jojo Posted May 7, 2016 Share Posted May 7, 2016 Yep, I'm looking for it... The question is: Is there a way to reproduce AP and Incendiary effect in DCS rounds ? Otherwise it may be better to reproduce the OMEI loading (more explosive) than the OSPEI. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 Yep, I'm looking for it... The question is: Is there a way to reproduce AP and Incendiary effect in DCS rounds ? Otherwise it may be better to reproduce the OMEI loading (more explosive) than the OSPEI. Ya I agree, I'll look into it more [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) I have found a Source that tells how much explosive did DEFA shells have Here is the link: [ame]https://sin.thecthulhu.com/library/weapons/firearms/training/janes_ammunition_handbook_2008-2009.pdf[/ame] Page 11 Alright I've made a new DEFA 552_HE shell that has 30(Edit: 50 now) grams of explosive from what I've gathered on multiple documents about DEFA ammunition (Reference the Su-27's HE shells carry about 72 grams of explosive) It really feels like mirage cannons now so ya the problem can be fixed really easily Edited May 8, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
mattebubben Posted May 7, 2016 Share Posted May 7, 2016 (edited) If the fix is so easy to make i hope we can get the info to Razbam since it should not take long to fix it. And while its not a massive problem it does cause annoyance etc when the weapons dont have the effect they should. And with the small Air-Air Weapons load of the Mirage 2000 its even more important that the Cannons work like they should and are deadly in air-air combat. Especially since close combat is currently the area the mirage is deadliest in due to the Radar lock issue that is hampering the ability to use the Super 530s to good effect. And ive had many times in MP where i run out of magics and are down to the cannon in a dogfight and i get hits without result. Or at the very least have to expend more ammo and get alot more hits on target then should be needed. And the cannons have little ammo to start with (only a few seconds of weapons fire) So any hits that dont kill or cripple the enemy can cause either a enemy to get away or cause you to be killed. But now since we seem to have found both the problem and the fix it should hopefully not take long for a fix (maby next patch?) Edited May 7, 2016 by mattebubben Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 If the fix is so easy to make i hope we can get the info to Razbam since it should not take long to fix it. And while its not a massive problem it does cause annoyance etc when the weapons dont have the effect they should. And with the small Air-Air Weapons load of the Mirage 2000 its even more important that the Cannons work like they should and are deadly in air-air combat. Especially since close combat is currently the area the mirage is deadliest in due to the Radar lock issue that is hampering the ability to use the Super 530s to good effect. And ive had many times in MP where i run out of magics and are down to the cannon in a dogfight and i get hits without result. Or at the very least have to expend more ammo and get alot more hits on target then should be needed. And the cannons have little ammo to start with (only a few seconds of weapons fire) So any hits that dont kill or cripple the enemy can cause either a enemy to get away or cause you to be killed. But now since we seem to have found both the problem and the fix it should hopefully not take long for a fix (maby next patch?) I agree, tho small tip ... try to format your comments so it's not just 1 row of words then 1 empty line it's kinda hard to read them : P [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
jojo Posted May 7, 2016 Share Posted May 7, 2016 I fear that ammo definition is not in Razbam's hands :music_whistling: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) I fear that ammo definition is not in Razbam's hands :music_whistling: I don't think so They've done their own missiles I don't see why not can't they define their own ammo for the DEFA554 cannons The default Mirage is loaded with DEFA554 guns in the file aircraft_gun_mounts.lua but it's overwriten by the M-2000C.lua in CoreMods/aircraft/M-2000C So for example if you put you want GAU-8's for mirage you just have to change what guns you want for the Mirage in M-2000C.lua You can also cheat here and put like 999999 ammo for each gun and it will work in game Kinda funny how easy it is to hack this game but lucky for us people are playing this for realism not for some kid "I pwn you haha noob" reasons ... (Tho I might admit it's kinda fun messing with this) So I don't see any issues why it can't be done Edited May 7, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
mattebubben Posted May 7, 2016 Share Posted May 7, 2016 And changing the damage done buy the guns is alot easier then adding their own missiles. Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) Finished the Mod and uploaded it so other people and hopefully devs can try them out More info on the following link: Edited May 7, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
jojo Posted May 7, 2016 Share Posted May 7, 2016 I have found a Source that tells how much explosive did DEFA shells have Here is the link: https://sin.thecthulhu.com/library/weapons/firearms/training/janes_ammunition_handbook_2008-2009.pdf Page 11 Alright I've made a new DEFA 552_HE shell that has 30 grams of explosive from what I've gathered on multiple documents about DEFA ammunition (Reference the Su-27's HE shells carry about 72 grams of explosive) It really feels like mirage cannons now so ya the problem can be fixed really easily https://www.google.fr/url?q=http://cnqzu.com/library/Anarchy%2520Folder/Ammunition/Jane's%2520Ammunition%2520Handbook.pdf&sa=U&ved=0ahUKEwiv5Nbv6sjMAhVHthoKHearB8AQFggLMAA&sig2=HNcnCa3d7Nqp2KI7FyCm3A&usg=AFQjCNEvmzDrS8YrG-XHFUEHG_lHOmJv4g I hope the link will work... 30g is for AG HEI AA HEI (OMEI) is filled with 50g SAPHEI (OSPEI) is filled with 18g Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) https://www.google.fr/url?q=http://cnqzu.com/library/Anarchy%2520Folder/Ammunition/Jane's%2520Ammunition%2520Handbook.pdf&sa=U&ved=0ahUKEwiv5Nbv6sjMAhVHthoKHearB8AQFggLMAA&sig2=HNcnCa3d7Nqp2KI7FyCm3A&usg=AFQjCNEvmzDrS8YrG-XHFUEHG_lHOmJv4g I hope the link will work... 30g is for AG HEI AA HEI (OMEI) is filled with 50g SAPHEI (OSPEI) is filled with 18g Ah, the 30g did feel a little low but ya it was A-G nice link ------------------------------------------------------------------------------ Edit: Updated the original download link, now the shells contain 50g of explosive element to replicate HE-I - type F 7572 shelll Edited May 7, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) Man the more I go into this topic of cannons and research about it the more I'm begging to realize how overpowered the Mirage cannons actually are lol They have higher One second burst mass then Su-27 lol ... They totally destroy everything in their path, I'm glad i invested this much time for this because I hope this gets corrected they're so much stronger then the current stock DCS would let you to believe ! Edited May 7, 2016 by Rlaxoxo 1 [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
mattebubben Posted May 8, 2016 Share Posted May 8, 2016 Yea they should be devestating. Since even if the individual shells are slightly less powerfull then that of the GSH-301 (Su-27/Mig-29) you have two cannons firing at the same or a higher rate of fire (Depending if Limiter of the GSH-301 has been removed or not) So it should be extremely effective when you hit a target. Link to comment Share on other sites More sharing options...
jojo Posted May 8, 2016 Share Posted May 8, 2016 What is the purpose of these lines in ammo definition ? s = 0.0, j = 0.0, l = 0.0, charTime = 0, Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 8, 2016 Author Share Posted May 8, 2016 Not sure about what those lines are used for jojo but I wanted to say something related to that "Is it hard to define your guns in your own module thing" ... Well I just took a look at the Sabre guns and everything is defined in DCS World/CoreMods/airplanes/F-86/F-86.lua They declared their ammo belts, what ammo they use their guns and everything so I can't see any reason why RAZBAM wouldn't be able to do something similar I mean Using AP ammo to fight air to air is pretty lame if you ask me [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
jojo Posted May 8, 2016 Share Posted May 8, 2016 (edited) IRL, today they use "multipurpose" SAPHEI (OSPEI in French) with 18g of explosive. It's a compromise between AP for ground target and muzzle velocity to simplify AA aiming. But they use to have dedicated ammo for AA and AG. What about AI aircraft ? Would they use ammo defined in core mod ? What about AI for someone who doesn't hold the M-2000 module ? I don't know, just trying to figure out... Edited May 8, 2016 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Azrayen Posted May 8, 2016 Share Posted May 8, 2016 AFAIK core mod files are part of DCS World for each and every installation. Link to comment Share on other sites More sharing options...
jojo Posted May 8, 2016 Share Posted May 8, 2016 Ok, great then. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 9, 2016 Author Share Posted May 9, 2016 Hey guys we have the ability to define our own guns as well as our own shells outside of the default gun and shell tables so we are experimenting with it to find a good fit. I have such a nice smile on my face right now ... No other way to describe it [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
PiedDroit Posted May 10, 2016 Share Posted May 10, 2016 Hey guys we have the ability to define our own guns as well as our own shells outside of the default gun and shell tables so we are experimenting with it to find a good fit. Very nice! Any chance you look at the asymetric burst limiter in the process? If you really can do whatever you want, I suggest to create also a paintball ammunition that can be used for mock up fights, with a color effect on the target :D Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 10, 2016 Author Share Posted May 10, 2016 ...I was gonna make it shoot silly string but it won't seem to work out aerodynamically :( Anyways, we've got a nice setup and the gun is actually effective now! So what shell did you model in the game now? [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
jojo Posted May 10, 2016 Share Posted May 10, 2016 (edited) So what shell did you model in the game now? I played with you mod. I don't understand why all HE shells are over loaded with explosive (100% of shell weight). I used OMEI value (0.050kg of explosive instead of 0.263 !!!) and it seems to work just fine Vs both AI fighters (MiG 23/29 Su 27) and light armored vehicles (BTR-80) so far. Edited May 10, 2016 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
PiedDroit Posted May 10, 2016 Share Posted May 10, 2016 ...I was gonna make it shoot silly string but it won't seem to work out aerodynamically :( Anyways, we've got a nice setup and the gun is actually effective now! Yeah that would clog the intakes too :) That is great news I can't wait for it! Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 10, 2016 Author Share Posted May 10, 2016 Yeah that would clog the intakes too :) That is great news I can't wait for it! Tow Cannons, shoot wires that attach to the plane while making "Weee uuu Wee uu" sound to provice a real police experience ... [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
mattebubben Posted May 12, 2016 Share Posted May 12, 2016 Seems like this will have been changed with tomorrows patch. Added custom DEFA gun with updated shell definitions For the full list of fixes he mentioned. http://forums.eagle.ru/showpost.php?p=2776051&postcount=1776 Link to comment Share on other sites More sharing options...
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