Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 how about the maximum range limitations ? will I be able to fire 530D if Distance to target>Dmax (target is locked) ? Yes. The conditions that the missile check are: - It is in ready status. - Aircraft speed is above safety speed (to prevent firings from the tarmac). - There is a locked radar target. When to fire and at what range are left at pilot's discretion. 1 "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 I tend to lock and unlock often, so sometimes I forgot the second lock and a couple of missiles go ballistic yeah :P Well, from this update onwards it won't matter if you forget the second lock. The missile will do that for you. :smartass: "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
TomCatMucDe Posted June 7, 2016 Share Posted June 7, 2016 Well, from this update onwards it won't matter if you forget the second lock. The missile will do that for you. :smartass: I always believed in God Zeus, I'm reviving this Ancient Greek religion... I hope the magics will get some love and get finally slaved! I'm sure they will love that ! Link to comment Share on other sites More sharing options...
nomdeplume Posted June 7, 2016 Share Posted June 7, 2016 The radar will automatically switch from TWS to STT (it will also switch to HRF if in ENT) before the missile is launched. Will the radar remain in HRF indefinitely or switch back to ENT after some timeout? Is the switch for HRF/ENT somehow mechanised to reflect this change, or will it physically still be on ENT but the radar will be on HRF? Or does it drop back to ENT once the target is unlocked or lost? Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 Will the radar remain in HRF indefinitely or switch back to ENT after some timeout? Is the switch for HRF/ENT somehow mechanised to reflect this change, or will it physically still be on ENT but the radar will be on HRF? Or does it drop back to ENT once the target is unlocked or lost? It will drop back to ENT as soon as there is no target lock. The switch will not change position. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Flagrum Posted June 7, 2016 Share Posted June 7, 2016 (edited) - Rockets: Only one rocket is fired from the selected pod. Pod selection is automatic. The Release Quantity Selector and the Release Intervall Selector will not affect the employment of rockets?:cry: edit: probably not. At least the Release Intervall Selector is clearly labled "DIST x 10M", i.e. it is obviously only for bombs. But isn't there a way to ripple fire a selectable number of rockets? Edited June 7, 2016 by Flagrum Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 The Release Quantity Selector and the Release Intervall Selector will not affect the employment of rockets?:cry: edit: probably not. At least the Release Intervall Selector is clearly labled "DIST x 10M", i.e. it is obviously only for bombs. But isn't there a way to ripple fire a selectable number of rockets? No. You either fire them one by one or all at the same time. Release Quantity and release interval are meant for MK82s, Snakeyes and cluster bombs. Fuse selector works for all bombs. Except that BAP-100 and all laser guided bombs ignore the RET/INS setting. All of them are armed with single fuses. So for them the setting work as SAFE/ARMED. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
npole Posted June 7, 2016 Share Posted June 7, 2016 It will drop back to ENT as soon as there is no target lock. The switch will not change position. Why? Isn't this a bug? If the switch is on HFR it should still HFR or the switch wouldn't represent the current mode. What's the logic behind it? Link to comment Share on other sites More sharing options...
TomCatMucDe Posted June 7, 2016 Share Posted June 7, 2016 Why? Isn't this a bug? If the switch is on HFR it should still HFR or the switch wouldn't represent the current mode. What's the logic behind it? If it's in HFR it would not "switch to HFR" and therefore you can't talk about "switching back" The whole thing is obviously when you are in ENT and go in TWS. Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 Why? Isn't this a bug? If the switch is on HFR it should still HFR or the switch wouldn't represent the current mode. What's the logic behind it? Please read the original question. The original question was (paraphrasing): If the radar is in ENT, with the switch in the ENT position, what happens when it goes into STT and switches to HFR? Does the switch change position? In this situation, the missile overrides the radar switch position and places it in HFR and STT. As soon as target lock is lost, the override ends and the radar returns to its normal operational mode. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
npole Posted June 7, 2016 Share Posted June 7, 2016 Please read the original question. The original question was (paraphrasing): If the radar is in ENT, with the switch in the ENT position, what happens when it goes into STT and switches to HFR? Does the switch change position? In this situation, the missile overrides the radar switch position and places it in HFR and STT. As soon as target lock is lost, the override ends and the radar returns to its normal operational mode. Thanks, I believed the bug was about the radar switch to ENT while the switch was in HFR (as it happens in certain situations... I reported the issue in the bugs section). Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 The last two items of the PPA are done and now the PPA is officially finalized. Missile (530D) Selector (G/AUTO/D): It only works if there are two 530D missiles onboard. G: Selects the left missile to be fired first. AUTO: Only works with a locked target. It selects the missile that is nearest to the locked target. Basically if the target is to your left, it will select the left missile. If it is to the right, it will select the right missile. D: Selects the right missile to be fired first. TOT/PAR for Gun: TOT: Spray and pray. You keep firing for as long as you keep the trigger pressed. PAR: You fire in short burst of no more than 15 bullets. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
PiedDroit Posted June 7, 2016 Share Posted June 7, 2016 No. You either fire them one by one or all at the same time. When in TOT, are rockets are fired only as long as the trigger is pressed or is it all rockets at once regardless (which means that the A/C is only good for one pass) ? Link to comment Share on other sites More sharing options...
Zeus67 Posted June 7, 2016 Share Posted June 7, 2016 When in TOT, are rockets are fired only as long as the trigger is pressed or is it all rockets at once regardless (which means that the A/C is only good for one pass) ? They are all fired in a single salvo when you press the trigger. So it is good only for a single pass, unless you carry four rocket pods in which case you can do two passes. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
PiedDroit Posted June 7, 2016 Share Posted June 7, 2016 They are all fired in a single salvo when you press the trigger. So it is good only for a single pass, unless you carry four rocket pods in which case you can do two passes. Ok thanks :thumbup: Link to comment Share on other sites More sharing options...
QuiGon Posted June 8, 2016 Share Posted June 8, 2016 That's some nice stuff. Can't wait for the update! Great work RAZBAM, thanks! :thumbup: Just something to confirm: The TOT/PAR switch applies to all mentioned weapons, right? So if I want to fire my missiles in single mode but my guns in spray mode, I have to switch between TOT and PAR all the time? That would be a bit inconvenient, but if that is how it works IRL, so it shall be. I guess I'll have to assign that switch on my HOTAS in that case :) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
PiedDroit Posted June 8, 2016 Share Posted June 8, 2016 That's some nice stuff. Can't wait for the update! Great work RAZBAM, thanks! :thumbup: Just something to confirm: The TOT/PAR switch applies to all mentioned weapons, right? So if I want to fire my missiles in single mode but my guns in spray mode, I have to switch between TOT and PAR all the time? That would be a bit inconvenient, but if that is how it works IRL, so it shall be. I guess I'll have to assign that switch on my HOTAS in that case :) TOT/PAR doesn't apply to Magics II's (applies to gun, rockets and S530D) so you shouldn't have to switch that often. Link to comment Share on other sites More sharing options...
QuiGon Posted June 8, 2016 Share Posted June 8, 2016 TOT/PAR doesn't apply to Magics II's (applies to gun, rockets and S530D) so you shouldn't have to switch that often. You're right, I missed that somehow, thanks :thumbup: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
TomCatMucDe Posted June 8, 2016 Share Posted June 8, 2016 Magics also will lunch from the same side as the bandit ? I suppose that the only reason why you can't chose the side, cause it would make sense to want to balance the aircraft if the side of the bandit doesn't matter Link to comment Share on other sites More sharing options...
jojo Posted June 8, 2016 Share Posted June 8, 2016 Magics also will lunch from the same side as the bandit ? I suppose that the only reason why you can't chose the side, cause it would make sense to want to balance the aircraft if the side of the bandit doesn't matter G/ AUTO/ D => AUTO = target's side If you want to balance you have to select manually Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
TomCatMucDe Posted June 8, 2016 Share Posted June 8, 2016 G/ AUTO/ D => AUTO = target's side If you want to balance you have to select manually But he said that applied only to the 530D. I'm talking about Magics. Link to comment Share on other sites More sharing options...
Jacks Posted June 8, 2016 Share Posted June 8, 2016 So if you can launch a 530 at a targte while still in TWS mode, what are the benefits of using STT before launching since the target will get a lock tone earlier? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
mattebubben Posted June 8, 2016 Share Posted June 8, 2016 So if you can launch a 530 at a targte while still in TWS mode, what are the benefits of using STT before launching since the target will get a lock tone earlier? TWS wont guide the missile. And from the next patch and on clicking the launch will automatically change to STT. Link to comment Share on other sites More sharing options...
ZHeN Posted June 8, 2016 Share Posted June 8, 2016 TWS wont guide the missile. And from the next patch and on clicking the launch will automatically change to STT. that's what he's trying to say - there's no more sense in switching manually to STT before launch [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gliptal Posted June 8, 2016 Share Posted June 8, 2016 Mindgames I guess. Link to comment Share on other sites More sharing options...
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