Pikey Posted February 8, 2016 Share Posted February 8, 2016 As long as everyone doesn't have it, its fine, there's been so much change of beta, alpha, reinstalling over the last few months that it just doesn't surprise me if its just me. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Pikey Posted February 26, 2016 Share Posted February 26, 2016 I get this sometimes...with SLmod. 00022.713 INFO EDCORE: # -------------- 20160226-173151 -------------- 00022.715 INFO EDCORE: 00022.715 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 63FFADDA 00:00000000 00022.717 INFO EDCORE: 00000000 00000000 0000:00000000 00022.723 INFO EDCORE: 63FFADDA 0028E570 0000:00000000 ?activate@QMetaObject@@SAXPEAVQObject@@HHPEAPEAX@Z()+3A 00022.723 INFO EDCORE: EB8845EE 0028E620 0000:00000000 ?stopHandler@NetServer@@QEAAXPEAVI_TcpHandler@@@Z()+331E 00022.724 INFO EDCORE: EB881CB4 0028E6C0 0000:00000000 ?stopHandler@NetServer@@QEAAXPEAVI_TcpHandler@@@Z()+9E4 00022.724 INFO EDCORE: EB85D2EB 0028E900 0000:00000000 luaopen_lotatc()+50CB 00022.724 INFO EDCORE: EB865787 0028E9F0 0000:00000000 luaopen_lotatc()+D567 00022.725 INFO EDCORE: EB857E00 0028EA20 0000:00000000 00022.725 INFO EDCORE: F69F7254 0028EA60 0000:00000000 luaD_growstack()+7A4 00022.726 INFO EDCORE: F6A06FB5 0028EBE0 0000:00000000 luaS_newlstr()+49C5 00022.726 INFO EDCORE: F69F7541 0028EC10 0000:00000000 luaD_growstack()+A91 00022.726 INFO EDCORE: F69F684F 0028ED90 0000:00000000 lua_getinfo()+11AF 00022.726 INFO EDCORE: F69F785E 0028EDD0 0000:00000000 lua_yield()+9E 00022.727 INFO EDCORE: F69F2440 0028EE20 0000:00000000 lua_pcall()+60 00022.728 INFO EDCORE: ED405761 0028EE80 0000:00000000 ?call_func@Config@Lua@@AEAA_NPEBDPEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@ed@@@std@@HH@Z()+E1 00022.728 INFO EDCORE: 3F59FF95 0028EED0 0000:00000000 00022.728 INFO EDCORE: 3F5A0419 0028EF80 0000:00000000 00022.729 INFO EDCORE: 3F59DB19 0028F260 0000:00000000 00022.729 INFO EDCORE: 3F59634D 0028F3C0 0000:00000000 00022.729 INFO EDCORE: ED427D3A 0028F3F0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+2A 00022.729 INFO EDCORE: ED427CF8 0028F430 0000:00000000 ?enterToState_@FSM@Common@@AEAAXI@Z()+C8 00022.730 INFO EDCORE: ED427AFB 0028F470 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+1CB 00022.730 INFO EDCORE: ED427BA8 0028F4C0 0000:00000000 ?checkSymbolsQueue@FSM@Common@@QEAAXXZ()+88 00022.730 INFO EDCORE: 3F59C306 0028F520 0000:00000000 00022.730 INFO EDCORE: 3F5B1F94 0028F550 0000:00000000 00022.731 INFO EDCORE: 3F5B1EE4 0028F580 0000:00000000 00022.731 INFO EDCORE: 3F65A93C 0028FC30 0000:00000000 00022.732 INFO EDCORE: 3F65DF95 0028FC70 0000:00000000 00022.734 INFO EDCORE: 775359ED 0028FCA0 0000:00000000 BaseThreadInitThunk()+D 00022.734 INFO EDCORE: 7776B371 0028FCF0 0000:00000000 RtlUserThreadStart()+21 00022.811 INFO EDCORE: Minidump created. 00022.811 INFO DCS: try to write track file00022.713 INFO EDCORE: # -------------- 20160226-173151 -------------- 00022.715 INFO EDCORE: 00022.715 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 63FFADDA 00:00000000 00022.717 INFO EDCORE: 00000000 00000000 0000:00000000 00022.723 INFO EDCORE: 63FFADDA 0028E570 0000:00000000 ?activate@QMetaObject@@SAXPEAVQObject@@HHPEAPEAX@Z()+3A 00022.723 INFO EDCORE: EB8845EE 0028E620 0000:00000000 ?stopHandler@NetServer@@QEAAXPEAVI_TcpHandler@@@Z()+331E 00022.724 INFO EDCORE: EB881CB4 0028E6C0 0000:00000000 ?stopHandler@NetServer@@QEAAXPEAVI_TcpHandler@@@Z()+9E4 00022.724 INFO EDCORE: EB85D2EB 0028E900 0000:00000000 luaopen_lotatc()+50CB 00022.724 INFO EDCORE: EB865787 0028E9F0 0000:00000000 luaopen_lotatc()+D567 00022.725 INFO EDCORE: EB857E00 0028EA20 0000:00000000 00022.725 INFO EDCORE: F69F7254 0028EA60 0000:00000000 luaD_growstack()+7A4 00022.726 INFO EDCORE: F6A06FB5 0028EBE0 0000:00000000 luaS_newlstr()+49C5 00022.726 INFO EDCORE: F69F7541 0028EC10 0000:00000000 luaD_growstack()+A91 00022.726 INFO EDCORE: F69F684F 0028ED90 0000:00000000 lua_getinfo()+11AF 00022.726 INFO EDCORE: F69F785E 0028EDD0 0000:00000000 lua_yield()+9E 00022.727 INFO EDCORE: F69F2440 0028EE20 0000:00000000 lua_pcall()+60 00022.728 INFO EDCORE: ED405761 0028EE80 0000:00000000 ?call_func@Config@Lua@@AEAA_NPEBDPEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@ed@@@std@@HH@Z()+E1 00022.728 INFO EDCORE: 3F59FF95 0028EED0 0000:00000000 00022.728 INFO EDCORE: 3F5A0419 0028EF80 0000:00000000 00022.729 INFO EDCORE: 3F59DB19 0028F260 0000:00000000 00022.729 INFO EDCORE: 3F59634D 0028F3C0 0000:00000000 00022.729 INFO EDCORE: ED427D3A 0028F3F0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+2A 00022.729 INFO EDCORE: ED427CF8 0028F430 0000:00000000 ?enterToState_@FSM@Common@@AEAAXI@Z()+C8 00022.730 INFO EDCORE: ED427AFB 0028F470 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+1CB 00022.730 INFO EDCORE: ED427BA8 0028F4C0 0000:00000000 ?checkSymbolsQueue@FSM@Common@@QEAAXXZ()+88 00022.730 INFO EDCORE: 3F59C306 0028F520 0000:00000000 00022.730 INFO EDCORE: 3F5B1F94 0028F550 0000:00000000 00022.731 INFO EDCORE: 3F5B1EE4 0028F580 0000:00000000 00022.731 INFO EDCORE: 3F65A93C 0028FC30 0000:00000000 00022.732 INFO EDCORE: 3F65DF95 0028FC70 0000:00000000 00022.734 INFO EDCORE: 775359ED 0028FCA0 0000:00000000 BaseThreadInitThunk()+D 00022.734 INFO EDCORE: 7776B371 0028FCF0 0000:00000000 RtlUserThreadStart()+21 00022.811 INFO EDCORE: Minidump created. 00022.811 INFO DCS: try to write track file ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Pikey Posted February 29, 2016 Share Posted February 29, 2016 Got this again last night and DCS wouldnt even load, so I have unisntalled LotATC on our dedicated server. There's now multiple files using the xGamGui.lua file server side and i'm worried we are getting some issues here. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
DArt Posted February 29, 2016 Author Share Posted February 29, 2016 Sorry about that. I will try find what is the problem, and how to fix it... [ https://www.lotatc.com ] Link to comment Share on other sites More sharing options...
rogonaut Posted May 29, 2016 Share Posted May 29, 2016 (edited) i installed lotatc 4 dcs for servers (via installer) and i dont know how to launch it - i didnt find anything on that topic! didnt get any desktop shortcut or some exe to get it goin outside of dcs - is there something in the editor u have to do? so im guessing hosting your own server needs the client payware version? is 10310 the default dcs port? guess i dont have to mess with that then. bin file was empty exept that 64 something. added bin from the zip, its more than plugins plus 7 files its 10? i see the module displayed when i launch dcs. HELP ME ^^ Edited May 29, 2016 by rogonaut Link to comment Share on other sites More sharing options...
Sryan Posted May 29, 2016 Share Posted May 29, 2016 i installed lotatc 4 dcs for servers (via installer) and i dont know how to launch it - i didnt find anything on that topic! didnt get any desktop shortcut or some exe to get it goin outside of dcs - is there something in the editor u have to do? so im guessing hosting your own server needs the client payware version? is 10310 the default dcs port? guess i dont have to mess with that then. bin file was empty exept that 64 something. added bin from the zip, its more than plugins plus 7 files its 10? i see the module displayed when i launch dcs. HELP ME ^^ I think if you have the server version installed, you should see so ingame. New icon next to the modules. and special options. You don't need to run some sort of exe. 10310 is not the default DCS port. it works via a different port. You dont need the buyable version to have the software run on the server, but you need it to get any sort of output displayed on your screen. Check my F-15C guide Link to comment Share on other sites More sharing options...
Azrayen Posted May 29, 2016 Share Posted May 29, 2016 Rogonaut: https://www.lotatc.com/projects/lotatc/wiki/Documentation ;) Link to comment Share on other sites More sharing options...
rogonaut Posted May 30, 2016 Share Posted May 30, 2016 Rogonaut: https://www.lotatc.com/projects/lotatc/wiki/Documentation ;) guess what i did - i read it ;) Link to comment Share on other sites More sharing options...
rogonaut Posted May 30, 2016 Share Posted May 30, 2016 I think if you have the server version installed, you should see so ingame. New icon next to the modules. and special options. You don't need to run some sort of exe. 10310 is not the default DCS port. it works via a different port. You dont need the buyable version to have the software run on the server, but you need it to get any sort of output displayed on your screen. 1) do u have to open a port manually then? 2) do i have to buy it to see it in game, thought there was a 10 min demo? 3) how do i see it ingame? is there automaticaly a slot that i can hop on for atc when i launch a multiplayer game? thx Link to comment Share on other sites More sharing options...
DArt Posted May 30, 2016 Author Share Posted May 30, 2016 1) do u have to open a port manually then? 2) do i have to buy it to see it in game, thought there was a 10 min demo? 3) how do i see it ingame? is there automaticaly a slot that i can hop on for atc when i launch a multiplayer game? thx 1) Yes, if you plan to have external clients from internet client. for testing, it should not be necessary 2) No, you can use client for 10min by session. Then, just relaunch the DCS session and you have 10min again. 3) There is no visual feedback into DCS, LotAtc is fully integrated into the game. Just launch a mission (even SP works) and try to connect with: server: localhost (or try with 127.0.0.1 if it is not working) passsword: blue for blue coalition an red for... red :) It you have trouble: follow this checklist: https://www.lotatc.com/projects/lotatc/knowledgebase/articles/4 ;) [ https://www.lotatc.com ] Link to comment Share on other sites More sharing options...
rogonaut Posted May 30, 2016 Share Posted May 30, 2016 thank u will try soon :) Link to comment Share on other sites More sharing options...
Dojo Posted June 7, 2016 Share Posted June 7, 2016 Hey D'Art, Curious to know if it's possible to get LotATC to display pressure altitudes of airframes? If I understand correctly, LotATC will show the true MSL, as that's probably was DCS is exporting to you. Is it possible, either natively in LotATC, or in combination with UniversRadio, to have LotATC detect the barometric altitude of aircraft? If I understand correctly, this is a MODE-3 C function of the transponder interrogation. Please let me know if I'm not thinking about this correctly; I plan on playing around with UR and LotATC myself to test this, but figured I'd ask. Thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DArt Posted June 11, 2016 Author Share Posted June 11, 2016 Hey D'Art, Curious to know if it's possible to get LotATC to display pressure altitudes of airframes? If I understand correctly, LotATC will show the true MSL, as that's probably was DCS is exporting to you. Is it possible, either natively in LotATC, or in combination with UniversRadio, to have LotATC detect the barometric altitude of aircraft? If I understand correctly, this is a MODE-3 C function of the transponder interrogation. Please let me know if I'm not thinking about this correctly; I plan on playing around with UR and LotATC myself to test this, but figured I'd ask. Thanks! Hi Dojo, That's it, I display altitude MSL with what DCS export to me. It should be possible to estimate the barometric altitude for each aircraft but I am not sure. I will think about that and search for formula to see if it is really possible with my current dataset. :smartass: [ https://www.lotatc.com ] Link to comment Share on other sites More sharing options...
Zomba Posted August 22, 2016 Share Posted August 22, 2016 Is Lotatc compatible with the latest patch in 1.5? I've been having toruble with it not connecting I don't test for bugs, but when I do I do it in production. Link to comment Share on other sites More sharing options...
Jeepyb Posted October 25, 2016 Share Posted October 25, 2016 I have been encountering a serious problem with LotATC for the past couple of weeks and I can't seem to find the source of my problem; As soon as I launch the LotATC.exe program ( I don't even need to connect to a server or anything), the Comms in Univers Radio / Teamspeak become very choppy. While I can both transmit and receive, users on the other end also report having issues hearing me properly. I sometimes hear transmissions out of order (I'll hear somebody's answer and then hear the second player ask a question), or transmissions are cut short for no apparent reason. I can use UR in an aircraft with no issues at all. I have uninstall/reinstalled just about everything, tried every UR and TS options; Nothing works. I haven't been able to participate in 132nd activities for a while now because of this and I don't know what to do at this point. Can somebody here help me ? Bunz [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/ Link to comment Share on other sites More sharing options...
DArt Posted October 25, 2016 Author Share Posted October 25, 2016 Which version of UR and LotAtc please? [ https://www.lotatc.com ] Link to comment Share on other sites More sharing options...
Jeepyb Posted October 27, 2016 Share Posted October 27, 2016 UR: V 0.1.0.0 LotATC:v 1.0.1 Tried to reverting to LotATC 1.0.0 as well but no joy. [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/ Link to comment Share on other sites More sharing options...
Rivvern Posted January 6, 2017 Share Posted January 6, 2017 Been trying to use the following function. virtual_awacs_name = "awacs", It works for AI, but not for players. Ive tried different aproaches. Setting awacs in my callsign, group name etc. but no luck. Is it broken or am i doing it wrong? [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
DArt Posted January 6, 2017 Author Share Posted January 6, 2017 Been trying to use the following function. virtual_awacs_name = "awacs", It works for AI, but not for players. Ive tried different aproaches. Setting awacs in my callsign, group name etc. but no luck. Is it broken or am i doing it wrong? I know why :) The name of player is managed differently and that explained why it is not working. I did not think about that possibility to use that feature for human, but I can check if there a way to do it in future :) [ https://www.lotatc.com ] Link to comment Share on other sites More sharing options...
Rivvern Posted January 6, 2017 Share Posted January 6, 2017 Thanks for quick answer! [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
Pikey Posted January 8, 2017 Share Posted January 8, 2017 FYI, installer for latest version doesnt autoinstall NTTR. Had to manually use the JSGME and put the GameGui in for it. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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