fastfreddie Posted December 5, 2014 Share Posted December 5, 2014 For me it's always the right wing which blows off, never the left. I am testing as we speak... Funny I always lose the left wing. Link to comment Share on other sites More sharing options...
FoReIgNeR Posted December 5, 2014 Share Posted December 5, 2014 Okay, now it was the left [sIGPIC][/sIGPIC] Limitless Aerobatics Team Facebook Link to comment Share on other sites More sharing options...
FoReIgNeR Posted December 5, 2014 Share Posted December 5, 2014 Guess it depends on turn direction, the inner wing is usually higher loaded and I usually make right turns in combat (torque help) [sIGPIC][/sIGPIC] Limitless Aerobatics Team Facebook Link to comment Share on other sites More sharing options...
NeilWillis Posted December 5, 2014 Share Posted December 5, 2014 Maybe it is just a manifestation of the sabotage that was rife in late war German equipment. Have you read the reports written by the ferry pilots? Just a few missing rivets and bang, there goes a wing! Seriously though, I can definitely confirm that for short durations, as high as 7G is possible in a similar aircraft - the Yak52. They're stressed to +9 and -3G as fas as I recall, and I have certainly pulled +7 and -3 without any blacking out. You sit in an upright posture in the Yak too, and as long as you strain, you can stand 7G for a few seconds, and lesser G loadings for longer. That gives me the impression that WW2 aircrew would be able to hold fairly high G - unless of course the strain method was unknown to them? Without that, I dare say 4G would give them serious problems, and any higher they'd soon reach their limits. So, do we know if WW2 pilots even knew about strain methods of keeping the blood high in their bodies? Link to comment Share on other sites More sharing options...
Alladyn Posted December 5, 2014 Share Posted December 5, 2014 nvm [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alladyn Posted December 5, 2014 Share Posted December 5, 2014 You're right, The 109 only has an L-shaped 400L Fuel Tank behind/under the pilots seat. There is no fuel in the wings. Then wings could take more beating G? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 5, 2014 ED Team Share Posted December 5, 2014 So, do we know if WW2 pilots even knew about strain methods of keeping the blood high in their bodies? I think it was very early in this knowledge, but G-suits and seat position was starting to happen. On that note, I have also reported that we should be getting some more warning that we are pulling too many Gs, as in the tunnel vision or blacking out... So I reported wing strength, pilot black out effects, and the weird flame when a wing tip is knocked off... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SilentGun Posted December 5, 2014 Share Posted December 5, 2014 Funny I always lose the left wing. Same here Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 5, 2014 ED Team Share Posted December 5, 2014 In my test is varied, sometime left, sometimes right, sometimes both... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
airdoc Posted December 6, 2014 Share Posted December 6, 2014 So, do we know if WW2 pilots even knew about strain methods of keeping the blood high in their bodies? I recall accounts of allied pilots saying that they were told to shout during high Gs. I don't know what the situation was for Germans though. The most likely is that they did some maneuvers but didn't know how best to implement the combined Valsalva with leg squeeze and breathing, that is used today etc. The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time. Link to comment Share on other sites More sharing options...
Boomer_QLD Posted December 8, 2014 Share Posted December 8, 2014 I was practising the single mission against the P51. About 4 times in a row in the initial head on pass (very close to each ither) the wing tips ripped off seconds after the P51 passed by. This was before I started to make the turn and load up any G's on the airframe. At first I thought he must have fired and got lucky, but the debrief indicated a clean pass. On all occasions this was accompanied by a fuselage fire. Link to comment Share on other sites More sharing options...
gavagai Posted December 8, 2014 Share Posted December 8, 2014 I am sure that most of these underdeveloped areas of the aircraft the programmers know about. But thanks for taking the time to listen to us the users and being so patient while you are doing it. So far every module that ED has had time with has turned out to be the best available of any made for my home computer. Thanks for cruising the forums and helping us with questions and submissions. The reality for me is I have more than enough aircraft here to play with while they are finishing it, I just have to fly within the constraints that are present at this time. Thanks ED for letting us have it early.:drunk: Well said. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to comment Share on other sites More sharing options...
IvanK Posted December 11, 2014 Share Posted December 11, 2014 Is Rolling G limit modelled in DCS ? The reason I ask is that in the limited K4 flying I have done I tend to loose a wingtip easier if Rolling and pulling. given IRL Rolling G limits are significantly lower than symmetrical G limits. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 Is Rolling G limit modelled in DCS ? The reason I ask is that in the limited K4 flying I have done I tend to loose a wingtip easier if Rolling and pulling. given IRL Rolling G limits are significantly lower than symmetrical G limits. It seems like it, least to me. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Random Posted December 12, 2014 Share Posted December 12, 2014 I've only lost wings during rolls... Straight pull I can usually black out before anything falls off... Link to comment Share on other sites More sharing options...
Anatoli-Kagari9 Posted December 12, 2014 Share Posted December 12, 2014 Now that you mention it, I believe that on most of the occasions I lost mine I was in some rolling process too :) I've been able to get blackout without losing the wings too, just as you mentioned. Trying to play a pair of missions starting airborne against 2 or 4 p51ds is useless becasue as soon as I get into dogfight my wing tips go away :-/ Flight Simulation is the Virtual Materialization of a Dream... Link to comment Share on other sites More sharing options...
Kwiatek Posted December 12, 2014 Share Posted December 12, 2014 P-51 got also lower G tolerance in rolling manouvers. Link to comment Share on other sites More sharing options...
otto Posted December 12, 2014 Share Posted December 12, 2014 For me the bigger problem was the lack of tunnel vision. In beta version i pulled 8.8 g b4 my wing broke.But no black vision at all. In real life you feel the G force on your body but in game imho we need some kind of visual warning i guess.Or audio(metal stress sounds and what not). Sith i know you already reported this but just wanted to express my opinion. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 No worries, internally I think it is working better, that said, be-careful you are pulling real manoeuvres and not something a pilot simple wouldn't do, I can pull so hard on the stick that I can snap a wing off before the blackout has a chance to start... but its not a real manoeuvre, would be suicide I think. Example, I put the 109 in a steep dive, took it to the edge of max speed, and tried to recover/level out, but not overly aggressive, I started to see the tunnel, but never broke a wing.... but if I was overly aggressive, the wing would snap and the G's would subside before I had a chance to see the blackness creep in.... of course I would spiral to my death :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Anatoli-Kagari9 Posted December 12, 2014 Share Posted December 12, 2014 Example, I put the 109 in a steep dive, took it to the edge of max speed, and tried to recover/level out, but not overly aggressive, I started to see the tunnel, but never broke a wing.... but if I was overly aggressive, the wing would snap and the G's would subside before I had a chance to see the blackness creep in.... of course I would spiral to my death :) I still think some form of fedback should be made available for users without FF controllers. We should be able to "feel" the controls stifness as we aproach higher speeds / Gs... Flight Simulation is the Virtual Materialization of a Dream... Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 I still think some form of fedback should be made available for users without FF controllers. We should be able to "feel" the controls stifness as we aproach higher speeds / Gs... How would you do that? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Anatoli-Kagari9 Posted December 12, 2014 Share Posted December 12, 2014 (edited) Welll, ELITE does it very plausibly, both in their "Pilot" versions and in the FNPT using or not hydarulically actuated controllers, but even MSFS is capable of doing the same. Aerowinx Ps1 was yet another good example... In X-Plane there is also the chance to program this, when not using FF controllers, through a method called "Control Phase-Out", that is there in the first place for different reasons ( pertaining to the modeling of FBW systems... ) but can be used to recreate a sensation of running away of control auhtority / effectiveness at higher speeds and Gs... This is one of the few negative aspects of DCS's FDM IMHO, and I am speaking from the perspective of someone who does not own a FF controller. The first time I felt it was when I started using the p51d. Curiously, to mention yet another flight simulator where this is only modeled plausibly if you use a FF controller, but if you do then it is, as I was told by various credible sources, extremelly well modeled, is Rise of Flight. As a user of this sim, I can say that appart from entering accelerated stalls, I was at first negatively impressed by the way my ww1 machines responded to control inputs ( eventually breaking their wings ) without much hint of forces being required to operate them.... The truth is that the sim was programmed to be used preferably with a FF joystick, and then it is said that the results are indeed probably the best achieved in any PC-base flight simulation game so far. How's DCS FF? Is it good as well? Yes I know about all of the arguments regarding our sticks not being comparable to RW sticks, bla.. bla... and I agree with that, but even if we use real size / course sticks, the problems will be there because there's no plausible forme of force feedback... Edited December 12, 2014 by jcomm Flight Simulation is the Virtual Materialization of a Dream... Link to comment Share on other sites More sharing options...
otto Posted December 12, 2014 Share Posted December 12, 2014 No worries, internally I think it is working better, that said, be-careful you are pulling real manoeuvres and not something a pilot simple wouldn't do, I can pull so hard on the stick that I can snap a wing off before the blackout has a chance to start... but its not a real manoeuvre, would be suicide I think. Example, I put the 109 in a steep dive, took it to the edge of max speed, and tried to recover/level out, but not overly aggressive, I started to see the tunnel, but never broke a wing.... but if I was overly aggressive, the wing would snap and the G's would subside before I had a chance to see the blackness creep in.... of course I would spiral to my death :) I was doing a downward spiral.Something i would do in a fight. I had no idea i was pulling so much g.K4-g.trk Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 I was doing a downward spiral.Something i would do in a fight. I had no idea i was pulling so much g. As I said, I believe its better internally, but thank you for the track, I can try to repeat in the sim and see how it is in the tester version. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2014 ED Team Share Posted December 12, 2014 I believe what you state here would be faking effects in to compensate for what their (the other sims) FM isnt doing. ED, I dont think would do that, if you feel you are suffering from lack of feel, maybe a FF controller is something to look at. But ED isnt going to add stuff to their FM to fake in feeling. Welll, ELITE does it very plausibly, both in their "Pilot" versions and in the FNPT using or not hydarulically actuated controllers, but even MSFS is capable of doing the same. Aerowinx Ps1 was yet another good example... In X-Plane there is also the chance to program this, when not using FF controllers, through a method called "Control Phase-Out", that is there in the first place for different reasons ( pertaining to the modeling of FBW systems... ) but can be used to recreate a sensation of running away of control auhtority / effectiveness at higher speeds and Gs... This is one of the few negative aspects of DCS's FDM IMHO, and I am speaking from the perspective of someone who does not own a FF controller. The first time I felt it was when I started using the p51d. Curiously, to mention yet another flight simulator where this is only modeled plausibly if you use a FF controller, but if you do then it is, as I was told by various credible sources, extremelly well modeled, is Rise of Flight. As a user of this sim, I can say that appart from entering accelerated stalls, I was at first negatively impressed by the way my ww1 machines responded to control inputs ( eventually breaking their wings ) without much hint of forces being required to operate them.... The truth is that the sim was programmed to be used preferably with a FF joystick, and then it is said that the results are indeed probably the best achieved in any PC-base flight simulation game so far. How's DCS FF? Is it good as well? Yes I know about all of the arguments regarding our sticks not being comparable to RW sticks, bla.. bla... and I agree with that, but even if we use real size / course sticks, the problems will be there because there's no plausible forme of force feedback... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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