Jacks Posted April 15, 2016 Share Posted April 15, 2016 I am trying to add a glass cockpit to a mod I am working on but cannot get it to work. I have created a blue dds texture (DXT 5) with an alpha channel and opacity set to 2% (using gimp and not photoshop). I have assigned this map to the diffuse channel (100%) and the opacity channel (5%). I have set the blinn parameter opacity to 5 also. For the diffuse and opacity channels I have set the mono channel to alpha and set the alpha input to image input. I have made the material 'cool' and set it to glass in material attributes but in modelvirwe right it is not transparent at all although it has the blue colour used in the diffuse map. What I am doing wrong?! Can you use dds textures for diffuse and opacity maps or do you have to use TGA images? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
SkateZilla Posted April 15, 2016 Share Posted April 15, 2016 Save as DXT5 In alpha channel: White = Opague Black = Transparent Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Jacks Posted April 15, 2016 Author Share Posted April 15, 2016 Thanks, hopefully this is possible in gimp 2....... System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
Jacks Posted April 15, 2016 Author Share Posted April 15, 2016 Thanks for the help, after more playing around I got it to work! System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
Jacks Posted April 16, 2016 Author Share Posted April 16, 2016 So if the transparency is controlled using the texture images alpha channel, what effect does the opacity channel in the materials editor have. Currently I have the glass texture map assigned to both the diffuse and opacity channels with 100 and 15 set respectively. Thanks in advance, Jacks System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
indiadamjones Posted May 2, 2016 Share Posted May 2, 2016 Make Cool I don't think you need opacity...diffuse set to 100%. Alpha on the texture handles transparency, hit 'make cool' one time on ED Model Tool. Check in the model viewer. I was having issues because I wasn't correctly saving my .tga file alpha layer, but looks like we can use .dds On the ED-specific materials, you can look at the attributes of each material to tell which 3ds attributes affect what. For glass, use diffuse only, and I think you can adjust three other properties as well, so have fun! You can likely make umpteen different layers of scratches on your canopy, but you would need a spec map to gain mastery over it. That's a different story for a different thread. For Glass: specPower=SPECULAR_LEVEL(); specFactor=GLOSSINESS(); reflectionValue=REFLECTION_AMOUNT(); So, you can see no opacity for Glass. | A-10C | Ka-50 | F-86 | Mig-15 | P-51D | [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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