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Battleships Bismark.


Markindel

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yes! thank you! :thumbup:

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Looks brilliant, but the flag is back to front, in the wrong place and far too big, it has to be much smaller.

 

It would be flown from a flag yardarm which juts out behind the mast, much lower down. Up there and that size it would be blown away within minutes, and it might take the top of the mast with it and all the radio antenna attached.

 

This is where it should be:

 

Screen_160324_134147.thumb.jpg.859af44eae49c14e89bc1de6730e7301.jpg

 

Fantastic work again, well done.

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Looks brilliant, but the flag is back to front, in the wrong place and far too big, it has to be much smaller.

 

It would be flown from a flag yardarm which juts out behind the mast, much lower down. Up there and that size it would be blown away within minutes, and it might take the top of the mast with it and all the radio antenna attached.

 

This is where it should be:

 

[ATTACH]137089[/ATTACH]

 

Fantastic work again, well done.

 

 

Thanks for the recommend Crazyeddie.

I realized that there is also an error in an argument used twice.

Soon I will release the correct version.

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Just had a little fight with myself, I lost, having a wee bit of a problem with the gun fire sound but suspect I screwed the instal up. Will sort that out.

 

What a fantastic addition, I'm not a fan of WW2 in this game but every warship is useful, and this one is a beauty.

 

Bring on HMS Hood.

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Sorry everyone but I made a mistake.

I sent an old file.

To hear the roar of the cannon Bismarck Always replace Bismark.lua file elsewhere in the folder:

C:\Program Files\Eagle Dynamics\DCS World\Sounds\Sounders\GroundUnits\WeaponSystem\Navy

 

with the contents of files in the zip file.

 

http://www.mediafire.com/download/2ha2e6fwg94joq4/BismarkSounds.zip

 

Sorry.

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Sound problem fixed.

 

New problem with aft turrets, they are pointing forwards to a position they could not traverse to:

 

 

[ATTACH]137188[/ATTACH]

 

Crazyeddie, I can not reproduce the error.

You may please send me the mission?

The error must be in these lines of lua:

 

 

--- Torrette di Poppa

--- Torretta Cannone di Poppa 3 Cesar ----------------------------------------------------------------------

 

-- Note: Currently can fire up to about 23 km in range with 130 mm shells from default AK130 weapons system.

ws = GT_t.inc_ws();

GT.WS[ws] = {}

set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_SK_C_34 )

GT.WS[ws].area = 'Torre_380_Cesare'

GT.WS[ws].center = 'CENTER_TOWER_03'

GT.WS[ws].drawArgument1 = 15

GT.WS[ws].drawArgument2 = 16

GT.WS[ws].reference_angle_Y = math.rad(-180);

GT.WS[ws].angles[1][1] = math.rad(-45);

GT.WS[ws].angles[1][2] = math.rad(45);

GT.WS[ws].LN[1].BR[1].recoilTime = 1.5;

GT.WS[ws].LN[1].BR =

{

{

connector_name = 'POINT_Bismarck_03_1',

recoilArgument = 35,

},

{

connector_name = 'POINT_Bismarck_03_2',

recoilArgument = 35,

}

}

 

-------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------------------

--- Torretta Cannone di Poppa 4 Dora ----------------------------------------------------------------------

 

-- Note: Currently can fire up to about 23 km in range with 130 mm shells from default AK130 weapons system.

ws = GT_t.inc_ws();

GT.WS[ws] = {}

set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_SK_C_34 )

GT.WS[ws].area = 'Torre_380_Dora'

GT.WS[ws].center = 'CENTER_TOWER_04'

GT.WS[ws].drawArgument1 = 17

GT.WS[ws].drawArgument2 = 18

GT.WS[ws].reference_angle_Y = math.rad(-180);

GT.WS[ws].angles[1][1] = math.rad(-45);

GT.WS[ws].angles[1][2] = math.rad(45);

GT.WS[ws].LN[1].BR[1].recoilTime = 1.5;

GT.WS[ws].LN[1].BR =

{

{

connector_name = 'POINT_Bismarck_04_1',

recoilArgument = 36,

},

{

connector_name = 'POINT_Bismarck_04_2',

recoilArgument = 36,

}

}

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B E A UTIFUL as Jim Carrey would say.

I really dig this.

Anything with a Rotary Wing is fun and challenging.

Use SRS radio.

Saitek X55 Modding

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So just to be sure it is just the lua in the Navy folder? All the other stuff in BismarkSounds.zip can be ignored?

 

Cheers,

Stonehouse

 

<edit> don't worry I just saw the new Bismark download package in user files http://www.digitalcombatsimulator.com/en/files/1827354/

 

Sorry everyone but I made a mistake.

I sent an old file.

To hear the roar of the cannon Bismarck Always replace Bismark.lua file elsewhere in the folder:

C:\Program Files\Eagle Dynamics\DCS World\Sounds\Sounders\GroundUnits\WeaponSystem\Navy

 

with the contents of files in the zip file.

 

http://www.mediafire.com/download/2ha2e6fwg94joq4/BismarkSounds.zip

 

Sorry.


Edited by Stonehouse
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These two ships are easily the best 'additional unit' mods I've ever seen for DCS World. Absolutely outstanding work!!

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Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

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These two ships are easily the best 'additional unit' mods I've ever seen for DCS World. Absolutely outstanding work!!

 

Thank you.

Unfortunately there are some bugs that I will try to fix in the next version perhaps with the help of the community.

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Did a Bismark v's Hood experiment. Hood lost so I guess your modelling matches history.

Was very interesting to watch and the damage modelling looked great.

 

 

Yes, excellent, much better than the game models.

 

I found out how to beat Bismark with the Hood. 2 Hoods ... but is was a close run thing !! :pirate:

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