jvanhoog Posted June 1, 2014 Share Posted June 1, 2014 Thanks to all of you who work on this! Link to comment Share on other sites More sharing options...
Geraki Posted June 4, 2014 Share Posted June 4, 2014 Thank you all gentlemen , i hope to get a realistic results soon!!! Link to comment Share on other sites More sharing options...
theropod Posted June 23, 2014 Share Posted June 23, 2014 hi friends! is there any new improvements on this? thank for your efforts. Link to comment Share on other sites More sharing options...
will- Posted June 23, 2014 Share Posted June 23, 2014 hi friends! is there any new improvements on this? thank for your efforts. Just read the page before this! <I did>. I would love to learn lua. But it would be nice to 1st put in the effort to learn it. TBH I've only recently started playing this sim. I feel some of us could/and definitely do help make this game what it is today. Keep up the good work^^. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync. Link to comment Share on other sites More sharing options...
Aeroshell Posted July 7, 2014 Share Posted July 7, 2014 Just for quick clarification, Does anyone know how to code pitch ladders and heading (ladders) into my HUD? I cant find anything on this and believe it might be hard coded into the A-10 and F-15 etc unless im not looking in the right place. Thanks in advanced Link to comment Share on other sites More sharing options...
SkateZilla Posted July 7, 2014 Share Posted July 7, 2014 Just for quick clarification, Does anyone know how to code pitch ladders and heading (ladders) into my HUD? I cant find anything on this and believe it might be hard coded into the A-10 and F-15 etc unless im not looking in the right place. Thanks in advanced It's not hard coded, You need to setup multiple LUAs and create a Graphics/Font TGAs for letters/numbers/symbology etc. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Aeroshell Posted July 7, 2014 Share Posted July 7, 2014 It's not hard coded, You need to setup multiple LUAs and create a Graphics/Font TGAs for letters/numbers/symbology etc. Right, I have my font and symbology working. How would you go about moving pitch ladders now? I have tried a few ways but they did not work as far as movement is concerned. Thanks Link to comment Share on other sites More sharing options...
SkateZilla Posted July 7, 2014 Share Posted July 7, 2014 Right, I have my font and symbology working. How would you go about moving pitch ladders now? I have tried a few ways but they did not work as far as movement is concerned. Thanks Look through the A-10C HUD LUAs.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Gizmo_4 Posted July 9, 2014 Share Posted July 9, 2014 Look through the A-10C HUD LUAs.. Would that be on indication page? or something else? Link to comment Share on other sites More sharing options...
LJQCN101 Posted August 10, 2014 Share Posted August 10, 2014 How accurate is the flight model (aerodynamics)? - As accurate as possible with all flight data available (mostly from wind tunnels) How accurate is the control system? - As accurate as the NASA manned sim, using the same math model and block diagrams - Modeling of the mechanical servo-dynamics are in there as well Now that we got NASA wind tunnel data, plus NASA flight control laws, but the flight characteristics hardly fits the description in NASA TP1538. The demo aircraft is too susceptible to spin as opposed to the study in NASA TP1538. Will check if there's something wrong with the control law, especially the automatic departure/spin prevention part. IRL: Above 35° AOA, a departure spin-prevention mode is activated which uses a yaw-rate feedback to drive the roll control surfaces and the rudder to oppose any yaw rate buildup. EFM / FCS developer, Deka Ironwork Simulations. Link to comment Share on other sites More sharing options...
Geraki Posted September 2, 2014 Share Posted September 2, 2014 any news or patch update for beta testing? regards Link to comment Share on other sites More sharing options...
theropod Posted September 2, 2014 Share Posted September 2, 2014 Just read the page before this! <I did>. I would love to learn lua. But it would be nice to 1st put in the effort to learn it. TBH I've only recently started playing this sim. I feel some of us could/and definitely do help make this game what it is today. Keep up the good work^^. hey will! you are free to read the page or help about the Project improvement but dont forget that we are free to ask about the progress too:) there is no rule for asking! Link to comment Share on other sites More sharing options...
ZaHaDum Posted September 11, 2014 Share Posted September 11, 2014 Where can I change data about weight and thrust? (which file) "Ніяка в світі сила нас не зламає, бо нас коріння наше в землі тримає" Link to comment Share on other sites More sharing options...
BR55Sevas Posted September 11, 2014 Share Posted September 11, 2014 weight - F16Demo.lua thrust - C++project\F_16Demo\Engine\F16Engine.h (+recompile dll require) МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl Link to comment Share on other sites More sharing options...
Geraki Posted October 14, 2014 Share Posted October 14, 2014 any upates for avionics? Link to comment Share on other sites More sharing options...
sobek Posted October 15, 2014 Share Posted October 15, 2014 The title clearly states flight dynamics, doesn't it? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
ZaHaDum Posted October 16, 2014 Share Posted October 16, 2014 He means that enthusiasts could make updates =) "Ніяка в світі сила нас не зламає, бо нас коріння наше в землі тримає" Link to comment Share on other sites More sharing options...
TaliG Posted October 16, 2014 Share Posted October 16, 2014 The title clearly states flight dynamics, doesn't it? :D [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War Link to comment Share on other sites More sharing options...
FoxHoundELite Posted October 19, 2014 Share Posted October 19, 2014 so anyone here want to make a serious job out of this demo model?like an F-16 moduke or something similar to Falcon BMS? Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted October 19, 2014 Share Posted October 19, 2014 The Updated 3D Model in this package was licensed for private/non commercial use and cannot be re-sold. So that being said, who ever wants to do that would have to pretty much start from scratch,. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Geraki Posted October 24, 2014 Share Posted October 24, 2014 very petty then since DCS could had many effort and sales from that.... F-16 community is old and LARGE larger than F-18.... Link to comment Share on other sites More sharing options...
ZaHaDum Posted November 17, 2014 Share Posted November 17, 2014 HUD is not working anymore (with 1.2.11 update). Could anyone fix it? "Ніяка в світі сила нас не зламає, бо нас коріння наше в землі тримає" Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 17, 2014 ED Team Share Posted November 17, 2014 HUD is not working anymore (with 1.2.11 update). Could anyone fix it? Thats the point of this demo, you are supposed to try and figure this stuff out yourself ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SVKSniper Posted November 17, 2014 Share Posted November 17, 2014 You need to define the font first...... Support my work Link to comment Share on other sites More sharing options...
kazereal Posted November 24, 2014 Share Posted November 24, 2014 Btw, I started looking into this for fun, I do have plenty of work experience with C++ so that's not new. Lua-scripting and DCS system are still new to me so that will take some time.. Questions: 1) where is the latest known version of the sources now? I think it was in github at some point but that repository doesn't seem to be updated for a while? or is there another repository that is more up-to-date now? 2) I've noticed some things that could be made object-oriented to simplify further implementation but I don't want to step on anyone's toes that might working on it at the moment.. Is this forum/thread where I can find out if there's someone else working on a piece of code already? 3) is there public SDK by ED somewhere or is it all included with DCS already? (which isn't much..) I don't know how much time I can use but if there's something I can do to help I'm interested to contribute where possible. "I would have written a shorter post, but I did not have the time." Link to comment Share on other sites More sharing options...
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