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#1 |
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Senior Member
Join Date: Nov 2004
Location: Poland
Posts: 1,371
Reputation: 75
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What do you think about controllable SAM in Lock-On? Really, really mad idea
![]() Altek-300, S-300 simulation only for users ![]() http://www.raspletin.ru/eng/lists/altek.html ![]() ![]() ![]()
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il2forum.xt.pl |
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#3 |
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Moderator/ED Testers Team
Join Date: Nov 2004
Posts: 15,585
Reputation: 294
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Personally I think it would be a -great- idea having a player control the IADS to some degree.
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![]() Reminder: SAM = Speed Bump
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#4 |
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Junior Member
Join Date: May 2006
Posts: 54
Reputation: 5
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That's awesome
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#5 |
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Member
Join Date: Mar 2005
Posts: 110
Reputation: 6
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I agree, this would be a awsome addition. It would also matter how well it was modeled.
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#6 |
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Senior Member
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I think this idea was brought up several times, but now with some really cool link provided. Awesomeness. We better start to search p2p networks
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#7 |
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Moderator/ED Testers Team
Join Date: Nov 2004
Posts: 15,585
Reputation: 294
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You won't find any of this on 'P2P networks' or any networks whatsoever. This, like manuals that are to be studied to utilize the S300, are typically locked in a training vault. You walk in with nothing, you walk out with nothing.
Don't kid yourself ![]() Besides, an S300 simulation by itself is useless - an IADS simulation would work much better, even if it was abstracted.
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![]() Reminder: SAM = Speed Bump
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#8 |
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Senior Member
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I knew someone will take me seriously and think that I actually gonna look for it on P2P networks.
I was being sarcastic. Of course I wouldn't find it. Gotcha!
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#10 |
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Member
Join Date: Nov 2005
Posts: 273
Reputation: 5
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How so Cali? I mean its a natural progression ultimately for sims to encompass more human controlled elements. Although the likes of BF2 are ultra arcade, imagine ultimately having a sim where the majority or all of units are human controlled. Far greater immersion. No AI can ever (at least in our years) accurately replicate a human.
Personally I'd like to sit a few rounds out of flying and try to take out a few ACs from my SAM unit ![]() I'd imagine working a SAM battery would be similar playing style to sub simulators. Lots more hands off, but more analysis. Just my 2 cents tho.
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. . . Lockon Advanced Realism with Touch-Buddy http://www.touch-buddy.com/images/42sf-dodger.png |
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