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Change HUD from Russian to American


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In the comments section: bruceyang03-05-2016 07:32:33

if you want it to fire an A2A missile,you must have baught the FC3 moduel.

 

the contents of the entry.lua for F-16A is the following :

 

 

local self_ID = "F-16A by xxx"

declare_plugin(self_ID,

{

 

 

installed = true, --

dirName = current_mod_path,

 

 

 

version = "2.0.0 Beta",

state = "installed",

info = _("The F-16A is a jet fighter. ";),

 

binaries =

{

---

 

},

InputProfiles =

{

["F-16A"] = current_mod_path .. '/Input/F-16A',

},

Skins =

{

{

name = _("F-16A";),

dir = "Skins/1"

},

},

Missions =

{

{

name = _("F-16A";),

dir = "Missions",

},

},

LogBook =

{

{

name = _("F-16A";),

type = "F-16A",

},

},

mount_vfs_texture_path (current_mod_path.."/Skins/1/ME";)

})

---------------------------------------------------------------------------------------

mount_vfs_model_path (current_mod_path.."/Shapes";)

mount_vfs_texture_path (current_mod_path.."/Textures/F-16A";)

mount_vfs_liveries_path(current_mod_path.."/Liveries";)

 

 

 

dofile(current_mod_path.."/F-16A.lua";)

make_view_settings('F-16A', ViewSettings, SnapViews)

---------------------------------------------------------------------------------------

make_flyable("F-16A", current_mod_path..'/Cockpit/KneeboardRight/',{nil, old = 3}, current_mod_path..'/Comm/comm.lua')

 

 

plugin_done()

 

You will only get the F-15 HUD when using F-15 Avionics, but then you loose A-G Capabilitys, so the alternative would be A-10 HUD

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This code will give me HUD from Su-25T, but it's ok, I figured it out. In this line:

 

make_flyable("F-16A", current_mod_path..'/Cockpit/KneeboardRight/',{nil, old = 3}, current_mod_path..'/Comm/comm.lua')

 

I had to change old = 3 for old = 6 and now HUD displays F-15 HUD. Now the problem is I have to scale the HUD and move it up a little bit, but I don't know how, at least not yet, help apreciated.

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