kobac Posted May 17, 2010 Share Posted May 17, 2010 (edited) I thought of this pictures . What we need to ignore, and there has 2 exclamation point? What to leave as you set? To me it seems to me the most influence on the FPS is Vsync, but I'm not sure, because there are many combinations. In any case to get better FPS must be set 4 things: 1) 3D GPU settings, 2) graphics options inside the game, and 3) options.lua 4) graphics.cfg files And now I have to try the method of trial and error. Edited May 17, 2010 by kobac [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Bucic Posted May 17, 2010 Share Posted May 17, 2010 (edited) It was prepared for a different sim by me some time ago. Here's one for black shark If one is a beginner: Use the Frazer's Tweak Guide and don't spare eye candy. It is easier to tune from high performance towards quality than opposite. Especially the lowest water setting and the recommended visibility settings. . Now based on my miniguide: set every option like all of the green settings. I hope I won't have to repeat that gray settings are to be ignored after working so hard on such a nice graphic :) Only two main 3D graphics driver settings two fiddle around left - AA settings group and Vsync. Tune the rest using game settings. . Make a decision - enable Vsync or not? Enabling Vsync is highly recommended for the reasons I explained in numerous posts and two main topics. Look it up. The minimum requirement for Vsync is that your system is capable of rendering not less than 20 FPS in absolutely critical conditions (lots of units and fighting). It is highly recommended again to use such game settings and AA settings (at least 2x is desirable) combination that will allow to meet minimum requirement for Vsync mentioned above. . After dealing with the most important settings mentioned above fine tune the performance using AA settings group and game settings. I've changed in-game settings to game settings to include all the settings one is able to change for DCS. Do you still have any questions, kobac? Edited May 20, 2010 by Bucic 1 https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
kobac Posted May 17, 2010 Share Posted May 17, 2010 (edited) Today I started approximately twenty times Black Shark and changing the 3D settings of my GPU and I found that these settings are best -> 1) I first set up in-game graphics like this: TEXTURES: High SCENES: Medium CIV. TRAFFIC: No WATER: Normal VISIBILITY RANGE: Medium HEAT BLUR: Off SHADOWS: Active planar RESOLUTION: 1680X1050 ASPECT: 16:10 MONITORS: 1 Screen RES. OF COCKPIT DISPLAY: 1024 FULL SCREEN and I manage 3D Setting of my 8600GT like this: Thank you Bucic, very good explanation. I'll definitely try your preferences, because to me is very important to smooth game, and there is no chopping Edited May 17, 2010 by kobac 1 [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Bucic Posted May 17, 2010 Share Posted May 17, 2010 Go and enable at least 8x Anisotropic. It's marked green so it costs you practically nothing :) and read here... Why should I set Texture filtering - Quality = High Quality (maximum)? https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Sabre Posted May 18, 2010 Share Posted May 18, 2010 Go and enable at least 8x Anisotropic. It's marked green so it costs you practically nothing :) and read here... Why should I set Texture filtering - Quality = High Quality (maximum)? You're all over, Bucic. I've noticed you also like citing yourself. ;) Anyway, the advise for those wanting to save some FPS remains the same - a little here and a little there: -In nHancer use Multisampling 4x -Anisotropic @ Application -Optimizations @ Quality -Res: 1680x1050 (depending on your monitor) You'll get decent visuals and better performance. But even before all the above (including the Vertical Sync drievel) use Frazer's posts as a base. Btw my E8600@4Ghz/9800GTX+ runs the game under higher settings pretty well, so see yourselves. Sabre. Link to comment Share on other sites More sharing options...
Bucic Posted May 18, 2010 Share Posted May 18, 2010 (edited) -Anisotropic @ Application I rest my case... :music_whistling: I will also leave the riddle of why I quote myself to you. Edited May 18, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Sabre Posted May 18, 2010 Share Posted May 18, 2010 I rest my case... :music_whistling: I will also leave the riddle of why I quote myself to you. Yeh, whatever. I suggest you don't take yourself too serious in the first place, and then note that this a Tweak Guide thread, hence different settings for different guys. Sabre. Link to comment Share on other sites More sharing options...
Bucic Posted May 18, 2010 Share Posted May 18, 2010 (edited) It's a thread for guys that knows that anisotropic@application equals disabled anisotropic which is a no go. Edited May 18, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
kobac Posted May 18, 2010 Share Posted May 18, 2010 So here I am finally forced to leave these settings (for me, my hardware doesn't allow different values) If I put Anisotropic Filtering 8x or even 16x FPS fall to 9-12 at best, with a big chopping. So I had to leave that to Application controlled. Thanks Bucic for suggestions and help. With Fraser guide I set my graphics.cfg and options.lua file (as attached), and value in a game I set on high and still have 30 to 39 FPS. Possible that it may be better set, but that knew some more expert than me :music_whistling:. I've noticed that now, after patch 1.02 no line ["terrPrld"] = "20" maybe the preloading of terrain in to RAM is now stored in some other way ...Config.zip [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Bucic Posted May 19, 2010 Share Posted May 19, 2010 (edited) 1. Setting anisotropic and antialiasing to application controlled when used in DCS Black Shark / FC2 means OFF in both cases thus making all the other AA and AF related settings obsolete (not functional). Nothing more. Try to set AF to 2x at least. It makes a big difference as this presentation http://www.nhancer.com/help/AFSamples.htm shows. 2. It is not convenient to have Vsync on during complex settings tweaking (and it should not be enabled at all while benchmarking) as FPS will change in rather large increments making it hard to estimate the performance one's get at the moment. I would also advise to use benchmarking utility like FRAPS instead of the faulty "by eye method". Exporting data to spreadsheets and making graphs is not necessary. The registered (in text file) Min/Max/Avg values should be enough. Edited May 19, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
XarBat Posted May 20, 2010 Share Posted May 20, 2010 Thanks for the tweakguide. But the people posting recommendations (especially for AA and AF) really need to post what resolution they are running DCS at, as well as their GPU and CPU. Link to comment Share on other sites More sharing options...
Bucic Posted May 20, 2010 Share Posted May 20, 2010 (edited) people posting recommendations (especially for AA and AF) really need to post what resolution they are running DCS at, as well as their GPU and CPU. My miniguide's purpose is exactly sorting the settings by performance influence regardless of system configuration. If however you'd like to know on what system I am able to pull off 30-60 FPS with Vsync enabled (after using the Frazer's Tweak Guide) then there you go: C2D E7200 2.53GHz @ ~ 3.75GHz (Scythe Katana) Modecom Feel 400 power supply 2GB DDR2-800 RAM (cheap) NVIDIA GeForce 9600 GT 512 MB (Gigabyte GV-NX96T512HP) BenQ FP93GX+ 1280x1024 Windows 7 64-bit Nothing fancy. in-GUI settings: TEXTURES High SCENES High CIV TRAFFIC No WATER below medium as per Frazer's guide - cfg setting VISIB RANGE High HEAT BLUR Off SHADOWS Full RESOLUTION 1280X1024 RES. OF COKPIT DISPLAYS 512 FULL SCREEN On Other - Cockpit mirrors Off Edited May 20, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
XarBat Posted May 27, 2010 Share Posted May 27, 2010 I have turned my draw distance ranges below what is reccommended in the tweak guide, since the guy writing it has a 4GHz C2Duo, which will run this better than my 3.52 GHz Phenom II quad core. Shadows at full is an interesting choice; I am not sure, but I think in most games Shadows are GPU bound. I think you might want to change those to the lowest in game setting after you upgrade your monitor. Link to comment Share on other sites More sharing options...
XarBat Posted May 27, 2010 Share Posted May 27, 2010 It would be great if we could set terrain and cockpit textures to high and other vehicle textures to medium or low. Link to comment Share on other sites More sharing options...
SuDepp Posted May 27, 2010 Share Posted May 27, 2010 I've noticed that now, after patch 1.02 no line ["terrPrld"] = "20" maybe the preloading of terrain in to RAM is now stored in some other way ... ....although on my machine it seems to work - setting this upt to 100 makes the game stuttering several times, especially when switchting view points. Strange strange... :) Greets S@uDepp // Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64 Link to comment Share on other sites More sharing options...
STP Dragon Posted June 29, 2010 Share Posted June 29, 2010 Hi all, how can I disable the transparency of buildings in V1.0.2? I tried it in graphic.cfg and graphic_bs.cfg with FogParam2 = 0 but no changes in the running game. :( Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Vecko Posted June 29, 2010 Share Posted June 29, 2010 Hi all, how can I disable the transparency of buildings in V1.0.2? I tried it in graphic.cfg and graphic_bs.cfg with FogParam2 = 0 but no changes in the running game. :( I think that values are now forced from servergraphic.lua ... [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
Bucic Posted November 15, 2010 Share Posted November 15, 2010 (edited) Something for 2000th post :) Shadows performance test - Active planar vs Full 210 KB A note: A relative difference of 200 on the graph means 20% performance hit for Full shadows. Conclusions: - I was wrong :D - full shadows do cause a significant performance hit of about 15% of average FPS - for big cities with lots of buildings the hit increases to about 25 % - the smallest difference noted for lowlands with few buildings - performance hit when looking at more than 10 helicopters with full shadows enabled not observed Hi all, how can I disable the transparency of buildings in V1.0.2? I tried it in graphic.cfg and graphic_bs.cfg with FogParam2 = 0 but no changes in the running game. :( http://forums.eagle.ru/showthread.php?p=1031629 Edited November 16, 2010 by Bucic 1 https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Bucic Posted November 16, 2010 Share Posted November 16, 2010 (edited) Cockpit displays performance test Conclusions: - not what one would expect - again - the real choice is only between 1024 and 1024 every frame ; average performance difference ~ 11 % . Edited November 16, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Ardillita Posted February 19, 2012 Share Posted February 19, 2012 This tweak guide has helped me a lot, really, a lot of thanks. I have notice somenthing> I has been more difficult to spot for example, columns of military vehicules. As an example, the su33 mission called a far beach, where you are suposed to atacks a column of militar vehicules, I aproach where they are supose to be, but I don't see them till Im 2k or 3k meters away. Of course at that distance I can't properly align to bomb them, and worst, I start receiving shots from the self propeled armoured vehicules. Can you tell me wich graphical setting affects how well you can see vehicules? O noticed that the vhicules at the described distance seems to be a little transparent. Link to comment Share on other sites More sharing options...
Bucic Posted February 19, 2012 Share Posted February 19, 2012 This tweak guide has helped me a lot, really, a lot of thanks. I have notice somenthing> I has been more difficult to spot for example, columns of military vehicules. As an example, the su33 mission called a far beach, where you are suposed to atacks a column of militar vehicules, I aproach where they are supose to be, but I don't see them till Im 2k or 3k meters away. Of course at that distance I can't properly align to bomb them, and worst, I start receiving shots from the self propeled armoured vehicules. Can you tell me wich graphical setting affects how well you can see vehicules? O noticed that the vhicules at the described distance seems to be a little transparent. Prepare for not very pretty story http://forums.eagle.ru/showthread.php?p=1031620#post1031620 I'm not up to date with ED's sims but AFAIK up to BS 2 and WH you can only tweak it to work less badly. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Ardillita Posted February 20, 2012 Share Posted February 20, 2012 Ok... yeap, not a pretty story. But that topic speaks about transparency being observerd throught the shikval system. Im talking about transparency being observed from the pilot looking in the cookpit. Since I can see you have done quite a nice job about these parameters, what values would you recommend me for spoting a collumn of vehicules from my su33 cockpit at a distance of maybe 6 km? Link to comment Share on other sites More sharing options...
RagnarDa Posted March 17, 2012 Share Posted March 17, 2012 This guide helped me a lot in BlackShark 1, but now I have Black Shark 2. I have tried to tweak it, and some things are the same, some are not. Others doesnt seem to work at all. Does anyone know of any ways to get more FPS out of BS2? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Bucic Posted March 17, 2012 Share Posted March 17, 2012 Ok... yeap, not a pretty story. But that topic speaks about transparency being observerd throught the shikval system. Im talking about transparency being observed from the pilot looking in the cookpit. Since I can see you have done quite a nice job about these parameters, what values would you recommend me for spoting a collumn of vehicules from my su33 cockpit at a distance of maybe 6 km? I can't help you, sorry. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Sabre-TLA Posted March 17, 2012 Share Posted March 17, 2012 (edited) FPS is very much related to the type of mission being flown and your system specs. I have not found memory to be an issue (I have a 2gb system) but the CPU and video card are big determiners. I've also found that the more objects in the mission the slower it runs (at least on my system). I can get playable framerates with a low number of units but once I get into the medium or high range then I start to slow down. I made the following changes to the graphics.cfg file in /config and found some improvements that made it playable on my system. However I will caution that you need to edit using notepad++ (regular notepad will corrupt the file) and also these changes are not supported nor recommended by ED. They work for my old 32bit xp system so might help others.graphics.cfg Edited March 17, 2012 by Sabre-TLA Added more text. 1 MapleFlagMissions - Read Our Blog for Updates Link to comment Share on other sites More sharing options...
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