FlightControl Posted May 19, 2014 Share Posted May 19, 2014 (edited) * * * Gori Valley * * * A multi player helicopter mission with air support and tactics. 2016.03.11 - DCSW 1.5.3 Featuring: Realistic combat scenario in the Gori Valley, between two major cities in Georgia. Dynamic spawing of units based on players behaviour. MI-26 and UH-47D deploying infantry troops within the battle field. Multiple missions to be accomplished by the blue and the red coalition forces. Re-deployment of engineers with MI-8 and UH-1H helicopters to activate SAM sites. Rescue missions to increase ground forces effectivity. Please read the briefing before engaging combat. Download LINKs: You can download this mission on GITHUB. https://github.com/svenvandevelde/DCS-World-Missions/tree/master/Free%20Georgia%20-%20Gori%20Valley This mission uses the MOOSE framework, but can be hosted standalone without having to install the framework: https://github.com/svenvandevelde/MOOSE *** BLUE TEAM BRIEFING *** ### RED TEAM BRIEFING ### Some remarks on this mission: - Units get dynamically spawned using a very interesting algorithm... - This mission is to combine helicopter pilots with plane pilots. The MI-8 and the UH-1H are underappreciated modules. - This is a team player mission. The idea is to coordinate your activities with each coalition through teamspeak. - I've spend hours and hours of time in this mission. - Wanted to share this mission as maybe others want to run it on their servers also... Any comments can be posted here... Thank you. Sven Edited March 11, 2016 by FlightControl Updated to 1.5.3 [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted May 23, 2014 Author Share Posted May 23, 2014 Updated version to Gori Valley - 2014-05-23.029 changes: - added cargo mission for uh-1h - coordinates are shown in mi-8, and uh-1h to deployment/cargo zones - timer added - scoring added - proper briefing revised - messages of mi-26 deploying troops - mi-26 are escorted by mi-28N enjoy! mission updated in first post of this thread. comment pls leave below. kind regards, Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
gregzagk Posted May 24, 2014 Share Posted May 24, 2014 Thanks! We played it tonight.The AI's made the field active. Really nice mission :thumbup: "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
FlightControl Posted May 24, 2014 Author Share Posted May 24, 2014 My server is up now. Dcs Belgium. Wanna play? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Sabre-TLA Posted May 24, 2014 Share Posted May 24, 2014 Looks like a good mission! :thumbup: You should post your file to the Users File Section MapleFlagMissions - Read Our Blog for Updates Link to comment Share on other sites More sharing options...
Midnight Posted May 24, 2014 Share Posted May 24, 2014 Definitely gonna give this a go..thx for sharing. Link to comment Share on other sites More sharing options...
FlightControl Posted May 26, 2014 Author Share Posted May 26, 2014 ok. I'll do that.I am still improving this mission. I believe that we should use AI units in our missions. I am so tired of people flying in formation on virtual free flight servers. This is a combat simulator. It is nice to pickup a cargo if you're alone in the air. But can you do it with enemy forces coming up to your side? And how to you coordinate such an event. How do you defend the cargo helicopter from SAMs and AAA as a joint team. That is what this mission is about. It is also about defending the helicopters deploying your units, while doing offense to the other side. Working now on new scripting routines to get rid of all these triggers to deploy and pickup infantry from client and AI units (i am not copying anybody elses script, rather developing this on my own. It is a hobby). The advantage of these routines is that it will allow for more helicopter units (clients and AI) to pickup cargo and deploy units within the battle field. Give it some more time and by iteratively testing/reworking the faults, this mission will be great. Also, find another mission on the forums: http://forums.eagle.ru/showpost.php?p=1830626&postcount=1 Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted August 8, 2014 Author Share Posted August 8, 2014 New version of the mission "Gori Valley" Hi all, Just wanted to share this mission before my business trip starting tomorrow. Take a look at the first post of this thread. I've changed the version of the mission and the description of the mission "Gori Valley". Just know that this misson is not finished. More work is required on the mission orchestration, but it starts to look now like a real mission and is fun to play... Eye candy without performance loss. I've had lots of problems with lagging, but got these resolved now by ditching some useless units. If you like to fly helicopters or like multi-player combat, this mission is for you! Some additional comments on this mission: Units get dynamically spawned using a very interesting algorithm... I've started to create a framework in lua to orchestrate mission objectives and messaging... Too much to explain now, will make a structured post later about this. Just want to let you know that this framework uses object oriented programming techniques, which allows for quick scripting without much risk to interference... Want to ditch 'mist', as it absorbs performance power... This is in progress... Tables however, are useful, but other code is sadly to say unstructured in mist and a lot of overhead is created using mist for this mission ... This mission is to combine helicopter pilots with plane pilots. The MI-8 helicopter is an underappreciated module. Learn it and you'll love it! This is a team player mission. The idea is to coordinate your activities with each coalition through teamspeak. This mission is in progress, and few other elements will be added. Next version will focus on the cosmetics and look and feel, ... and stability ... I've spend hours and hours of time in this mission. Wanted to share this mission as maybe others want to run it on their servers also... To those who joined the server on a regular bases last week: we've been playing together on this mission for about a week now on the DCS Belgium Server. The DCS Belgium Server will be down now for the next couple of days, because i won't be home. However, feel free to host this mission on one of your servers. I would like to thank you for your patience however and your kindness sharing ideas and thoughts on this mission, as we were discussing on teamspeak. kind regards, Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
xentxo Posted August 9, 2014 Share Posted August 9, 2014 No installation text/hint found. Where to put all the lua-scripts? In the mission folder? Link to comment Share on other sites More sharing options...
Grimes Posted August 9, 2014 Share Posted August 9, 2014 Looks cool and like a lot of work went into it. Glad to see a mission really take advantage of dynamically spawned AI. - Want to ditch 'mist', as it absorbs performance power... This is in progress... Tables however, are useful, but other code is sadly to say unstructured in mist and a lot of overhead is created using mist for this mission ... I'd be interested to know how much performance impact it had on your mission to see where optimizations could be made. Admittedly it does have a lot of overhead because it isn't focused on any one thing. I suppose it might be helpful to make a version that is split up into multiple different files so users can choose want they want ala-carte, because mist has grown considerably since its first release. Keep in mind though that you are free to remove the functions you don't need from it if you wish. See the first post on the mist thread :) Usage Rights Feel free to modify or redistribute Mist in any way you see fit (even including it in paid content is OK by us), AS LONG AS you don’t try claim that our work is your own. I look forward to see what you do with this mission. :thumbup: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
FlightControl Posted August 9, 2014 Author Share Posted August 9, 2014 No installation text/hint found. Where to put all the lua-scripts? In the mission folder? You can download the mission file in the first post of this thread. It is attached in the mission. The .miz file. You can open this file like any other mission to play. You can also open it in single player and select one client. I should have also uploaded it on the digital combat simulator web site, but need more time to sort that out. Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) Looks cool and like a lot of work went into it. Glad to see a mission really take advantage of dynamically spawned AI. I'd be interested to know how much performance impact it had on your mission to see where optimizations could be made. Admittedly it does have a lot of overhead because it isn't focused on any one thing. I suppose it might be helpful to make a version that is split up into multiple different files so users can choose want they want ala-carte, because mist has grown considerably since its first release. Keep in mind though that you are free to remove the functions you don't need from it if you wish. See the first post on the mist thread :) I look forward to see what you do with this mission. Hi Grimes, Thanks for the appreciation and your feedback. I don't want to start here in this post a long discussion on mist. However, we can in the mist thread. I am happy to share and discuss the ideas there. Just want to let know here that my text was a bit blunt... I will remove or rephrase it. There are a lot of useful functions in mist that have hardly any performance impact. You've put a lot of work in mist, so did speed. Handling files is a real hustle in the mission editor. Every time you change a file, you need to reload these files back into the mission editor before testing it... It would be good to see some "refresh files" button or function in the DCS world mission editor... Check the code inside the mission. For the framework, I've added multiple files for the different base classes. I've nicely kept mist as a separate file, but renamed it to a _Sven version because it contains bug fixes and improvements while using your developments. Maybe run a diff on your version and see what improvements were made, f.e.: - on the messaging, removed bugs and added the counting timer function. - a decent error message now given when a scheduled function goes into error... (In the log). - bug fixes on the event handler that checks the birth and destroy events... - ... The (manageable) performance impact of mist is on the event handlers that catch the birth and destroy events etc to keep these tables up to date: you don't want loops there... I've stopped using dynAdd and wrote my own system (set of functions) to spawn units. Not going into details here, but will in the mist thread, if that is okay for you. Sv. Edited August 9, 2014 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted August 17, 2014 Author Share Posted August 17, 2014 Anybody has flown this mission? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Cibit Posted August 17, 2014 Share Posted August 17, 2014 Not seen this yet but will be trying it as soon as possible. Thanks it is looking very interesting :thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
FlightControl Posted August 17, 2014 Author Share Posted August 17, 2014 When hosting this mission, make sure 3D render is off. Never put server in map F10 mode. Best is to let it run in F12 mode, and it should report a framerate of 10 to 30 or higher. Your screen should be blank. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted August 17, 2014 Author Share Posted August 17, 2014 Otherwise the server will generate lag. Amazing that this problem is still there, I know. .. without a decent solution from dcs either limiting lag or explaining why there is lag at all. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
xentxo Posted August 18, 2014 Share Posted August 18, 2014 Installation question So the file "Mistv3_3_Sven2.lua" stays also in the file "Gori Valley - 2014-08-08.095.miz"? Read somewhere that the mist-lua scripts need an extra folder. Link to comment Share on other sites More sharing options...
FlightControl Posted August 18, 2014 Author Share Posted August 18, 2014 All script files stay within the mission file. No need to extract or anything. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Rivvern Posted August 18, 2014 Share Posted August 18, 2014 Looking awesome! Downloading for future use. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
FlightControl Posted August 18, 2014 Author Share Posted August 18, 2014 Hi rivvern, when you host the mission, Let me know how it goes ok? Thanks in advance. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted August 20, 2014 Author Share Posted August 20, 2014 2014.08.20.100 - DCSW 1.2.10 New version uploaded. Download from first post within the thread. Further efforts trying to reduce lag. Also fixed some cosmetics. I've noticed recently that when boarding an MI-8 you get routing messages only when somebody else has not boarded the ''twin"' MI-8 also... I need to look into this matter and provide a fix. Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Home Fries Posted August 20, 2014 Share Posted August 20, 2014 Mission looks interesting, and I'd be interested in trying it tonight. I have a question, though: You mention random AI spawns, yet you have red and blue objectives. Is this strictly a force on force mission where you need both red and blue players, or can this be flown as co-op from either side? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
FlightControl Posted August 20, 2014 Author Share Posted August 20, 2014 When you fly on one coalition only, the mission orchestration will add more frequently units on the other coalition, depending how much players are online. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Home Fries Posted August 20, 2014 Share Posted August 20, 2014 Awesome! We'll definitely give it a go tonight! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
Home Fries Posted August 21, 2014 Share Posted August 21, 2014 Attempted the mission this evening. We really liked the dynamic messages with the copilot providing navigation in the Huey. However, with all of the objects we couldn't get decent frame rates at all. Three of us were running i5 and i7 processors with minimum GTX 660 graphics cards (one of us has a 780), and everybody had sub-10 frame rates (I had 5-10fps in the Huey and 2-7fps in the Ka-50). With all of the objects in the mission, I just wonder how much of this will be fixed with EDGE and how much is the mist overhead you described. Thanks again for a great mission. Hopefully future improvements (either EDGE or mist) will make it playable for us. We really liked what we saw, that's for sure! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
Recommended Posts