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[REPORTED] Countermeasures don't work


IASGATG

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Having done some extensive testing I've found that countermeasures have no impact on missiles in 1.5

 

The lua that governs the probability of rejection/effect for countermeasures has had the variables for the three seeker heads turned to zero. In testing done a year ago this produced the same results we see now - no amount of chaff/flare will stop a missile from tracking.

 

Having tested the R-60, R-73, 9M, 27ER and 7M I've found that regardless of the amount of chaff/flare put out and regardless of engine position, the missiles will always track.

 

Tests have been done to increase the lift of the missile in instances were pk=! 1 and found that it was merely the missile under-turning, not that it was being affected by CM.

 

I've attached relevant tracks/acmi's and the link to the stream where part of the testing was done.

 

https://mega.nz/#!w0RzRYjA!gCKm6NWTgz6zPD08xpFA_C4TIBhiuprn4_ZYo8XFqU0

 

http://www.twitch.tv/iasgatg/v/19376372

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Having done some extensive testing I've found that countermeasures have no impact on missiles in 1.5

 

The lua that governs the probability of rejection/effect for countermeasures has had the variables for the three seeker heads turned to zero. In testing done a year ago this produced the same results we see now - no amount of chaff/flare will stop a missile from tracking.

 

Having tested the R-60, R-73, 9M, 27ER and 7M I've found that regardless of the amount of chaff/flare put out and regardless of engine position, the missiles will always track.

 

Tests have been done to increase the lift of the missile in instances were pk=! 1 and found that it was merely the missile under-turning, not that it was being affected by CM.

 

I've attached relevant tracks/acmi's and the link to the stream where part of the testing was done.

 

https://mega.nz/#!w0RzRYjA!gCKm6NWTgz6zPD08xpFA_C4TIBhiuprn4_ZYo8XFqU0

 

http://www.twitch.tv/iasgatg/v/19376372

 

It's definitely bug. Here's my analysis, you will help to deduce:

 

first tacview is 1.2.16 (saved track file)

second tacview is saved track file from 1.2 and opened with 1.5

third tacview is from 1.5 when I pasted missiles_prb_coeff.lua file in 1.5 from 1.2

fourth tacview is from 1.5 when I pasted missiles_data.lua file in 1.5 from 1.2

 

...and I see that these files are not encoded at all. You can edit everything, nothing happens.

IR test 12 and 15.rar

“The people will believe what the media tells them they believe.” — George Orwell

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  • ED Team
Having done some extensive testing I've found that countermeasures have no impact on missiles in 1.5

 

The lua that governs the probability of rejection/effect for countermeasures has had the variables for the three seeker heads turned to zero. In testing done a year ago this produced the same results we see now - no amount of chaff/flare will stop a missile from tracking.

 

Having tested the R-60, R-73, 9M, 27ER and 7M I've found that regardless of the amount of chaff/flare put out and regardless of engine position, the missiles will always track.

 

Tests have been done to increase the lift of the missile in instances were pk=! 1 and found that it was merely the missile under-turning, not that it was being affected by CM.

 

I've attached relevant tracks/acmi's and the link to the stream where part of the testing was done.

 

https://mega.nz/#!w0RzRYjA!gCKm6NWTgz6zPD08xpFA_C4TIBhiuprn4_ZYo8XFqU0

 

http://www.twitch.tv/iasgatg/v/19376372

Yes, there is bug linked with new chaff and flares effects that bring incorrect work of missile guidance system (countermeasures block).

Will be fixed soon. Stay tuned.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

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Yes, there is bug linked with new chaff and flares effects that bring incorrect work of missile guidance system (countermeasures block).

Will be fixed soon. Stay tuned.

 

I'm pretty sure that they work. I have plenty of missed missiles with tracks to prove it.

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I'm pretty sure that they work. I have plenty of missed missiles with tracks to prove it.

 

They don't. Those missiles more than likely exceeded gimbals or exceeded their G limit to the target. I've had situations where I'm fired nose on while dumping flares and cranking hard only to be smacked with an R-60M many more times than I've defeated them. I've done similar testing to Scags (but with the A.I.) and I've come to the same conclusion. Flares and chaff have no functional use as of the current 1.5 beta.

My Specs:

Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD

Warthog Stick/TWCS Throttle/TrackIR 5

 

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