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The Ultimate DCS World JSGME Guide - If you use mods, you need this.


Ebs

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Actually, I meant a pic like this. I wanted to see what folders were inside the Horse of War mod foder.

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You are missing the Mods folder where I marked the red line.

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Sorry. As near as I can tell, that should be working.

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This will overwrite the entire "Camera" table.

 

What you want to do is "options.graphics.Camera.High.districts = {10000,10000}" (for example).

 

Rather than doing that for every setting I want to change, can't I just use this to set everything how I want it?

 

options.graphics.Camera =
{
   Low =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {30, 2000};
       trees = {1000, 1500};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {10000, 50000};
       lights = {50, 10000};
       districtobjects = {100, 100};
       districts = {2000, 2000};
       lodMult = 1;
       lodAdd = 100;
   };
   Medium =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {35, 10000};
       trees = {1000, 6000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {14000, 80000};
       lights = {100, 30000};
       districtobjects = {300, 300};
       districts = {6000, 6000};
       lodMult = 1.5;
       lodAdd = 0;
   };
   High =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {40, 20000};
       trees = {1000, 12000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {5000, 80000};
       mirage = {3000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};
       districtobjects = {400, 400};
       districts = {12000, 12000};
       lodMult = 1.0;
       lodAdd = 0;
   };
}

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Rather than doing that for every setting I want to change, can't I just use this to set everything how I want it?

 

options.graphics.Camera =
{
   Low =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {30, 2000};
       trees = {1000, 1500};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {10000, 50000};
       lights = {50, 10000};
       districtobjects = {100, 100};
       districts = {2000, 2000};
       lodMult = 1;
       lodAdd = 100;
   };
   Medium =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {35, 10000};
       trees = {1000, 6000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {14000, 80000};
       lights = {100, 30000};
       districtobjects = {300, 300};
       districts = {6000, 6000};
       lodMult = 1.5;
       lodAdd = 0;
   };
   High =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;
       structures = {40, 20000};
       trees = {1000, 12000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {5000, 80000};
       mirage = {3000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};
       districtobjects = {400, 400};
       districts = {12000, 12000};
       lodMult = 1.0;
       lodAdd = 0;
   };
}

 

Yes you can.

 

Regards,

Milli

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Yes you can.

 

Regards,

Milli

 

Great, thanks.

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Hi Guys,

 

anyone can tell what to do with mods that are

 

- not .zip files (rather .rar)

- have more than one path inside (two folders and also more folders inside those) (Hueyman new sound mod)

- more files with separate functions and supposed path location within the same mod (Hueygauges 1.4.zip)

 

What happens when I clicked on the latest DCS update without previously disabling all the mods via JSGME? Did I mess up something really bad?

 

Thanks

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Hi,

 

is there a way to tell JSGME it should just copy some Files into a zip archive?!

 

thx!

 

No, you would need to replace the zip archive. Another way would be to place the files you would like to add into a directory with the same name (without file extensions) as the archive and place your files there.

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No, you would need to replace the zip archive. Another way would be to place the files you would like to add into a directory with the same name (without file extensions) as the archive and place your files there.

 

Yes. The folder method is much better in many ways.

 

http://forums.eagle.ru/showthread.php?t=119859

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  • 2 weeks later...

I was wondering if I could get some help here. I am having trouble with the JSGME and was wondering what I was doing wrong?

 

I created a new folder in C drive and extracted JSGE into it

 

 

Then I made a shortcut for the exe and searched for the path for dcs which was...

 

C:\Program Files\Eagle Dynamics\DCS World\bin. Instead I placed the path here per what the tutorial said...

C:\Program Files\Eagle Dynamics\DCS World

 

Created a mods folder here....

 

Started JSGME and let it do its thing.

 

Ater that I created a new folder in _mods folder and named it...Toby23's Enhanced Terrain & Rocky's Trees

 

downloaded the mod...My question is do I extract that folderinto the new folder as seen above or just the terrain folders?

 

Did I put the JSGME file location in the right area as what the turoial said or is it supposed to be in my bin?

 

Is the mod folder in the right place?

 

I activated the mod and then went through my DCS shortcut to start the game and saw no difference. I can post more info if needed

 

Thanks

Communication is Key

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It does not matter where you place JSGME, as long as you tell it, it should operate in the DCS World Folder ("C:\Program Files\Eagle Dynamics\DCS World" is right in your case)

 

JSGME just copies Files into a certain Path so you have to tell this path to JSGME.

 

so you want to make Tobys Mod JSGME compatible..as simple as that:

 

- go to your created "_mods" Folder

- create a Folder named Tobys Terrain (or whatever you wish it should be named)

- create a Folder structure into that "Tobys Terrain" Folder relative to the DCS World Folder (because you told JSGME to operate in that Folder). So it should be

 

_mods/Tobys Terrain/Bazar/Terrain/vfstextures and copy the zip Files from the downloaded mod in that folder.

 

If you start JSGME you should now see the Mod Tobys Terrain...activate it..there ya go


Edited by Lizzard

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Ok , so I copied the maiin download folder from to here

 

C:\Program Files\Eagle Dynamics\DCS World\_Mods\Tobys

 

Tis is whats inside of the Toby's folder I created

 

C:\Program Files\Eagle Dynamics\DCS World\_Mods\Tobys\Toby23's Enhanced Terrain + Highways Villages + Rocky's Trees\Bazar\Terrain\vfstextures

 

Is this correct? I have activated it

 

Do I close out JSGME or leave it open?

 

Thanks

Communication is Key

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no..

 

then it should be (in your case)

 

C:\Program Files\Eagle Dynamics\DCS World\_Mods\Toby23's Enhanced Terrain + Highways Villages + Rocky's Trees\Bazar\Terrain\vfstextures

 

so you don´t need the "Tobys" Folder.

 

the "_mods" Folder is the starting Point

the "put_any_mod_name_here" (in your case "Toby`s Enhanced...") Folder is the relative root or "DCS World" Folder for JSGME.

 

So agian the Structure

 

_mods\"put_any_mod_name_here" (or relative DCS World Root Folder)\aaa\bbb..etc (depends on your mod relative to the DCS World Folder structure)

 

If you have activated the Mod you can close JSGME because it just copies Files..


Edited by Lizzard

My Specs:

I don`t care..it is a Computer..a black one..

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o.k. try a different approach..

 

-deactivate the Terrain Mod in JSGME

-create a new Folder Structure _mods\Enhanced Terrain\Bazar\Terrain\vfstextures

- go to DCS World\Bazar\Terrain vfstextures and copy the 4 original "landtexturesXXXother.zip" Files and the landtextures.zip

- put this copys in your new _mods\Enhanced Terrain\Bazar\Terrain\vfstextures Folder and now copy the new Files from your downloaded Terrain mod into the appropriate zip Files (just like as you would do with a Manual Mod installation)

- now you have the modified "landtexturesXXXother.zip" Files and the landtextures.zip File in your _mods\Enhanced Terrain\Bazar\Terrain\vfstextures Folder

- if you now start JSGME and activate the Enhanced Terrain Mod, JSGME copies your modified zip Files into DCS World\Bazar\Terrain\vfstextures

 

THIS HAS TO WORK!:)

My Specs:

I don`t care..it is a Computer..a black one..

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