=OPS=Slider Posted August 10, 2016 Share Posted August 10, 2016 What I mean? I mean, I have a mod of American plane, and it uses Russian HUD, and of course it looks weird. Is there any chance to change it to use HUD from F-15, not Su-27/25T or whatever it is? Link to comment Share on other sites More sharing options...
NeilWillis Posted August 10, 2016 Share Posted August 10, 2016 You need to include some details if anyone is to assist wuith this. A specific set of circumstances - in other words, which module/mod are you referring to? Link to comment Share on other sites More sharing options...
=OPS=Slider Posted August 10, 2016 Author Share Posted August 10, 2016 Exaclty to this one http://www.digitalcombatsimulator.com/en/files/1893367/ Link to comment Share on other sites More sharing options...
razo+r Posted August 10, 2016 Share Posted August 10, 2016 If you would read the comments there, you would see how to Link to comment Share on other sites More sharing options...
=OPS=Slider Posted August 10, 2016 Author Share Posted August 10, 2016 By "there" you mean where? Comments under the mod? There is nothing about changing HUD from Russian avionics to American. You know what I mean, I don't want HUD from Su-27 but from F-15, with F-15 HUD it will be way better. Link to comment Share on other sites More sharing options...
razo+r Posted August 10, 2016 Share Posted August 10, 2016 In the comments section: bruceyang03-05-2016 07:32:33 if you want it to fire an A2A missile,you must have baught the FC3 moduel. the contents of the entry.lua for F-16A is the following : local self_ID = "F-16A by xxx" declare_plugin(self_ID, { installed = true, -- dirName = current_mod_path, version = "2.0.0 Beta", state = "installed", info = _("The F-16A is a jet fighter. ";), binaries = { --- }, InputProfiles = { ["F-16A"] = current_mod_path .. '/Input/F-16A', }, Skins = { { name = _("F-16A";), dir = "Skins/1" }, }, Missions = { { name = _("F-16A";), dir = "Missions", }, }, LogBook = { { name = _("F-16A";), type = "F-16A", }, }, mount_vfs_texture_path (current_mod_path.."/Skins/1/ME";) }) --------------------------------------------------------------------------------------- mount_vfs_model_path (current_mod_path.."/Shapes";) mount_vfs_texture_path (current_mod_path.."/Textures/F-16A";) mount_vfs_liveries_path(current_mod_path.."/Liveries";) dofile(current_mod_path.."/F-16A.lua";) make_view_settings('F-16A', ViewSettings, SnapViews) --------------------------------------------------------------------------------------- make_flyable("F-16A", current_mod_path..'/Cockpit/KneeboardRight/',{nil, old = 3}, current_mod_path..'/Comm/comm.lua') plugin_done() You will only get the F-15 HUD when using F-15 Avionics, but then you loose A-G Capabilitys, so the alternative would be A-10 HUD Link to comment Share on other sites More sharing options...
=OPS=Slider Posted August 10, 2016 Author Share Posted August 10, 2016 This code will give me HUD from Su-25T, but it's ok, I figured it out. In this line: make_flyable("F-16A", current_mod_path..'/Cockpit/KneeboardRight/',{nil, old = 3}, current_mod_path..'/Comm/comm.lua') I had to change old = 3 for old = 6 and now HUD displays F-15 HUD. Now the problem is I have to scale the HUD and move it up a little bit, but I don't know how, at least not yet, help apreciated. Link to comment Share on other sites More sharing options...
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