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Mission: F-15C Extended Strike


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http://www.digitalcombatsimulator.com/en/files/722289/

 

 

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Screen_140705_231448_zps931ea111.jpg

Situation:

 

With NATO having secured the airspace over Georgia, their mission strategy has focused toward an offensive. A cluster of cities north of the Caucasus mountains contribute heavily to the Russian war effort and have been selected as primary targets along with their ties to transportation and other logistics.

 

 

Briefing:

 

You will lead flight Dodge 4 on an escort deep strike mission. There are three targets to be hit by strike aircraft:

 

Nalchik Industrial zone

Pyatigorsk Industrial zones

Cherkessk Rail station and power storage facility

 

The target will be hit in this order via a counterclockwise looping path north of the Caucasus mountain range. This will put the strike package directly between two enemy airbases; Mozdok to the east (Bulls 99 for 72) and Maykop to the west (Bulls 279 for 134). Mozdok has been heavily assaulted by airstrikes but retains operational capability. Limited air to air threats are expected from this area. Maykop is heavily defended and fully operational. Due to this fact a diversionary strike is being sent south east of the airbase to distract units stationed there and divert them away from your strike package. Should this succeed, it is expected that any resistance sent from Maykop will be manageable.

 

SEAD and DEAD flights over the area have cleared the majority of SAM's around the target areas. No major SAM threats are expected. Uzi 6 will be overflying the area with 4 AGM-88 missiles to neutralize any pop up threats. Low level flying is not recommended as the river valleys of the area are dotted with roadways and towns which can house mobile short range air defense.

 

Your flight will be the second of two escort groups and will fly behind the strike groups. Chevy 1 will sweep ahead of the strikers. Your primary focus should be on any aircraft attempting to intercept the strike force from the sides or behind.

 

Package

 

Dodge 4 - 4x F-15C - Escort

Chevy 1 - 4x F-16C - Fighter Sweep

Colt 1 - 2x F-15E - Deep Strike

Colt 2 - 2x F-15E - Deep Strike

 

Support

Uzi 6 - 2x F/A-18C SEAD

Ford 8 - 4x F-15C - Fighter Sweep

Overlord - 1x E-3A - AWACS

 

Waypoints and Bullseye

 

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Screen_140719_193901_zps7ec422d8.jpg

 

Bullseye - North of Pyatigorsk

WP 0: Takeoff Batumi

WP 1: 30,000 ft 480 KTAS

WP 2: 30,000 ft 480 KTAS - Ingress

WP 3: 30,000 ft 480 KTAS

WP 4: 30,000 ft 480 KTAS - Egress

WP 5: Landing - Batumi

 

Route Length: 408 nautical miles

Maximum Range: 158 nautical miles

Estimated Flight time: 1 hour 30 minutes

 

 

 

 

 

EDIT

 

 

Issues or Problems

A note on bugs and other issues: This mission features more triggers and randomization than my previously released missions. As a result, despite testing, not all bugs may have been caught. If anyone who flies the mission experiences what they consider strange behavior, don't hesitate to contact me, preferably in this thread.

 

Thanks in advance.

 

 

Multiplayer Compatibility

This mission hasn't been tested for MP but should work fine for 2-4 players, simply replace the AI wingmen with client aircraft. Also note that the F/A-18C's in this mission were placed with the intent to be flyable when that module is released (even if years from now), though some additional editing of the mission will be required as the F/A-18 tasks are not as deep as the F-15's. Should a playable F-15E ever be released, they are also well suited to MP.

F-15C Extended Strike export version 1.000.miz


Edited by Exorcet

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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Thanks for the comments. Would you say a tanker is necessary? I was a bit divided on whether to add one. I was able to complete the mission without refueling, but you do have to pick your fights and I kind of cheat as I know what's in the mission already. The F-16's go ahead because you're not supposed to fight everything. Also, the player has a 4 ship flight to allow a bit more flexibility, it was originally 2 aircraft only.

 

If you're having trouble managing fuel/ammo I'd suggest using your wingmen early on (early because they guzzle fuel far faster than the player) and saving your aircraft for the later fights.

 

If there's too much going on at the end maybe I could make the supporting F-15 flight available earlier via trigger?

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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