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A10C new worn HD cockpit


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Hello, i am searching the cockpit font for a couple of days without any success.

specialy numbers... any ideas?

 

MS33558 is the one used on the panels, I believe.

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Niiiiice!

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awesome work as always;)

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Nice work RICARDO.

 

Please don't forget to add mip maps for these textures so they will look pretty from afar also.

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Very well done Ricardo!....but :cry:.........When is it done? :megalol:

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RICARDO! Awesome job as always! I would like to see how you'r working on this with you graphic tools. I think I can learn a lot.

If you have the time, please make a video or a time laps like "speed painting".

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If you use Photoshop, when you save them as DDS files you should get a window before final save that lets you choose the compression type and number of mipmaps. I don't know if the number of mipmaps has importance if they are too many but at least 4 should be enough I think.

 

It looks like this and this is how I resaved your Ka50 cockpit, the stock F15 and A10C cockpits.

 

2ps3a8k.png

 

Some of your textures from ka50 had mip maps but some didn't which made some text to look unfiltered jaggy when viewed from zoom maxed out. Like the text around the knob from radio switch (VHF2 - VHF1 - Ground Crew) and the labels from wall panel side and some more. The size of the archive increased only few megabytes.

 

4 mip maps should make a texture at 2048x2048 have the minimum mip map at 256x256... it won't be readable but neither is a not-filtered one and will give a sense of natural look as opposed to a jagged one that looks odd and is also "dancing" in the eyes when moving the head around.

 

Also, when the DDS plugin from nvidia is installed in Photoshop you get a message at loading a DDS file (I know you use PSD but if you load a DDS) that lets you see the mipmaps alongside the big texture and check how many they are. Of course this is just for checking as working on all mipmaps is not productive... the dds saving dialog lets you rebuild them automatically with all the modifications you make on big texture.

 

I didn't got into tweaking the sharpening and MipMap filtering settings yet... maybe better quality than default settings could be achieved... I'll try.


Edited by zaelu

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Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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Hello guys,

 

WOW, incredible and awesome work !!!

This new version is incredible, you are a real artist.

In French:

Punaise Ricardo déjà avec le pit du KA-50 j'étais sur le cul mais là ton travaille est prodigieux, j'ai vraiment hâte que ce nouveau pit soit dispo même si je sais que c'est un boulot de fou...

Un grand merci pour tout ce talent, Skull.

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Hello guys,

 

WOW, incredible and awesome work !!!

This new version is incredible, you are a real artist.

In French:

Punaise Ricardo déjà avec le pit du KA-50 j'étais sur le cul mais là ton travaille est prodigieux, j'ai vraiment hâte que ce nouveau pit soit dispo même si je sais que c'est un boulot de fou...

Un grand merci pour tout ce talent, Skull.

Thanks skulleader, still a lot of work on this pit,

ejection seat and side panels are time consuming...

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If you use Photoshop, when you save them as DDS files you should get a window before final save that lets you choose the compression type and number of mipmaps. I don't know if the number of mipmaps has importance if they are too many but at least 4 should be enough I think.

 

It looks like this and this is how I resaved your Ka50 cockpit, the stock F15 and A10C cockpits.

 

2ps3a8k.png

 

Some of your textures from ka50 had mip maps but some didn't which made some text to look unfiltered jaggy when viewed from zoom maxed out. Like the text around the knob from radio switch (VHF2 - VHF1 - Ground Crew) and the labels from wall panel side and some more. The size of the archive increased only few megabytes.

 

4 mip maps should make a texture at 2048x2048 have the minimum mip map at 256x256... it won't be readable but neither is a not-filtered one and will give a sense of natural look as opposed to a jagged one that looks odd and is also "dancing" in the eyes when moving the head around.

 

Also, when the DDS plugin from nvidia is installed in Photoshop you get a message at loading a DDS file (I know you use PSD but if you load a DDS) that lets you see the mipmaps alongside the big texture and check how many they are. Of course this is just for checking as working on all mipmaps is not productive... the dds saving dialog lets you rebuild them automatically with all the modifications you make on big texture.

 

I didn't got into tweaking the sharpening and MipMap filtering settings yet... maybe better quality than default settings could be achieved... I'll try.

thanks, i will take care of that :thumbup:

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Hello Ricardo,

 

Thanks skulleader, still a lot of work on this pit,

ejection seat and side panels are time consuming...

 

Devant un tel rendu on ne peux que te laisser travailler tranquillement, j'adore vraiment l'aspect de tes gauges, l'impression d'y voir des vitres est parfait.

 

Thanks for all and great job, Skull.

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"the devil is in the detail" and you're hell good!

 

Du très beau travail. Merci pour les snapshots de ta progression.

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Hey Ricardo,

 

I am amazed off you work.

 

I would like to remind you that intercom panel is missing a small line, up from intercom selector switch (INT-FM-VHF-HF) in current A-10C INTER panel from ED cockpit. I believe it isn’t hard at all for you to add it because it exists in real pit.

 

Thanks for your hard work. I really like it!

:)

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Hey Ricardo,

 

I am amazed off you work.

 

I would like to remind you that intercom panel is missing a small line, up from intercom selector switch (INT-FM-VHF-HF) in current A-10C INTER panel from ED cockpit. I believe it isn’t hard at all for you to add it because it exists in real pit.

 

Thanks for your hard work. I really like it!

:)

 

Actually it isn't, well kinda. I corrected all the A-10 cockpit spelling errors about a year ago and included this line. You can download at the link below.

 

http://www.476vfightergroup.com/downloads.php?do=file&id=121

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thanks Paul:)

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