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Old 08-14-2014, 11:33 PM   #1
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Default Skate Zilla's F-86F Layered PhotoShop Templates - Unofficial

First, I just want to point out that this PSD is an UNOFFICIAL PSD, and Not an Official BST PSD.
This PSD Template is in no way related to any template they may or may not be preparing.

Future Compatibility May or May Not Change due to Texture Map Changes on the 3d Model.
This template is only for the MAIN texture, (Fuselage, Wings, Stabs, Etc)
This Template was Created in Adobe Photoshop CS5.1 64-Bit.

CHANGE LOG:


What was done for 2.0.2/1.5.3v21
-Updated UVW Overlay layers w/ the New Layout and Added Sections
-Updated Diffuse Base Map and Details to the New Layout and Added Sections
-Updated Specular Group, It's now the Base, w/ Sub Groups for Chrome/Metal and Matte/Paint
-Added New Chrome Overlay Layers for Exhaust, Intake Leading Edge, Wing Leading Edge, Horizontal Stab Leading Edge, and Vertical Tail Leading Edge
(These Have the R,G,B Layers Adjusted to Work w/ the New Specular Layer)
-Added New Matte/Paint Overlays for Specular (Nose Anti-Glare, Stencils/Decals, Borts, Markings Etc)
-Cleaned Up the "Panel Lines/Rivets" group, w/ 4 Layers: Light, Dark, Very Dark/Dirty and Weathering
-Cleaned Up some Decal/Stencils
-Added New Weathering Layer Converted from the Default Weathering
-Added a Black Nose Anti-Glare Diffuse Layer to Details Group
-Added Pylons PSD (UVW, DIFFUSE, SPECULAR GROUPS)
-Added GAR Pylon PSD (UVW, DIFFUSE, SPECULAR GROUPS)
-Updated TANKS (120/200 GAL) PSD w/ (UVW, DIFFUSE, SPECULAR GROUPS)
-Updated Pilot PSDs (Head, Helmet, w/ (UVW, DIFFUSE, SPECULAR GROUPS) and Body w/ (UVW, DIFFUSE, GROUPS)

What was done for 1.5.0v.8
-UVW OVERLAY LAYERS
-Adjusted Some layers, separated some more details (Yet again, lol)
-Separated the USAF / BORT Stencils from the BST Roundels (*User will have to make new Matte Specular overlays for the new roundels.)
-Added Correctly proportioned Roundels (STD and Modern Camo 1 Color)
-Merged Polished v2.0 Layers (Blue Tint Diffuse Layer and a Version 2.0 Polished Specular Layer)
-Further Sorting of Layers

What was done for 1.5.0v2
-Adjusted Some layers, separated some more details
-Layers color coded and labeled and re-grouped.
-Specular Layers and overlays added for Active Duty and Polished (What was used for my current skin pack)
-Removed Custom Groups (ie My Skin Pack Groups and Path Layers)
-Newer Panel Line / Rivet Layers and Extension layer converted from Normal Map (OLD Layers retained, relabeled)
-Added Small weathering/dirt/grime layer, will be tweaked further


What was done for v1.2.16v3
-Adjusted some Coloring and Layer Order,
-Added Yet Another Panel Line Layer, (See new Screengrab of New Rivet Layer)
-Fixed a Missing Stencil on Nose under windshield

What was done for v1.2.16v2
-Created a separate layer for darker panel lines/rivets without weathering.
(Example Shots Here: http://forums.eagle.ru/showpost.php?...8&postcount=50 )


What was Done for v1.2.16:
-Transferred New Details from 1.2.16 update.
-Adjusted Some Layer Positioning
-Moved Details from Base Layer to separate layers.
Also, Please Note, some material names have Changed in 1.2.15/.16

What was Done for v1.2.10.32095
-Transitioned New Internal Textures,
-Transitioned New Gun Textures (Now Each Barrel has it's Own Texture)
-Created Reference Layers for Markings ( TFS Stripes, User can Easily Change Colors from Black/Yellow to Whatever they Need)
-Adjusted Layer Sorting, Moved some Misplaced Layers to the correct group.
-Also Note there is Now a New DECAL Layer and Texture for the Fuselage and Wings, See the Updated Material / Description.lua names below.

What was Done For Original Release:
-Re-Created The Base Silver Layer (Using Combination of Filters and Bump Map Layer)
-Re-Created The Panel Line and Rivets Overlays (Using Combination of Filters and Bump Map Layer)
-Stencils Re-Typed in USAF Stencil Format (All Stencils are Still in their Type Font Format and Can be Edited (Color, Content, Font, etc)
-Added Extra Stenciled Text and Logos
-Logo's Redrawn As Separate Logo Layers.
-Some Fuselage Details were Made separate (Cannon Plates, Exhaust Plates. etc) just in case you want to paint over them or not.
-Some Text Stencils may not be 100% Accurate due to clarity of the original text. (Some MIL SPEC Numbers may be wrong)
[/I]


The RAR Archive Includes the PSD,
Any True Type Font I may have used are also Linked,
I Used a Combination of Stencil, USAF_Stencil, and ArmarilloUSAF Regular,
I Also Included some other common fonts used.

To Make your Own Livery, Simply Start Painting in A Blank Diffuse Layer Above the Base Diffuse Layer.


DOWNLOAD LINKS:

F-86F_Template_SkateZilla_v2.0.2-1.5.3v22
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Tanks_Template_SkateZilla_v2.0.2-1.5.3v21
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Pylons_Template_SkateZilla_v2.0.2-1.5.3v22
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Pylons_AIM9_Template_SkateZilla_v2.0.2-1.5.3v21
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Pilot_Helmet_Template_SkateZilla_v2.0.2-1.5.3v21
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Pilot_Head_Template_SkateZilla_v2.0.2-1.5.3v21
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

F-86F_Pilot_Body_Template_SkateZilla_v2.0.2-1.5.3v21
DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE


F-86F True Type Fonts Used in Template:
DOWNLOAD FROM GOOGLE DRIVE

F-86F Empty.dds (For Use with making the Stock Decals Clear):
DOWNLOAD FROM GOOGLE DRIVE


F-86F_Template_SkateZilla_v1.5.0v8:
<Obsolete Link Removed>

F-86F Basic Pilot Templates v1.5.0v8:
<Obsolete Link Removed>

F-86F_Template_SkateZilla_v1.5.0v2:
<Obsolete Link Removed>

F-86F Template for 1.2.16v3:
<Obsolete Link Removed>

F-86F Template for 1.2.16v2:
<Obsolete Link Removed>

F-86F Template for 1.2.16:
<Obsolete Link Removed>

F-86F Template For v1.2.10.32095:
<Obsolete Link Removed>

F-86F Template For v1.2.9.xxxx and v1.2.10.30996:
<Obsolete Link Removed>


Material Names Code For Livery description.lua file creation:
PLEASE NOTE: THIS MATERIAL LIST IS OUTDATED AND NEEDS UPDATED, WILL DO SO ASAP.

Starting w/ 1.5.3 and 2.0.2 The F-86F BORT NUMBER Material Names have Changed:
http://forums.eagle.ru/showpost.php?...&postcount=108

Material Names In Use w/ These Textures:
Code:
        FUSELAGE / MAIN TEXTURE:
	{"F86_MAIN", 0,"f-86f_main_DIF", false}, -- Fuselage Diffuse Texture
	{"F86_MAIN", 1,"f-86f_main_NM", false}, -- Fuselage Normals Texture
	{"F86_MAIN", 2,"f-86f_main_SPEC", false}, -- Fuselage Specular Texture
        {"F86_MAIN", 3,"F-86F_DECAL", false}, -- Fuselage And Wing Decal Layer --New for 1.2.10.32095

        120 US GAL FUEL TANK:
	{"Fuel_Tank_120gal", 0, "fuel_tank_120gal", false},-- 120GAL Fuel Tank Diffuse Texture
	{"Fuel_Tank_120gal", 1, "fuel_tank_120gal_NM", false},-- 120GAL Fuel Tank Normals Texture
	{"Fuel_Tank_120gal", 2, "fuel_tank_120gal_SPEC", false},-- 120GAL Fuel Tank Specular Texture
      
        200 US CAL FUEL TANK:
        {"Fuel_Tank_200gal", 0, "fuel_tank_200gal", false}, --200GAL Fuel Tank Diffuse Texture
        {"Fuel_Tank_200gal", 1, "fuel_tank_200gal_NM", false},--200GAL Fuel Tank Normals Texture
        {"Fuel_Tank_200gal", 2, "fuel_tank_200gal_SPEC", false}, --200GAL Fuel Tank Specular Texture

        AIM-9/GAR-8 Pylon:
	{"F86_PYLON_AIM9b", 0, "f-86f_pylon_AIM9b", false}, -- AIM9/GAR8 Pylon Diffuse Texture
	{"F86_PYLON_AIM9b", 1, "f-86f_pylon_AIM9b_NM", false}, -- AIM9/GAR8 Pylon Normals Texture
	{"F86_PYLON_AIM9b", 2, "f-86f_pylon_AIM9b_SPEC", false}, -- AIM9/GAR8 Pylon Specular 
	
        F-86F Pylons:
        {"F86_PYLONS", 0, "f-86f_pylons", false}, -- Pylons Diffuse Texture
	{"F86_PYLONS", 1, "f-86f_pylons_NM", false}, -- Pylons Normals Texture
	{"F86_PYLONS", 2, "f-86f_pylons_SPEC", false}, -- Pylons Specular Texture

        Pilot Head, Body and Helmet:
        {"pilot_F86", 0, "pilot_f86", true};  -- Pilot Body Diffuse Texture
        {"pilot_F86_head", 0, "pilot_f86_head", true}; -- Pilot Head Diffuse Texture
        {"pilot_F86_head", 2, "pilot_f86_head_spec", true}; -- Pilot Head Specular Texture
        {"pilot_F86_helmet", 0, "pilot_f86_helmet", true};  -- Pilot Helmet Diffuse Texture
        {"pilot_F86_helmet", 2, "pilot_f86_helmet_spec", true}; -- Pilot Helmet Specular Texture

        OLD BORT MATERIALS FROM OLDER VERSION, FOR NEW BORT MATERIALS for v1.5.3 / 2.0.2 See Link Above:
	{"F86_BORT_NUMBER_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
	{"F86_BORT_NUMBER_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
	{"F86_BORT_NUMBER_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN	
	{"F86_BORT_NUMBER_01", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
	{"F86_BORT_NUMBER_10", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
	{"F86_BORT_NUMBER_100", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
        {"F86_BORT_NUMBER_01", 3,"f-86f_bort_number", false}, -- Fuselage Bort Number Decal Layer
	{"F86_BORT_NUMBER_10", 3,"f-86f_bort_number", false}, -- Fuselage Bort Number Decal Layer
	{"F86_BORT_NUMBER_100", 3,"f-86f_bort_number", false}, -- Fuselage Bort Number Decal Layer
	{"F86_BORT_NUMBER_TAIL_01", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
	{"F86_BORT_NUMBER_TAIL_10", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
	{"F86_BORT_NUMBER_TAIL_100", 0,"f-86f_main_DIF", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN
	{"F86_BORT_NUMBER_TAIL_01", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
	{"F86_BORT_NUMBER_TAIL_10", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
	{"F86_BORT_NUMBER_TAIL_100", 2,"f-86f_main_SPEC", false}, --Bort Number Diffuse Texture, Make it the Same as Your F86_MAIN Specular Layer
	{"F86_BORT_NUMBER_TAIL_01", 3, "f-86f_bort_number_tail", false}, -- Tail Bort Number Decal Layer
	{"F86_BORT_NUMBER_TAIL_10", 3, "f-86f_bort_number_tail", false}, -- Tail Bort Number Decal Layer
	{"F86_BORT_NUMBER_TAIL_100", 3, "f-86f_bort_number_tail", false}, -- Tail Bort Number Decal Layer
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Last edited by SkateZilla; 05-29-2016 at 10:27 PM. Reason: Updated
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Old 08-15-2014, 12:52 AM   #2
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Excellent job. Very impressive
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Old 08-15-2014, 01:00 AM   #3
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Thanks Skates.
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Old 08-15-2014, 06:29 AM   #4
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Oops, originally posted in wrong thread...

<S> Very nice job!
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Old 08-15-2014, 09:14 AM   #5
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Will have a play with this over the weekend!
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Old 08-15-2014, 09:53 AM   #6
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Thanx for sharing!
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Old 08-15-2014, 10:11 AM   #7
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good job Skate
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Old 08-15-2014, 11:56 AM   #8
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Excellent job here SkateZilla,.......will this also incorporate the realistic North American F-86 olive green colour on the inside the airbrakes,or does this still have the Beta red colour?
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Old 08-15-2014, 12:10 PM   #9
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Nice Job mate.
Excellent template considering you had to start from scratch. I know from experience how long these things can take to create.
Thanks for sharing.



Quote:
Originally Posted by Basco1 View Post
Excellent job here SkateZilla,.......will this also incorporate the realistic North American F-86 olive green colour on the inside the airbrakes,or does this still have the Beta red colour?


Basco you should be able to edit the template yourself to change the airbrake internal colour.


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Old 08-15-2014, 01:01 PM   #10
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I`m not Sabre fan but excellent job SZ!

I can`t remember but I have seen somewhere too that red track (line) over U.S AirForce roundel. I think I saw yellow on a some plane and she crossed over (let's say annoying) paint too. I wonder why that line right there, what it means?
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