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DCS World environmental shaders mod


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Thank you very much Sir!:thumbup: with SweetFX, a decent Terrain Mod, the HDR Mod and your Mod..DCS looks crazy realistic now..:clap_2:


Edited by Lizzard

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I don`t care..it is a Computer..a black one..

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Mustang, once again a great great thanks for this incredible Mod !!!

A realmaster piece. Thanks again.

Skull

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Hello again,

 

Mustang, please can you tell me if your new Mod "Clouds & Sky complete v5.04" work fine with the new version of 1.2.8 ?

 

Thanks again, Skull.

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Hello again,

 

Mustang, please can you tell me if your new Mod "Clouds & Sky complete v5.04" work fine with the new version of 1.2.8 ?

 

Thanks again, Skull.

 

Hi Skull..works fine..

 

EDIT: and Skull I strongly recommend to use JSGME! It is not that complicated, and makes the handling of mods extremly easy..you can turn mods on and off with 1 Klick...Millions of quick testing opportunities.


Edited by Lizzard

My Specs:

I don`t care..it is a Computer..a black one..

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Hello again,

 

Mustang, please can you tell me if your new Mod "Clouds & Sky complete v5.04" work fine with the new version of 1.2.8 ?

 

Thanks again, Skull.

 

I have been developing current versions in 1.2.8 so there's nothing to worry about.

 

edit: Lizzard sums it up above :)

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Hello guys,

 

Super, I wpuld like to thank you for your help...

Now everything is OK.

Great Mod.

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Hello Mustang,

 

One new upgrade of your awesome Mod, it's perfect and super...

I really love this Mod because it's veru imersive, a great thanks again for your sharing.

 

PS:

Please can you give the name of the Airbase on this screenshot:

 

FPQJtH8.jpg

 

Thanks again and congratulation for your work, Skull.

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Added a few screenshots to 1st post showing what i'm aiming at with the fog layer/sky, with the default parameters the horizon goes unnaturally dark and misty when fog is present in a mission, this gets more evident the higher you climb - with the edited shader the sky and horizon retains more of it's natural blue shades and lightness (i will continue to improve on this, there are still some other variables to play with)


Edited by Mustang
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