancing technology, it may show many F15Cs with loading only one F15C model. es_OnDemandPhysics 1 // I forget what this is used to do e_hw_occlusion_culling_object 1 // use hardware(GPU) to do culling gpu_particle_physics 1 // use GPU to do particle physics r_GeomInstancing 1 // use hardware Geometry-Instancing RTX 3070 Link to comment Share on other sites More sharing options...
kiss4luna Posted January 12, 2008 Share Posted January 12, 2008 we wont see the full effect of any DX10 games for the next 3-4 years.... DX11..? havent heard of DX10.1.. yes,DX11 may be out on Nov,2008;) and DX11 is not compatible with DX10/DX10.1, just like the relationship on DX8.x with DX7 RTX 3070 Link to comment Share on other sites More sharing options...
kiss4luna Posted January 12, 2008 Share Posted January 12, 2008 It is nice to see that there is room for some development without having to make the DX10 jump to vista (which btw. is not practicable for a lot of people who have lower incomes or live in less well off countries) yes,it's right. DX9 still have huge developing room for DCS, and there is no need to jump to DX10 which costs too much RTX 3070 Link to comment Share on other sites More sharing options...
kiss4luna Posted January 12, 2008 Share Posted January 12, 2008 This time all the special effects should be on GPU shoulders! ED you better do it right this time. Lock On shaders... explosions and smoke effects are totally unoptimized - CPU dependent? yes,it's right. I think LockOn proccesses the smokes,explosions,fogs and some other effects using CPU. But this render works could be done by GPU in DX8 and DX9 RTX 3070 Link to comment Share on other sites More sharing options...
Flyby Posted January 12, 2008 Share Posted January 12, 2008 rgrt, and thanks! Flyby The U.S. Congress is the best governing body that BIG money can buy. :cry: Link to comment Share on other sites More sharing options...
Phantom_Mark Posted January 13, 2008 Share Posted January 13, 2008 my gears are: AMD X2 3800+ Kingstone DDR667 1GB with Kingmax DDR667 1GB Duo Channel ATi 1950GT with 256MB GRAM @ 500MHz Core and 1400MHz GRAM WD 80GB SATA in Crysis, i could run 30fps in the jungle with massive battles. but in the end, on the Carrier with Alien Boss, fps will drop to 10. The fps also drops down when the alien ships freezes the island. In total, it's amazing, explosions and physics hardly affects the fps. Yer thanks for the spoiler mate, im only into the first levels where you destroy the GPS blocking truck, really, thank so much for spoiling the rest of my game :furious::ranting::gun_sniper: Link to comment Share on other sites More sharing options...
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