Sharkster64 Posted February 14, 2009 Share Posted February 14, 2009 Sharkster, which version of MODMAN are you using? And which Black Shark? (Eng or Rus) When you say invisible, can you see anything (ie rotors, exhausts) or nothing at all? I am using 7.1.0.9 version of modman. I am also using english version of Black Shark. It was only invisible when I tried installing manually without using modman. I tried this after I could not get the skins to show up in game after I used Modman. The rotors and cockpit were visible butnot the skin. However I would like to install them with modman and I cannot seem to get them to install period. On Modman it all shows green as installed. All four aircraft appear in the top left box and their picture appears in the right. I checked all four boxes and exited the installer. Then I started game from modman. No skins were available. [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 14, 2009 Share Posted February 14, 2009 I just tried installing other skins and they seem to work fine. However your canadian skins which I really want dont seem to work. I noticed that with the other skins, they seem to have more files showing in the lower right box and they are all green with one of the files having cfg in the green box. However on the Canadian skins there is only one file available in the lower right box and it is not green. It also says N/A. I wonder if something got screwed up on the download and I didnt get all the files. Will try downloading again. [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 15, 2009 Share Posted February 15, 2009 Well I tried redownloading the Canadian skins and this time in the lower right box it did say cfg in the green, but still only one file. I checked on the aircraft again, exited and started the game and nothing. No skins. I need helpppp! [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 15, 2009 Share Posted February 15, 2009 (edited) Hey Sharkster, when you downloaded the skin pack, did you extract it? Do to the way lockonfiles works, and the way MODMAN 7.1 works, I had to combine the 4 skins into one zip. You need to extract it, which should give you 4 rar files. (one for each skin. When you are in MODMAN, there should only be one file in the list for each skin (the .cdds file) everything else is done with the skin.lma7 file. When you install it, it should just show green. (no CFG in the box, just solid green) I'll be honest, I'm not sure what the issue is. Those skins have been out for ahile, and downloaded many times without incident...(until now) Just rereading above, are you installing skins manually as well? Because if you are, you will screw MODMAN. It's one of those things where you either go all manual or all MODMAN, as soon as you mix, bad things WILL happen. Just rerereading....When you checked the four skins, you did hit install after right? The checkmark doesn't actually install anything, it just lets you select more than one thing at a time..in the upper right box, it should list all of the available mods, followed by a box. The box will be RED if it isn't installed, and green if it is. Edited February 15, 2009 by RCN_Moose Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 15, 2009 Share Posted February 15, 2009 I extracted the file to the modman addons_dcs folder so that it showed 4 rar files in the addon_dcs folder. I then installed it with the modman installer. It showed all four skins in the top left box all green. I then checked all of them and hit install. As for trying manually, I did that after installing them with the modman when that didnt work. I tried installing other skins after as well and they installed no problem. The boxes only showed red before I installed them. After I installed them they were green. [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 15, 2009 Share Posted February 15, 2009 So with them installed, can you selec them in the Mission Editor? Or are they not even showing up in the ME? (under country Russia) Link to comment Share on other sites More sharing options...
Sharkster64 Posted February 15, 2009 Share Posted February 15, 2009 No, I am unable to select them in the mission editor under Russia. I am getting all my other downloaded skins, just not yours. Can you send me a link to your files because maybe the ones I downloaded are somehow corrupted. [sIGPIC][/sIGPIC] Call Sign: Warhammer Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 15, 2009 Share Posted February 15, 2009 Hmm. Okay I just rebuilt my computer, did a fresh install of Black Shark, did a fresh install of MODMAN, and redownloading my skinpacks from lockonfiles. They installed fine and show up in the game fine. The only thing I can think of is that when you were messing around with the files manually they got out of sync with MODMAN. Do you have backups of the 4 key files? I'd recommend uninstalling all MODS, uninstall MODMAN, restore the 4 files, then reinstall MODMAN and the MODS. Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 15, 2009 Share Posted February 15, 2009 Skypat, MODMAN issue #2. In order for the KA-50 to take damage properly, the information in the KA-50.skins file needs to be replicated in the KA-50-Blade, KA-50-NOSE, KA-50-TAIL, etc etc files as well. (ala the New Years skin) I don't think there will be any requirement to change existing skin mods, its just a matter of you taking the same information and adding it to the other skin files as well. If the information isn't there, when that section is damaged, it will just disappear. 1 Link to comment Share on other sites More sharing options...
brewber19 Posted February 15, 2009 Share Posted February 15, 2009 Ah, is this why, when my a/c gets blown up and the wreckage is falling to the ground, the wreckage looks like a different skin to what I was 'wearing' before I got hit? e.g I might be using an a/c with the Standard skin...get hit by a manpad and as the wreckage of my a/c falls to the ground I find the 'bits' are wearing one of my custom skins. I haven't got a screenie to hand of this happening but I can if it'll help my explanation of this oddity. Skypat, MODMAN issue #2. In order for the KA-50 to take damage properly, the information in the KA-50.skins file needs to be replicated in the KA-50-Blade, KA-50-NOSE, KA-50-TAIL, etc etc files as well. (ala the New Years skin) I don't think there will be any requirement to change existing skin mods, its just a matter of you taking the same information and adding it to the other skin files as well. If the information isn't there, when that section is damaged, it will just disappear. [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 15, 2009 Share Posted February 15, 2009 That would be it Link to comment Share on other sites More sharing options...
brewber19 Posted February 20, 2009 Share Posted February 20, 2009 Sorry Moose, forgot to say thanks ;) That would be it [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers Link to comment Share on other sites More sharing options...
RCN_Moose Posted February 21, 2009 Share Posted February 21, 2009 Dragon, regarding the damage issue. No fix is required for MODMAN. All you need to do is edit the skin.lma7 file for each of your skins. Right now they look something like this: [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 you need to add the additional skin files like this: [skin] file = Bazar\World\Shapes\KA-50.skins file = Bazar\World\Shapes\KA-50-BLADE.skins file = Bazar\World\Shapes\KA-50-NOSE.skins file = Bazar\World\Shapes\KA-50-TAIL.skins file = Bazar\World\Shapes\KA-50-WING-L.skins file = Bazar\World\Shapes\KA-50-WING-R.skins argument = 70 Link to comment Share on other sites More sharing options...
Vesperatus Posted February 28, 2009 Share Posted February 28, 2009 May I suggest a sticky ? Going to try that has soon has I can. Link to comment Share on other sites More sharing options...
Skypat Posted March 2, 2009 Author Share Posted March 2, 2009 hello no, it's not supported at all, i checked the code, it can't work at all btw, was in holiday, i received your mails best regards Skypat Dragon, regarding the damage issue. No fix is required for MODMAN. All you need to do is edit the skin.lma7 file for each of your skins. Right now they look something like this: [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 you need to add the additional skin files like this: [skin] file = Bazar\World\Shapes\KA-50.skins file = Bazar\World\Shapes\KA-50-BLADE.skins file = Bazar\World\Shapes\KA-50-NOSE.skins file = Bazar\World\Shapes\KA-50-TAIL.skins file = Bazar\World\Shapes\KA-50-WING-L.skins file = Bazar\World\Shapes\KA-50-WING-R.skins argument = 70 Link to comment Share on other sites More sharing options...
RCN_Moose Posted March 2, 2009 Share Posted March 2, 2009 Skypat, No worries, it's not like you get paid for your work. Ref the not supported, are you talking about being able to add a cnt_unit to the db_countries file? (ie adding the KA-50 to other countries) or the quote from above? Because I tested just adding the additional skin files in the lma7 and it was working fine. Link to comment Share on other sites More sharing options...
Skypat Posted March 3, 2009 Author Share Posted March 3, 2009 Skypat, No worries, it's not like you get paid for your work. Ref the not supported, are you talking about being able to add a cnt_unit to the db_countries file? (ie adding the KA-50 to other countries) or the quote from above? Because I tested just adding the additional skin files in the lma7 and it was working fine. "file = Bazar\World\Shapes\KA-50.skins file = Bazar\World\Shapes\KA-50-BLADE.skins file = Bazar\World\Shapes\KA-50-NOSE.skins file = Bazar\World\Shapes\KA-50-TAIL.skins file = Bazar\World\Shapes\KA-50-WING-L.skins file = Bazar\World\Shapes\KA-50-WING-R.skins" is not working... i checked the code twice, even with a bug, it can't work because there is no loop at all inside please re-test it, it's very strange Link to comment Share on other sites More sharing options...
RCN_Moose Posted March 3, 2009 Share Posted March 3, 2009 Hmm, well I stand corrected....I'm not sure how I got it to work before, and I've since done a full system reinstall for a new hard drive. Unfortunately Skypat, you are correct. It just ignores the additional skin file references....... So, next question. Is there an easy way to add this into MODMAN? Maybe multiple skin.lma7 files? Link to comment Share on other sites More sharing options...
Skypat Posted March 5, 2009 Author Share Posted March 5, 2009 Hmm, well I stand corrected....I'm not sure how I got it to work before, and I've since done a full system reinstall for a new hard drive. Unfortunately Skypat, you are correct. It just ignores the additional skin file references....... So, next question. Is there an easy way to add this into MODMAN? Maybe multiple skin.lma7 files? Upcoming ModMan 7.1.1.0 will add automatically entries to others ka-50 'skin damage' files (you don't need to modify existing skin modman package). when ModMan 7.1.1.0 will be out, user will just need to uninstall the skin then re-install the skin. release date is unknown at this time but it will be soon best regards Skypat Link to comment Share on other sites More sharing options...
DragonRR Posted March 5, 2009 Share Posted March 5, 2009 Skypat: Any chance of getting the ability to have options on the install of a mod so that you could install different parts of the same mod. For example you could install my airbase textures with a light grey runway or a dark grey runway and so on.....? Dragon [sIGPIC]Click me to go to the post[/sIGPIC] Link to comment Share on other sites More sharing options...
RCN_Moose Posted March 5, 2009 Share Posted March 5, 2009 Skypat, Thats great. You rock. Without MODMAN life would be hell. Dragon, thats an awesome idea! Link to comment Share on other sites More sharing options...
Skypat Posted March 6, 2009 Author Share Posted March 6, 2009 (edited) hello ModMan 7.1.1.0 is out you can download ModMan 7.1.1.0 here http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5767 7.1.1.0 ------- - When adding a Ka-50 skin, entries from skin.lma7 will be also added automatically to the KA-50 *.skins damage file for other aircraft you need to specify the filelist in skin.lma7 file (see DCS_new_skin_slot.doc documentation) - DCS_new_skin_slot.doc documentation updated For end-users You just need ton uninstall your ModMan 7 skin then re-install it with 7.1.1.0 (or newer) to take advantage of the Skin damage file auto-registration best regards Skypat ps: first post updated for skin.lma7 file example Edited March 6, 2009 by Skypat 1 Link to comment Share on other sites More sharing options...
Belphe Posted March 6, 2009 Share Posted March 6, 2009 Checking it out now! :) Never say never, Baby! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RCN_Moose Posted March 11, 2009 Share Posted March 11, 2009 Okay Skypat, another question for ya. What I'd like to do is use MODMAN to install a custom db_countries file. (adding the KA-50 to all countries) I've tried creating a MODMAN file that just adds the custom db_countries, but whenever I go to add a skin after, it doesn't use the custom db_countries installed, but uses the original (from the back up I presume) Is there any way around this? I'd like to be able put it up as a MOD, obviously it would need to be installed first (before any skins) but after it's installed it wouldn't make any difference. I'd then be able to have my skins come from their respective countries. The only way it works now is to uninstall all MODS, manually replace the db_countries with my modified one and carry on. This isn't a problem for me or many others, but there's many people that might mistakenly make a mistake or mix up a file, hence the wish to go through MODMAN for everything. Link to comment Share on other sites More sharing options...
Skypat Posted March 12, 2009 Author Share Posted March 12, 2009 no, ModMan never restore db_countries file by itself be assured that ModMan don't restore db_countries file if you didn't asked it clearly ;) if you have the problem, it means that you install a mod/skin which override db_countries file. (i mean that db_countries is inside the mod ZIP file) i'am 100% sure on this ;) not a modman issue. best regards Skypat Link to comment Share on other sites More sharing options...
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