chromium Posted July 1, 2015 Share Posted July 1, 2015 Hello, with the help of the community I made this small mod which provide some sort of persitence in dead scenery objects from one mission to the subsequent one. What it does: when a scenery object (building, bridge, house, etc) is destroyed during a sortie by you or the AI, this the corresponding map object will be set dead at every succeeding mission. The mod can be installed easily with JGSME mod manager, but you could always decide to copy the content of the DAWS_ObjPersistence folder in your DCS main directory. THIS MOD IS IN ALPHA RELEASE, please read the provided manual (4 pages ;)). I decided to post it here to understand if someone would be interested, and to ask for improvements from who is better than me at coding (probably everyone). Therefore, any suggestion, help and enhancement are obviously welcome. In particoular, I'm looking for better solution for two enhancements: 1. I would like to dynamically add the "dofile" line in the MissionScripting.lua without having to overwrite it at each DCS Start (or mission editor start); 2. Waiting for the destroy() function to be fixed, to find a way to set a map object as dead instead having to explode it at any mission start. This mod has been made possible by the effort of some valuable ED’s community members, as Grimes, MBot, xcom, Ian, vicx, Ajax... and many more that I forgot during those years. Without their public work and their suggestions, I won’t be able to learn much of DCS Lua interaction. Without some code chunck they gave me, I won’t reach may solution that I eventually found to complete this (and other) work. This mod use and the fantastic MIST by Grimes. A special thanks is also for Rider, my community mate which teach me the basis of Lua programming and gave me the starting point, the milestones and many “game-changer” ideas about how improve the code.DAWS_ObjPersistence_Alpha.zip 2 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Aginor Posted July 1, 2015 Share Posted July 1, 2015 Sounds like it could be pretty useful! Thanks, chromium! :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Aviators Posted July 1, 2015 Share Posted July 1, 2015 great work! ;) L'importante non è stabilire se uno ha paura o meno, è saper convivere con la propria paura e non farsi condizionare dalla stessa. Ecco, il coraggio è questo, altrimenti non è più coraggio ma incoscienza. Link to comment Share on other sites More sharing options...
Gaanalma Posted July 2, 2015 Share Posted July 2, 2015 Great!!!!!! [sIGPIC][/sIGPIC] www.36stormovirtuale.net Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted July 2, 2015 Share Posted July 2, 2015 That sounds like a great mod! Thanks for your work Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
xcom Posted July 17, 2015 Share Posted July 17, 2015 Just seen this, looks great! [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
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