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DCS World Cloud Shadow Shader Mod


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tweaked the cloud shader to be darker, I really like it now when flying under cloud formations.

 

mod comes with a back up original shader for 1.2.7

 

screens below and DCS World Cloud Shadow Shader Mod zip file .

 

a0ws.jpg

 

h3r7.jpg

 

c7be.jpg

 

tqm4.jpg

 

 

h67y.jpg

 

 

install overwrite when prompt cldshad.FX

 

DCS World\Bazar\shaders\clouds

 

 

note : works in multiplayer.

 

enjoy all diveplane.

DCS World Cloud Shadow Shader Mod.zip


Edited by diveplane
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Looks really good Diveplane, another great mod :thumbup:

 

JSGME version here

 

Screen_140126_190734_zpsd67ab42b.jpg~original

 

Screen_140126_190722_zps65b728db.jpg~original

 

* Shown in combination with Sweet FX, PeterP's HDR, Mustang's Clouds, Harke's More Visibility (Set to Very High) and Highway's Villages Mod - 229th edition


Edited by Highwayman-Ed

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This! Thank you Diveplane!

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combine sweetfx looks awesome thanks !!

My SweetFX Settings Google Folder

https://drive.google.com/folderview?id=0B33LFAYF8kTGZFg2anp1cUJkeTg&usp=sharing

 

s5tr.jpg

d5zn.jpg01g0.jpg

 

My SweetFX Settings Google Folder

https://drive.google.com/folderview?id=0B33LFAYF8kTGZFg2anp1cUJkeTg&usp=sharing


Edited by DrCrow
SweetFX link

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My ReShade 2 configuration for DCS World 1.5

 

My SweetFX & ReShade settings for DCS World 1.2 (outdated )





 

 

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Great mod diveplane! many thanks! :thumbup:

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I have a question concerning the installation of those mods.

 

I'm using JSGME to install/uninstall mods, and would like to know if the injection of the *.dds into the *.zip files is mandatory, or if I can just put them aside in a folder named after the *.zip file, assuming they'll overwrite said zip file.

 

I run the game from a SSD, and having dozens of 100M textures zip files around is definitely becoming a problem.

 

EDIT: so, I made a few screenshots-based tests, and it seems not to be necessary to inject the *.dds files into the *.zip textures package. Could any guru around confirm ?


Edited by etcher
Answered my own question

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I have a question concerning the installation of those mods.

 

I'm using JSGME to install/uninstall mods, and would like to know if the injection of the *.dds into the *.zip files is mandatory, or if I can just put them aside in a folder named after the *.zip file, assuming they'll overwrite said zip file.

 

I run the game from a SSD, and having dozens of 100M textures zip files around is definitely becoming a problem.

 

EDIT: so, I made a few screenshots-based tests, and it seems not to be necessary to inject the *.dds files into the *.zip textures package. Could any guru around confirm ?

 

Correct, JSGME will create a folder in the same place as the zip file with the same name and copy the textures into it. DCS will then load these textures in place of the ones inside the zip file with the same name, but will continue to load any others in the zip file itself not in the mod.

  • Like 1

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MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

Gametrix JetSeat with SimShaker

Windows 10 64 Bit Home Edition

 

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Correct, JSGME will create a folder in the same place as the zip file with the same name and copy the textures into it. DCS will then load these textures in place of the ones inside the zip file with the same name, but will continue to load any others in the zip file itself not in the mod.

 

That's great, thank you very much !

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did it myself :joystick:

 

Might we see your settings file, please. :)

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Thanks. Looking forward to seeing how this looks on my display.

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Thanks for the mod Diveplane!

 

The scenery looks very good now and it is also possible to merge it together with the cloud mod made by Mustang. :thumbup:

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