Jump to content

AI Bomb Bay Doors


Recommended Posts

  • ED Team

Does anyone know how to use the Bomb Bay Doors Argument? I have my internal pylon set, it drops a bomb but it never opens the doors, I was looking at the B-52 as an example, but I dont see where the #26 Argument for the Bay doors is used?

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • ED Team

Fine be that way, I will answer my own question :D

 

The code for pylons as an example:

 

pylon([color=Blue]1[/color], [color=DarkOrange]2[/color], [color=Plum]1.302000, 0.182000, -0.500000[/color],....

 

1 = What number Pylon it is

2 = Internal or External pylon, so if its set to 2 it fires the Argument #26, if its set to 1, its external

1.302000, 0.182000, -0.500000 = XYZ coords

 

Now to figure out if I can assign more than one bomb to the pylon when there is no option in the db_weapons_data.lua for that specific bomb type.

 

I'm a noob, but this stuff is fun :)

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

sorry, i did not understand you

it was a long time ago when i tried this bay doors trick :doh: and did not worked that time

so, with in newer versions if you drop a bomb with assigned internal weapon (2) in "aircraft".lua file that will open bay doors as well ? - F-117, B-1B etc. ?

(2) internal load

(1) external fuselage load

(0) external underwing/pylon load


Edited by NRG-Vampire

sign-pic4.jpg

Link to comment
Share on other sites

  • 1 year later...

Yes, I read your instructions.

 

 

Pylons =

{

-- Parameter 2 = Internal or External pylon, so if its set to 2 it fires the Argument #26

pylon(1, 2, 7.7, -0.5, 0,

{

},

{

{ CLSID = "AN_M64_12" },

}

),

pylon(2, 2, 1.8, -0.5, 0,

{

},

{

{ CLSID = "AN_M64_12" },

}

),

},

Link to comment
Share on other sites

That Lancaster is a beautiful thing! I hope that it somehow ends up being allowed out into the wilds of DCS public life. Having an AI bomber to escort would make a huge difference to WW2 missions. Even static WW2 era aircraft would make a huge difference.

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 years later...

does it work for the missiles?

just like the internal weapon bay for F-22.

 

pylon(1, 2, -4.2573, 0.015546, -1.078,

{

use_full_connector_position = true,

connector = "Pylon1",

},

{

{ CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}" }, -- AIM-9

{ CLSID = "{40EF17B7-F508-45de-8566-6FFECC0C1AB8}" }, -- AIM-120C

{ CLSID = "{8D399DDA-FF81-4F14-904D-099B34FE7918}" }, -- AIM-7M

}

),

 

the missile just released from the bay through the door and the arg26 doesn;t work.

and i try to add MK82 into the pylon and it works...


Edited by mackurt

Fly when you ready

[sIGPIC][/sIGPIC]

GTX980M 16G X56

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...